Difference between revisions of "Weapons"
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− | Weapons are objects, that | + | Weapons are objects, that players can set up to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with [[Steel Plate]]s and [[Metal Grid]]s it's fairly robust compared to [[Interior Plate]]. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves. |
+ | |||
+ | == Damage Mechanics == | ||
+ | |||
+ | The amount of damage a block can sustain is entirely dependent on the total integrity of all components that went into its construction. This functions as its health/durability. In addition, the type of damage received is also a factor, bullets usually cause no deformation, while kinetic collisions and explosions do. Certain components like [[Steel Plate]]s have high integrity, others are weaker such as [[Interior Plate]]s. For example, a [[Light Armor Block]]'s integrity can be found using the following: | ||
+ | 100 (the base integrity of a [[Steel Plate]]) x 25 (the amount of steel plates the a [[Light Armor Block]] has at full strength) == 2500 HP | ||
+ | |||
+ | With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with a [[Gatling Gun]]. The amount of rounds it will take to fully destroy a given block can be determined using the information provided in the following table. A Gatling Gun round uses [[25x184mm NATO Ammo Container]]s which are powerful rounds, at least compared to [[5.56x45mm NATO Magazine]]s. A simple division is needed to figure out the exact amount of rounds before the block is destroyed. | ||
+ | 2500 (integrity of the [[Light Armor Block]]) | ||
+ | ------------------------------------------------- == 41.667 rounds | ||
+ | 60 (per round damage to blocks from 25x184mm NATO) | ||
+ | |||
+ | From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for [[5.56x45mm NATO Magazine|5.56x45mm NATO]] it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines). | ||
+ | |||
== Ship weapons == | == Ship weapons == | ||
=== Small ship weapons === | === Small ship weapons === | ||
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! scope="col" | Damage <br> [To Blocks] | ! scope="col" | Damage <br> [To Blocks] | ||
! scope="col" | Rate of Fire <br>[rounds/min] | ! scope="col" | Rate of Fire <br>[rounds/min] | ||
+ | ! scope="col" | Shot Deviate Angle <br>[degrees/shot] | ||
! scope="col" | Magazine size <br>[rounds] | ! scope="col" | Magazine size <br>[rounds] | ||
! scope="col" | Max Capacity <br>[rounds] | ! scope="col" | Max Capacity <br>[rounds] | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Gatling Gun|small}}||[[Gatling Gun]] || | + | | {{icon|Gatling Gun|small}}||[[Gatling Gun]] || 33 || 150|| 700 || 0.15 || 140 || 560 || 400 || 800 || 50 || {{#show: Gatling Gun | ?smass }} |
+ | |- | ||
+ | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 33 || 60|| 300 || 0.3 || 140 || 700 || 400 || 800 <!-- maxrange=600? -->|| 50 || {{#show: Gatling Turret | ?smass }} | ||
+ | |- | ||
+ | |{{icon|Rocket Launcher|small}}||[[Rocket Launcher]]* || 500 || 500 || 60 || 0.1 || 1 || 4 || 100, acceleration is 600 m/s^2 || 800 || 700 || {{#show: Rocket Launcher | ?smass }} | ||
+ | |- | ||
+ | | {{icon|Reloadable Rocket Launcher|small}} ||[[Reloadable Rocket Launcher|Reloadable Rocket <br>Launcher]]* || 500 || 500 || 60 || 0.1 || 1 || 4 || 100, acceleration is 600 m/s^2 || 800 || 700 || {{#show: Reloadable Rocket Launcher | ?smass }} | ||
+ | |- | ||
+ | |{{icon|Missile Turret∗|small}}||[[Missile Turret]]* || 500 || 500 || 90 || 0.5 || 1 || 2 || 100, acceleration is 600 m/s^2 || 800 <!-- maxrange=600? --> || 700 || {{#show: Missile Turret | ?smass }} | ||
+ | |- | ||
+ | | {{icon|Autocannon|small}}||[[Autocannon]] ||85|| 500||146.16 || 0.15 || ? || ? || 400 || 800 || ? || {{#show: Autocannon | ?lmass }} | ||
