Difference between revisions of "Argentavis"
OmniSomniac (talk | contribs) m (→Loot: - added icons; made sortable; fixed drill not being the right kind of drill) |
OmniSomniac (talk | contribs) m (→Strategy: - removed unnecessarily complex bit) |
||
Line 5: | Line 5: | ||
== Strategy == | == Strategy == | ||
− | Disable or destroy the antenna on the Argentavis' belly labelled "'''Heavy Drone Manufacturing Started'''"; this will prevent it from creating new drones. Once this antenna is destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. | + | Disable or destroy the antenna on the Argentavis' belly labelled "'''Heavy Drone Manufacturing Started'''"; this will prevent it from creating new drones. Once this antenna is destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After you have gained acess to the interior, you will see a ramp that leads up to a catwalk and a floor. Walk up this ramp and onto the solid floor; this will allow you to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks. |
== Loot == | == Loot == |
Revision as of 16:56, 11 October 2015
The Argentavis is a pirate carrier that appears in the manner of a cargo ship. It is a formidable opponent, having the capability to spawn drones, but carries a substantial quantity of components should one successfully disarm and board it.
Strategy
Disable or destroy the antenna on the Argentavis' belly labelled "Heavy Drone Manufacturing Started"; this will prevent it from creating new drones. Once this antenna is destroyed, an engineer can approach the Argentavis from directly behind, and (being careful to stay close to the hull) gain entry safely through either side airlock, located beneath the left and right large thrusters. After you have gained acess to the interior, you will see a ramp that leads up to a catwalk and a floor. Walk up this ramp and onto the solid floor; this will allow you to disable the ship's reactor without provoking its interior turrets. Once this is accomplished, the ship's armaments can easily be disabled to allow it to be piloted to a base for refitting or destruction, or it can be refitted or dismantled on the spot if the engineer is equipped to perform these tasks.
Loot
The large cargo container holds the following items:
Loot | |
---|---|
Count | Item |
20000 | Steel Plate |
2000 | Construction Component |
1500 | Small Steel Tube |
1000 | Interior Plate |
1000 | Motor |
800 | Reactor Components |
700 | Large Steel Tube |
650 | Thruster Components |
600 | Metal Grid |
500 | 25x184mm NATO Ammo Container |
500 | Bulletproof Glass |
500 | Computer |
400 | Power Cell |
300 | 200mm Missile Container |
300 | Explosives |
200 | Radio-Communication Components |
100 | 5.56x45mm NATO Magazine |
100 | Display |
100 | Medical Components |
60 | Uranium Ingot |
50 | Detector Components |
50 | Gravity Generator Components |
1 | Hand Drill |
1 | Grinder |
1 | Welder |
Additionally, 10K Ice is available from the Oxygen Generators, and a total of 4,200 5.56x45mm NATO Magazines are found in the five Interior Turrets.