Difference between revisions of "Sound Block"
From Space Engineers Wiki
(+fixed components) |
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Line 12: | Line 12: | ||
| lpowerconsumption = 0.002 | | lpowerconsumption = 0.002 | ||
| lcomponentstructure = 2 | | lcomponentstructure = 2 | ||
− | | | + | | lcomponent1 = Interior Plate |
− | | | + | | lcomponent1amt = 10 |
− | | | + | | lcomponent2 = Computer |
− | | | + | | lcomponent2amt = 15 |
− | | | + | | lcomponent3 = Construction Component |
− | | | + | | lcomponent3amt = 10 |
− | | | + | | lcomponent4 = Interior Plate |
− | | | + | | lcomponent4amt = 5 |
| lwidth = 1 | | lwidth = 1 | ||
| lheight = 1 | | lheight = 1 |
Revision as of 18:42, 12 November 2015
15
Mass (kg):
0
Integrity:
0
Build time (seconds):
20
Active power consumption (MW):
0.002
Dimensions (W x H x D):
1 x 1 x 1
Mass (kg):
0
Integrity:
0
Build time (seconds):
20
Active power consumption (MW):
0.0002
Dimensions (W x H x D):
1 x 1 x 1
Introduced in Update 01.060, the Sound Block allows for sounds to be played when the block is activated, either through manual play or automatically through the use of a Button Panel or Timer Block.
Here is a list of all sounds currently enabled on an unmodded Sound Block:
Sounds | ||
---|---|---|
Name | Description | Loopable |
Lights on | Female voice saying "Lights on". | No |
Lights off | Female voice saying "Lights off". | No |
Enemy detected | Female voice saying "Warning: enemy detected". | No |
Objective complete | Female voice saying "Objective complete". | No |
Alert 1 | Danger warning sound. | Yes |
Alert 2 | Alert beeping sound. | Yes |
Alert 3 | Male voice saying "Military alert". | Yes |
Music 1 | Music. | No |
Music 2 | More music. | No |
For information on modding the sounds block, see the Sound Block Modding Guide.