Difference between revisions of "Missile Turret"
(Added some basic information for small. Need to add more data from in game.) |
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| lcomponent5 = Large Steel Tube | | lcomponent5 = Large Steel Tube | ||
| lcomponent5amt = 6 | | lcomponent5amt = 6 | ||
− | | lcomponent6 = Construction Component | + | | lcomponent6 = Metal Grid |
− | | | + | | lcomponent6amt = 5 |
− | | | + | | lcomponent7 = Construction Component |
− | | | + | | lcomponent7amt = 30 |
+ | | lcomponent8 = Steel Plate | ||
+ | | lcomponent8amt = 5 | ||
| lwidth = 3 | | lwidth = 3 | ||
| lheight = 3 | | lheight = 3 | ||
| ldepth = 3 | | ldepth = 3 | ||
+ | | lstoragecapacity = (only "[[200mm Missile Container|200mm Missile]]") 1152 | ||
+ | | lpowerconsumption = 0.002 | ||
− | | sbuildtime = | + | | sbuildtime = 25 |
| scomponentstructure = 3 | | scomponentstructure = 3 | ||
| scomponent1 = Steel Plate | | scomponent1 = Steel Plate | ||
− | | scomponent1amt = | + | | scomponent1amt = 5 |
+ | | scomponent2 = Construction Component | ||
+ | | scomponent2amt = 10 | ||
+ | | scomponent3 = Computer | ||
+ | | scomponent3amt = 12 | ||
+ | | scomponent4 = Motor | ||
+ | | scomponent4amt = 8 | ||
+ | | scomponent5 = Large Steel Tube | ||
+ | | scomponent5amt = 2 | ||
+ | | scomponent6 = Metal Grid | ||
+ | | scomponent6amt = 2 | ||
+ | | scomponent7 = Construction Component | ||
+ | | scomponent7amt = 30 | ||
+ | | scomponent8 = Steel Plate | ||
+ | | scomponent8amt = 5 | ||
| swidth = 5 | | swidth = 5 | ||
| sheight = 5 | | sheight = 5 | ||
| sdepth = 5 | | sdepth = 5 | ||
+ | | sstoragecapacity = (only "[[200mm Missile Container|200mm Missile]]") 360 | ||
+ | | spowerconsumption = 0.002 | ||
− | | version = 01. | + | | version = 01.106 |
}} | }} | ||
{{stub}} | {{stub}} | ||
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For all turrets see [[:Category:Turrets]] | For all turrets see [[:Category:Turrets]] | ||
− | The missile turret is a computer-controlled [[weapons|weapon]] for large ships. It can be configured to target [[Meteor Storms|meteors]], moving objects, and missiles at a range of up to 800m. It will also target any [[decoy]]s within its effective range. The missiles | + | The missile turret is a computer-controlled [[weapons|weapon]] for large ships. It can be configured to target [[Meteor Storms|meteors]], moving objects, and missiles at a range of up to 800m. It will also target any [[decoy]]s within its effective range. The turrets will lead their targets quite effectively, but the missiles themselves will not track their target after firing and can therefore be outmaneuvered. |
It uses [[200mm Missile Container]]s as ammunition with a maximum capacity of 6 missiles. The turret can be connected to a [[conveyor]] system via its bottom hatch. Its contents are also manually accessible from the front. | It uses [[200mm Missile Container]]s as ammunition with a maximum capacity of 6 missiles. The turret can be connected to a [[conveyor]] system via its bottom hatch. Its contents are also manually accessible from the front. | ||
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[[Category:Turrets]] | [[Category:Turrets]] | ||
+ | [[Category:Weapons and Tools]] |
Revision as of 04:31, 6 November 2015
For all turrets see Category:Turrets
The missile turret is a computer-controlled weapon for large ships. It can be configured to target meteors, moving objects, and missiles at a range of up to 800m. It will also target any decoys within its effective range. The turrets will lead their targets quite effectively, but the missiles themselves will not track their target after firing and can therefore be outmaneuvered.
It uses 200mm Missile Containers as ammunition with a maximum capacity of 6 missiles. The turret can be connected to a conveyor system via its bottom hatch. Its contents are also manually accessible from the front.
As of December 2014, On dedicated servers, the turret will consume all the ammo in the gun's inventory instantly after the first shot. Missle turrets are nearly useless on multiplayer currently.