|- | |- | ||
− | | | + | | {{icon|Autocannon Turret|small}}||[[Autocannon Turret]] ||85|| 500||? || 0.25 || ? || ? || ? || ? || ? || {{#show: Autocannon | ?lmass }} |
|- | |- | ||
− | |{{icon| | + | | {{icon|Assault Cannon|small}}||[[Assault Cannon]]* ||4000|| 4000||10 || 0.2 || ? || ? || 500 || 1400 || ? || {{#show: Assault Cannon | ?lmass }} |
|- | |- | ||
− | | {{icon| | + | | {{icon|Small Assault Cannon Turret|small}}||[[Small Assault Cannon Turret]]* ||4000|| 4000||10 || 0.5 || ? || ? || 500 || 1400 || ? || {{#show: Small Assault Cannon Turret | ?lmass }} |
|- | |- | ||
− | |{{icon| | + | | {{icon|Railgun|small}}||[[Railgun]]* ||8000|| 8000||3.75 || 0 || ? || ? || 1000 || 1400 || ? || {{#show: Railgun | ?lmass }} |
|- | |- | ||
− | | {{icon|Warhead|small}} ||[[Warhead]] || | + | | {{icon|Warhead|small}} ||[[Warhead]] || 15 000|| 15 000 ||n/a || n/a || n/a || n/a || n/a || 4.4883 || 489 || {{#show:Warhead | ?smass }} |
|} | |} | ||
+ | (*) Can penetrate blocks | ||
=== Large ship / Station weapons === | === Large ship / Station weapons === | ||
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! scope="col" | Damage <br> [To Blocks] | ! scope="col" | Damage <br> [To Blocks] | ||
! scope="col" | Rate of Fire <br>[rounds/min] | ! scope="col" | Rate of Fire <br>[rounds/min] | ||
+ | ! scope="col" | Shot Deviate Angle <br>[degrees/shot] | ||
! scope="col" | Magazine size <br>[rounds] | ! scope="col" | Magazine size <br>[rounds] | ||
! scope="col" | Max Capacity <br>[rounds] | ! scope="col" | Max Capacity <br>[rounds] | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || | + | | {{icon|Gatling Turret|small}}||[[Gatling Turret]] || 33 || 150||600 || 0.3 || 140 || 3360 || 400 ||800 || 50 || {{#show: Gatling Turret | ?lmass }} |
+ | |- | ||
+ | | {{icon|Interior Turret|small}}||[[Interior Turret]] || 24 || 30|| 600 || 0.1 || 30 || 1920 || 300 ||800 ||3.2 || {{#show: Interior Turret | ?lmass }} | ||
+ | |- | ||
+ | | {{icon|Missile Turret|small}}||[[Missile Turret]]* ||500|| 500||90 || 0.5 || 1 || 6 || 100, acceleration is 600 m/s^2 ||800 ||700 || {{#show: Missile Turret | ?lmass }} | ||
+ | |- | ||
+ | | {{icon|Rocket Launcher|small}}||[[Rocket Launcher]]* ||500|| 500||120 || 0.1 || 1 || 19 || 100, acceleration is 600 m/s^2 ||800 || 700 || {{#show: Rocket Launcher | ?lmass }} | ||
+ | |- | ||
+ | | {{icon|Assault Cannon Turret|small}}||[[Assault Cannon Turret]]* ||4000|| 4000||18.947 || 0.35 || ? || ? || 500 || 1400 || ? || {{#show: Assault Cannon Turret | ?lmass }} | ||
|- | |- | ||
− | | | + | | {{icon|Artillery|small}}||[[Artillery]]* ||17000|| 17000||5 || 0.15 || ? || ? || 500 || 2000 || ? || {{#show: Artillery | ?lmass }} |
|- | |- | ||
− | | | + | | {{icon|Artillery Turret|small}}||[[Artillery Turret]]* ||17000|| 17000||9.4118 || 0.3 || ? || ? || 500 || 2000 || ? || {{#show: Artillery Turrent | ?lmass }} |
|- | |- | ||
− | | {{icon| | + | | {{icon|Railgun|small}}||[[Railgun]]* ||50000|| 50000||1.2667 || 0 || ? || ? || 2000 || 2000 || ? || {{#show: Railgun | ?lmass }} |
|- | |- | ||
− | | {{icon|Warhead|small}} ||[[Warhead]] || 15000|| 15000 ||n/a || n/a || n/a || n/a || | + | | {{icon|Warhead|small}} ||[[Warhead]] || 15000|| 15000 ||n/a || n/a || n/a || n/a || n/a ||22.4415||2244 || {{#show:Warhead | ?lmass }} |
|} | |} | ||
+ | (*) Can penetrate blocks | ||
== Hand-held weapons == | == Hand-held weapons == | ||
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! scope="col" | Damage <br> [To Blocks] | ! scope="col" | Damage <br> [To Blocks] | ||
! scope="col" | Rate of Fire <br>[rounds/min] | ! scope="col" | Rate of Fire <br>[rounds/min] | ||
+ | ! scope="col" | Shot Deviate Angle <br>[degrees/shot] | ||
! scope="col" | Magazine size <br>[rounds] | ! scope="col" | Magazine size <br>[rounds] | ||
