Difference between revisions of "Weapons"
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The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s are have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following: | The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s are have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following: | ||
− | 100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength) | + | 100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength) == 2500 HP |
− | + | ||
− | |||
With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with [[Gatling Gun]]. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed. | With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with [[Gatling Gun]]. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed. | ||
2500 (integrity of the [[Light Armor Block]]) | 2500 (integrity of the [[Light Armor Block]]) | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Gatling Gun|small}}||[[Gatling Gun]] || 185 || 60 || 700 || 140 || 560 || | + | | {{icon|Gatling Gun|small}}||[[Gatling Gun]] || 185 || 60 || 700 || 140 || 560 || 400 || 800 || 185 || {{#show: Gatling Gun | ?smass }} |
|- | |- | ||
− | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 185 || 60 || 300 || 140 || 700 || | + | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 185 || 60 || 300 || 140 || 700 || 400 || 800 <!-- maxrange=600? -->|| 185 || {{#show: Gatling Turret | ?smass }} |
|- | |- | ||
|{{icon|Rocket Launcher|small}}||[[Rocket Launcher]] || 500 || 500 || 60 || 1 || 4 || 100 - 700 || 800 || 400 || {{#show: Rocket Launcher | ?smass }} | |{{icon|Rocket Launcher|small}}||[[Rocket Launcher]] || 500 || 500 || 60 || 1 || 4 || 100 - 700 || 800 || 400 || {{#show: Rocket Launcher | ?smass }} | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 185|| 60||600 || 140 || 3360 || | + | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 185|| 60||600 || 140 || 3360 || 400 ||800 ||185 || {{#show: Gatling Turret | ?lmass }} |
|- | |- | ||
| {{icon|Interior Turret|small}}||[[Interior Turret]] || 12|| 12||600 || 30 || 1920 || 300 ||800 ||3.2 || {{#show: Interior Turret | ?lmass }} | | {{icon|Interior Turret|small}}||[[Interior Turret]] || 12|| 12||600 || 30 || 1920 || 300 ||800 ||3.2 || {{#show: Interior Turret | ?lmass }} | ||
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! scope="col" | Damage <br> [To Blocks] | ! scope="col" | Damage <br> [To Blocks] | ||
! scope="col" | Rate of Fire <br>[rounds/min] | ! scope="col" | Rate of Fire <br>[rounds/min] | ||
+ | ! scope="col" | Shot Deviate Angle <br>[degrees/shot] | ||
! scope="col" | Magazine size <br>[rounds] | ! scope="col" | Magazine size <br>[rounds] | ||
! scope="col" | Max Capacity <br>[rounds] | ! scope="col" | Max Capacity <br>[rounds] | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Standard Rifle|small}} || [[Standard Rifle]] || | + | | {{icon|Standard Rifle|small}} || [[Standard Rifle]] || 24 || 30 || 600 || 3 || 30 || n/a || 300 || 800 || 3.2 || 3 |
|- | |- | ||
− | | {{icon|Rapid Fire Rifle|small}} || [[Rapid Fire Rifle]] || | + | | {{icon|Rapid Fire Rifle|small}} || [[Rapid Fire Rifle]] || 24 || 30 || 900 || 5 || 30 || n/a || 300 || 800 || 3.2 || 3 |
|- | |- | ||
− | | {{icon|Precision Rifle|small}} || [[Precision Rifle]] || | + | | {{icon|Precision Rifle|small}} || [[Precision Rifle]] || 24 || 30 || 500 || 1 ||30 || n/a || 300 || 800 || 3.2 || 3 |
|- | |- | ||
− | | {{icon|Elite Rifle|small}} || [[Elite Rifle]] || | + | | {{icon|Elite Rifle|small}} || [[Elite Rifle]] || 24 || 30 || 750 || 2 || 30 || n/a || 300 || 800 || 3.2 || 3 |
|- | |- | ||
− | | {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || ? || ? || 3 | + | | {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3 |
|- | |- | ||
− | | {{icon|Hand Drill|small}} || [[Hand Drill]] || 20 || 20 || ? || n/a || n/a || n/a || ? || ? || 3 | + | | {{icon|Hand Drill|small}} || [[Hand Drill]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3 |
|} | |} | ||
Revision as of 20:20, 18 March 2017
Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with Steel Plates and Metal Grids it's fairly robust compared to Interior Plate. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
Contents
Damage Mechanics
The amount of damage a block can sustain is entirely dependent on it's total integrity of all components that when into it's construction which functions as it's health. In addition the type of damage received also is a factor, bullet rounds usually cause no deformation while kinetic collisions and explosions do. Certain components like Steel Plates are have high integrity, others are weaker such as Interior Plates. For example, a Light Armor Block's integrity can be found using the following:
100 (the base integrity of a Steel Plate) x 25 (the amount of steel plates the a Light Armor Block has at full strength) == 2500 HP
With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with Gatling Gun. How many rounds will it take to fully destroy this block, exactly. This can be found via using information provided in the following table. A Gatling Gun round uses 25x184mm NATO Ammo Containers which are powerful rounds, at least compared to 5.56x45mm NATO Magazines. A simple division is needed to figure out this, the exact amount of rounds before the block is destroyed.
2500 (integrity of the Light Armor Block) ------------------------------------------------- == 41.667 rounds 60 (per round damage to blocks from 25x184mm NATO)
From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for 5.56x45mm NATO it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines).
Ship weapons
Small ship weapons
See also Building blocks
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|
Gatling Gun | 185 | 60 | 700 | 140 | 560 | 400 | 800 | 185 | ||
Gatling Turret | 185 | 60 | 300 | 140 | 700 | 400 | 800 | 185 | ||
Rocket Launcher | 500 | 500 | 60 | 1 | 4 | 100 - 700 | 800 | 400 | ||
Reloadable Rocket Launcher |
500 | 500 | 60 | 1 | 4 | 100 - 700 | 800 | 400 | ||
Missile Turret | 500 | 500 | 20 | 1 | 2 | 100 - 700 | 800 | 400 | ||
Warhead | 15 000 | 15 000 | n/a | n/a | n/a | n/a | 4.8 | 489 |
Large ship / Station weapons
See also Building blocks
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|
Gatling Turret | 185 | 60 | 600 | 140 | 3360 | 400 | 800 | 185 | ||
Interior Turret | 12 | 12 | 600 | 30 | 1920 | 300 | 800 | 3.2 | ||
Missile Turret | 500 | 500 | 20 | 1 | 6 | 100-700 | 800 | 400 | ||
Rocket Launcher | 500 | 500 | 60 | 1 | 19 | 100-700 | 800 | 400 | ||
Warhead | 15000 | 15000 | n/a | n/a | n/a | n/a | 24.44 | 2244 |
Hand-held weapons
See also Tools
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Shot Deviate Angle [degrees/shot] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|---|
32px | Standard Rifle | 24 | 30 | 600 | 3 | 30 | n/a | 300 | 800 | 3.2 | 3 |
32px | Rapid Fire Rifle | 24 | 30 | 900 | 5 | 30 | n/a | 300 | 800 | 3.2 | 3 |
32px | Precision Rifle | 24 | 30 | 500 | 1 | 30 | n/a | 300 | 800 | 3.2 | 3 |
32px | Elite Rifle | 24 | 30 | 750 | 2 | 30 | n/a | 300 | 800 | 3.2 | 3 |
Grinder | 20 | 20 | ? | n/a | n/a | n/a | n/a | ? | ? | 3 | |
Hand Drill | 20 | 20 | ? | n/a | n/a | n/a | n/a | ? | ? | 3 |