Difference between revisions of "Cockpit"
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− | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockCockpitSeat | |
− | + | |Size | |
− | + | |Mass | |
− | + | |Integrity | |
+ | |BuildTimeSeconds | ||
+ | |OxygenCapacity | ||
+ | |InventoryVolume#L | ||
+ | |IsAirTight | ||
+ | |PCU | ||
+ | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockCockpit | ||
+ | |Size | ||
+ | |Mass | ||
+ | |Integrity | ||
+ | |DeformationRatio | ||
+ | |BuildTimeSeconds | ||
+ | |OxygenCapacity | ||
+ | |InventoryVolume#L | ||
+ | |IsAirTight | ||
+ | |PCU | ||
+ | }} | ||
+ | {{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockCockpitSeat}} | ||
+ | |||
+ | == Overview == | ||
+ | The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons. | ||
+ | |||
+ | == Usage == | ||
+ | The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station. | ||
+ | ;Note | ||
+ | :*The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down". | ||
+ | |||
+ | === Oxygen system === | ||
+ | If a cockpit is connected to a source of [[Oxygen]] through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit. | ||
+ | |||
+ | === Wheel control === | ||
+ | Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the '''hand brake''' feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time. | ||
+ | |||
+ | === Main cockpit === | ||
+ | As of [[Update 01.078]] the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid. | ||
− | { | + | == Media == |
− | | | + | {| class="wikitable" |
− | | | + | |[[File:Cockpit02.jpg|center|thumb|400px|Example of a cockpit being used to control a small ship]] |
− | | | + | |[[File:Cockpit01.jpg|center|thumb|400px|View of the cockpit block]] |
− | | | + | |- |
− | | | + | |[[File:Cockpit03.jpg|center|thumb|400px|View of the cockpit interior]] |
− | | | + | |[[File:Conveyor doors.jpg|center|thumb|400px|Position 2 Small and 1 large conveyor doors, on a small ship cockpit]] |
− | | | + | |} |
− | | | ||
− | + | == Tips == | |
− | + | *If you're using wheels, you can place the hand brake function on the toolbar for easy-access! | |
− | + | *When in a cockpit, P can be used to toggle the locks of all landing gear and connectors, as well as toggle the handbrake. Be careful when carrying objects as you may drop it. | |
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− | + | == Known Issues == | |
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− | + | == Related Items == | |
− | + | *[[Flight Seat]] | |
− | [[ | + | *[[Control Station]] |
− | [[ | + | *[[Fighter Cockpit]] |
− | == | + | |
− | + | == Programming == | |
− | == | + | |
− | + | * [[Programming_Guide/Action_List#Cockpit|Action List - Cockpit]] | |
− | ; | + | |
− | : | + | == Update History == |
− | == | + | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> |
− | + | {| class="wikitable" style="width: 100%" | |
− | = | + | |style="text-align: left;width: 8%"| [[Update 01.074]] ||style="padding-left: 10px;padding-right: 10px;"| |
− | + | *Has an internal oxygen capacity | |
− | + | |- | |
− | + | |style="text-align: left;width: 8%"| [[Update 01.002.014]] ||style="padding-left: 10px;padding-right: 10px;"| | |
− | + | *fixed leaving cockpit during crashes | |
− | + | |- | |
− | + | |style="text-align: left;width: 8%"| [[Update 01.001.007]] ||style="padding-left: 10px;padding-right: 10px;"| | |
− | [[ | + | *fixed many cockpit crashes |
+ | |} | ||
+ | [[Category:Cockpits]] | ||
+ | [[Category:Functional_Blocks]] |
Latest revision as of 20:05, 16 November 2020
1,768,000,000 mg
1.768 t
100 hL
797,000,000 mg
0.797 t
100 hL
Contents
Overview
The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.
Usage
The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.
- Note
- The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".
Oxygen system
If a cockpit is connected to a source of Oxygen through it's conveyor ports, it will automatically supply the player with oxygen and refill the internal O2 tank of the players spacesuit.
Wheel control
Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only ways to halt the vehicle to a complete stop are by using the hand brake feature in the control panel, or by holding the key assigned to upwards movement (default: spacebar). Toggling the handbrake acts as a parking brake preventing the wheels from rotating - always useful when leaving your vehicle for extended periods of time.
Main cockpit
As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.
Media
Tips
- If you're using wheels, you can place the hand brake function on the toolbar for easy-access!
- When in a cockpit, P can be used to toggle the locks of all landing gear and connectors, as well as toggle the handbrake. Be careful when carrying objects as you may drop it.
Known Issues
Related Items
Programming
Update History
Update 01.074 |
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Update 01.002.014 |
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Update 01.001.007 |
|