Difference between revisions of "Automatic Rifle"

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m (Overview: Added range)
 
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{{itembox
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{{SimpleItembox|Mod:Vanilla/Weapon/RifleGun
| item = Automatic Rifle
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|Mass|Volume#L|BaseProductionTimeInSeconds|DeviateShotAngle|RangeMultiplier#%|RateOfFire|AmmoMagazine
| description = Automatic Rifle for self defense.
+
}}{{CategorizeComponents|Mod:Vanilla/Weapon/RifleGun}}
| tool = yes
 
| largeship = no
 
| smallship = no
 
| component = no
 
| material = no
 
| rawmaterial = no
 
  
| tmass = 3
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== Overview ==
| tvolume = 14
+
The [[Automatic Rifle]] is a hand-held [[Weapons|weapon]] used to defend one's self against other players, combat against hostile life (ex:[[Sabiroid]]), or mechanical devices such as [[Interior Turret]]s. Its exterior and magazine size are based on [http://wikipedia.org/wiki/HK_G36 Heckler & Koch G36 Assault Rifle].
  
| cbuildtime = 1
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Range: {{WeaponRange|Mod:Vanilla/Weapon/RifleGun}} m
| ccomponent1 = Iron Ingot
 
| ccomponent1amt = 3
 
| ccomponent2 = Nickel Ingot
 
| ccomponent2amt = 1
 
  
| version = 01.106
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== Usage ==
}}
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In [[Survival Mode]], an Engineer must have some [[5.56x45mm NATO Magazine]] ammo in their inventory to fire the Rifle, and will consume one magazine of ammo every 30 shots. Right-clicking while wielding the rifle will toggle use of the scope, which will narrow the player's FOV slightly and cause the player to hold the scope up to their eye. It does not currently require reloading, and whilst there appears to be little-to-no recoil when firing, it will push you back slightly if you fire while using the jetpack. This is most noticeable with the inertia dampeners turned off. In [[Creative Mode]], the Automatic Rifle has infinite ammo.
{{stub|missing damage per shot, max range, etc}}
 
  
[[File:automatic_rifle.jpg|thumbnail|Rifle shooting and item icon in toolbar]]
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=== Variations ===
 +
There are now three upgraded versions of the {{PAGENAME}}. The [[Precision Automatic Rifle|Precise Rifle]] is more accurate, the [[Rapid-Fire Automatic Rifle|Rapid-fire Rifle]] has a higher rate of fire, and the [[Elite Automatic Rifle|Elite Rifle]] is better in both respects.
  
The [[Automatic Rifle]] is a hand-held [[Weapons|weapon]] used in man-to-man combat. In [[Survival Mode]], an Engineer must have some [[5.56x45mm NATO Magazine]] ammo in their inventory to fire the Rifle, and will consume one magazine of ammo every 30 shots. Right-clicking while wielding the rifle will toggle use of the scope, which will narrow the player's FOV slightly and cause the player to hold the scope up to their eye. It does not currently require reloading, and whilst there appears to be little-to-no recoil when firing, it will push you back slightly if you fire while using the jetpack. This is most noticeable with the inertia dampeners turned off. In [[Creative Mode]], the Automatic Rifle has infinite ammo.
+
See [[Weapons]], for more details.
  
Of the four hand-held [[tools]], the Automatic Rifle is the only one which is not in an Engineer's inventory when they spawn; it must be created in an [[Assembler]].
 
  
==Assembly==
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== Media ==
There are now three upgraded versions of the {{PAGENAME}}. It is unclear how each upgrade is superior (especially as the rifle has very little in-game purpose), but from their names it is assumed that the Precise Rifle is more accurate, the Rapid-fire Rifle has a higher rate of fire, and the Elite Rifle is better in both respects. Each can be crafted at the [[Assembler]] with the recipes listed below, on the "Realistic" setting.
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[[File:automatic_rifle.jpg|none|400px|Rifle shooting and item icon in toolbar]]
{| style="text-align:center;" class="wikitable"
+
 
!Rifle Upgrades
+
== Tips ==
!Iron (Fe)
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* Aiming down sights does not increase accuracy
!Nickel (Ni)
+
 
!Cobalt (Co)
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== Known Issues ==
!Silver (Ag)
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* There currently is no reloading animation or clip size. You can shoot till you have no more ammunition in your inventory.
!Platinum (Pt)
+
 