! scope="col" | Max Capacity <br>[rounds] | ! scope="col" | Max Capacity <br>[rounds] | ||
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! scope="col" | Mass <br>[kg] | ! scope="col" | Mass <br>[kg] | ||
|- | |- | ||
− | | {{icon|Automatic Rifle|small}} || [[Automatic Rifle]] || | + | | {{icon|Automatic Rifle|small}} || [[Automatic Rifle]] || 24 || 30 || 600 || 0.3 || 30 || n/a || 300 || 800 || 3.2 || 3 |
+ | |- | ||
+ | | {{icon|Rapid-Fire Automatic Rifle|small}} || [[Rapid-Fire Automatic Rifle]] || 24 || 30 || 1000 || 1 || 30 || n/a || 300 || 800 || 3.2 || 3 | ||
+ | |- | ||
+ | | {{icon|Precision Automatic Rifle|small}} || [[Precision Automatic Rifle]] || 24 || 30 || 300 || 0.1 ||30 || n/a || 300 || 800 || 3.2 || 3 | ||
+ | |- | ||
+ | | {{icon|Elite Automatic Rifle|small}} || [[Elite Automatic Rifle]] || 24 || 30 || 700 || 0.2 || 30 || n/a || 300 || 800 || 3.2 || 3 | ||
|- | |- | ||
− | | {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || ? || ? || 3 | + | | {{icon|Grinder|small}} || [[Grinder]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3 |
|- | |- | ||
− | | {{icon|Hand Drill|small}} || [[Hand Drill]] || 20 || 20 || ? || n/a || n/a || n/a || ? || ? || 3 | + | | {{icon|Hand Drill|small}} || [[Hand Drill]] || 20 || 20 || ? || n/a || n/a || n/a || n/a || ? || ? || 3 |
|} | |} | ||
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[[Category:Game Mechanics]] | [[Category:Game Mechanics]] | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
− | [[Category: | + | [[Category:Weapons and Tools]] |
Latest revision as of 23:46, 12 August 2022
Weapons are objects, that players can set up to deal damage to other objects or players. Every block in Space Engineers has a total integrity or "health", this is integrity is determined by the sum of its parts so if a block is filled with Steel Plates and Metal Grids it's fairly robust compared to Interior Plate. It's important to note that most weapons have a maximum range, this maximum range is often 800 meters - if the weapon's round or missile has traveled past that distance it will no longer damage anything. Although it is possible to construct specialized guided torpedoes that can travel well beyond 800 meters, since they are technically ships themselves.
Contents
Damage Mechanics
The amount of damage a block can sustain is entirely dependent on the total integrity of all components that went into its construction. This functions as its health/durability. In addition, the type of damage received is also a factor, bullets usually cause no deformation, while kinetic collisions and explosions do. Certain components like Steel Plates have high integrity, others are weaker such as Interior Plates. For example, a Light Armor Block's integrity can be found using the following:
100 (the base integrity of a Steel Plate) x 25 (the amount of steel plates the a Light Armor Block has at full strength) == 2500 HP
With this we can work out how much damage a single block can sustain before it's destroyed, let's say it's being shot with a Gatling Gun. The amount of rounds it will take to fully destroy a given block can be determined using the information provided in the following table. A Gatling Gun round uses 25x184mm NATO Ammo Containers which are powerful rounds, at least compared to 5.56x45mm NATO Magazines. A simple division is needed to figure out the exact amount of rounds before the block is destroyed.
2500 (integrity of the Light Armor Block) ------------------------------------------------- == 41.667 rounds 60 (per round damage to blocks from 25x184mm NATO)
From this we can see it will take at least 42 rounds to completely destroy a light armor block, while doing this calculation for 5.56x45mm NATO it would seem it takes 209 rounds for it to fully destroy the block (or about 7 magazines).
