Difference between revisions of "Weapons"

From Space Engineers Wiki
Jump to: navigation, search
(+expanded)
m
Line 1: Line 1:
Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fair robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
+
Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
 
== Ship weapons ==
 
== Ship weapons ==
 
=== Small ship weapons ===
 
=== Small ship weapons ===

Revision as of 22:35, 13 November 2015

Weapons are objects, that player can setup to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with Steel Plates and Metal Grids it's fairly robust compared to Interior Plate. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.

Ship weapons

Small ship weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Gun Icon.png Gatling Gun 185 60 700 140 1680 300 800 185
Gatling Turret Icon.png Gatling Turret 185 60 300 140 2100 300 800 185
Rocket Launcher Icon.png Rocket Launcher 500 500 60 1 12 100-700 800 400
Reloadable Rocket Launcher Icon.png Reloadable Rocket
Launcher
500 500 60 1 6 100-700 800 400 1061
Missile Turret Icon.png Missile Turret 500 500 20 1 6 100-700 800 400
Warhead Icon.png Warhead 15000 15000 n/a n/a n/a n/a 4.8 489

Large ship / Station weapons

See also Building blocks

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Gatling Turret Icon.png Gatling Turret 185 60 600 140 10080 300 800 185
Interior Turret Icon.png Interior Turret 12 12 600 30 5760 300 800 3.2
Missile Turret Icon.png Missile Turret 500 500 20 1 19 100-700 800 400
Warhead Icon.png Warhead 15000 15000 n/a n/a n/a n/a 24.44 2244
Rocket Launcher Icon.png Rocket Launcher 500 500 67 1 57 100-700 800 400

Hand-held weapons

See also Tools

Block Damage
[To Player]
Damage
[To Blocks]
Rate of Fire
[rounds/min]
Magazine size
[rounds]
Max Capacity
[rounds]
Muzzle Velocity
[m/s]
Maximum Range
[m]
Impulse
[N]
Mass
[kg]
Automatic Rifle Icon.png Automatic Rifle 12 12 600 30 n/a 300 800 3.2 3
Grinder (Tool) Icon.png Grinder 20 20  ? n/a n/a n/a  ?  ? 3
Hand Drill Icon.png Hand Drill 20 20  ? n/a n/a n/a  ?  ? 3


Damage dealing techniques

References