 +
== Programming ==
 +
 
 +
 
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
 +
{| class="wikitable" style="width: 100%"
 +
|style="text-align: left;width: 8%"| [[Update_01.055]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed rifle animation bug (rifle floating in the air)
 +
|-
 +
|style="text-align: left;width: 8%"| [[Update_01.053|Update 01.053.015]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed crashes related to weapons and shooting
 
|-
 
|-
|Standard || 3.00 || 1.00 || 0 || 0 || 0
+
|style="text-align: left;width: 8%"| [[Update_01.031]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed assault rifle sound during ALT+TAB
 
|-
 
|-
|Precise || 3.00 || 1.00 || 5.00 || 0 || 0
+
|style="text-align: left;width: 8%"| [[Update_01.021]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Changed tool animations
 +
*Changed mass
 
|-
 
|-
|Rapid-Fire || 3.00 || 8.00 || 0 || 0 || 0
+
|style="text-align: left;width: 8%"| [[Update_01.020]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Improved animations of the assault rifle in hands
 +
*New shoot sounds added
 +
*Rifle bullet impacts (one sound per surface type)
 
|-
 
|-
|Elite || 3.00 || 1.00 || 0 || 6.00 || 4.00
+
|style="text-align: left;width: 8%"| [[Update_01.011.006]] ||style="padding-left: 10px;padding-right: 10px;"|
 +
*Fixed automatic rifle sound
 
|}
 
|}
  
 +
</div>
 +
{{ToolsNav}}
  
 
[[Category:Weapons]]
 
[[Category:Weapons]]
 +
[[Category:Hand Tools]]
 
[[Category:Weapons and Tools]]
 
[[Category:Weapons and Tools]]
 +
[[Category:Rifles]]

Latest revision as of 17:25, 26 October 2020

Automatic Rifle Icon.png
Tool
MR-20 Rifle
Tool Icon.png

ComponentsRequired

Mass3 kg
3,000 g
3,000,000 mg
0.003 t
Volume20 L
0.02 m³
0.00128 Large-Blocks
0.16 Small-Blocks
2 hL
20,000 mL
Base Production Time10 s
Shot Spread3 °
0.0524 ‬rad
Range Multiplier100 %
Rate of Fire450 RPM
7.5 RPS
BrowseLast edit: 2023-07-18

Overview

The Automatic Rifle is a hand-held weapon used to defend one's self against other players, combat against hostile life (ex:Sabiroid), or mechanical devices such as Interior Turrets. Its exterior and magazine size are based on Heckler & Koch G36 Assault Rifle.

Range: 800 m

Usage

In Survival Mode, an Engineer must have some 5.56x45mm NATO Magazine ammo in their inventory to fire the Rifle, and will consume one magazine of ammo every 30 shots. Right-clicking while wielding the rifle will toggle use of the scope, which will narrow the player's FOV slightly and cause the player to hold the scope up to their eye. It does not currently require reloading, and whilst there appears to be little-to-no recoil when firing, it will push you back slightly if you fire while using the jetpack. This is most noticeable with the inertia dampeners turned off. In Creative Mode, the Automatic Rifle has infinite ammo.

Variations

There are now three upgraded versions of the Automatic Rifle. The Precise Rifle is more accurate, the Rapid-fire Rifle has a higher rate of fire, and the Elite Rifle is better in both respects.

See Weapons, for more details.


Media

Rifle shooting and item icon in toolbar

Tips

  • Aiming down sights does not increase accuracy

Known Issues

  • There currently is no reloading animation or clip size. You can shoot till you have no more ammunition in your inventory.

Programming

Update History

Update_01.055
  • Fixed rifle animation bug (rifle floating in the air)
Update 01.053.015
  • Fixed crashes related to weapons and shooting
Update_01.031
  • Fixed assault rifle sound during ALT+TAB
Update_01.021
  • Changed tool animations
  • Changed mass
Update_01.020
  • Improved animations of the assault rifle in hands
  • New shoot sounds added
  • Rifle bullet impacts (one sound per surface type)
Update_01.011.006
  • Fixed automatic rifle sound

Tools

Automatic Rifle

Automatic Rifle Icon.png Automatic Rifle 
• • • • 

Grinder

• • • • 

Welder

• • • 

Drill

• • • • 

Bottles

•