Ship weapons
Small ship weapons
See also Building blocks
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Shot Deviate Angle [degrees/shot] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|---|
Gatling Gun | 33 | 150 | 700 | 0.15 | 140 | 560 | 400 | 800 | 50 | ||
Gatling Turret | 33 | 60 | 300 | 0.3 | 140 | 700 | 400 | 800 | 50 | ||
Rocket Launcher* | 500 | 500 | 60 | 0.1 | 1 | 4 | 100, acceleration is 600 m/s^2 | 800 | 700 | ||
Reloadable Rocket Launcher* |
500 | 500 | 60 | 0.1 | 1 | 4 | 100, acceleration is 600 m/s^2 | 800 | 700 | ||
32px | Missile Turret* | 500 | 500 | 90 | 0.5 | 1 | 2 | 100, acceleration is 600 m/s^2 | 800 | 700 | |
32px | Autocannon | 85 | 500 | 146.16 | 0.15 | ? | ? | 400 | 800 | ? | |
32px | Autocannon Turret | 85 | 500 | ? | 0.25 | ? | ? | ? | ? | ? | |
32px | Assault Cannon* | 4000 | 4000 | 10 | 0.2 | ? | ? | 500 | 1400 | ? | |
32px | Small Assault Cannon Turret* | 4000 | 4000 | 10 | 0.5 | ? | ? | 500 | 1400 | ? | |
32px | Railgun* | 8000 | 8000 | 3.75 | 0 | ? | ? | 1000 | 1400 | ? | |
Warhead | 15 000 | 15 000 | n/a | n/a | n/a | n/a | n/a | 4.4883 | 489 |
(*) Can penetrate blocks
Large ship / Station weapons
See also Building blocks
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Shot Deviate Angle [degrees/shot] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|---|
Gatling Turret | 33 | 150 | 600 | 0.3 | 140 | 3360 | 400 | 800 | 50 | ||
Interior Turret | 24 | 30 | 600 | 0.1 | 30 | 1920 | 300 | 800 | 3.2 | ||
Missile Turret* | 500 | 500 | 90 | 0.5 | 1 | 6 | 100, acceleration is 600 m/s^2 | 800 | 700 | ||
Rocket Launcher* | 500 | 500 | 120 | 0.1 | 1 | 19 | 100, acceleration is 600 m/s^2 | 800 | 700 | ||
32px | Assault Cannon Turret* | 4000 | 4000 | 18.947 | 0.35 | ? | ? | 500 | 1400 | ? | |
32px | Artillery* | 17000 | 17000 | 5 | 0.15 | ? | ? | 500 | 2000 | ? | |
32px | Artillery Turret* | 17000 | 17000 | 9.4118 | 0.3 | ? | ? | 500 | 2000 | ? | |
32px | Railgun* | 50000 | 50000 | 1.2667 | 0 | ? | ? | 2000 | 2000 | ? | |
Warhead | 15000 | 15000 | n/a | n/a | n/a | n/a | n/a | 22.4415 | 2244 |
(*) Can penetrate blocks
Hand-held weapons
See also Tools
Block | Damage [To Player] |
Damage [To Blocks] |
Rate of Fire [rounds/min] |
Shot Deviate Angle [degrees/shot] |
Magazine size [rounds] |
Max Capacity [rounds] |
Muzzle Velocity [m/s] |
Maximum Range [m] |
Impulse [N] |
Mass [kg] | |
---|---|---|---|---|---|---|---|---|---|---|---|
Automatic Rifle | 24 | 30 | 600 | 0.3 | 30 | n/a | 300 | 800 | 3.2 | 3 | |
Rapid-Fire Automatic Rifle | 24 | 30 | 1000 | 1 | 30 | n/a | 300 | 800 | 3.2 | 3 | |
Precision Automatic Rifle | 24 | 30 | 300 | 0.1 | 30 | n/a | 300 | 800 | 3.2 | 3 | |
Elite Automatic Rifle | 24 | 30 | 700 | 0.2 | 30 | n/a | 300 | 800 | 3.2 | 3 | |
Grinder | 20 | 20 | ? | n/a | n/a | n/a | n/a | ? | ? | 3 | |
Hand Drill | 20 | 20 | ? | n/a | n/a | n/a | n/a | ? | ? | 3 |