Difference between revisions of "Update 01.064"
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08.Jan.2015 | 08.Jan.2015 | ||
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− | + | [[Sensor]]s can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the [[Programmable Block|Programmable block]]; from now on, it respects ownership settings and requires [[electricity]] in order to function. | |
===Features=== | ===Features=== | ||
− | * sensor ownership recognition (distinguishes friends from enemies) | + | * [[sensor]] ownership recognition (distinguishes friends from enemies) |
* new world setting: view distance (this will help players to improve the game’s performance) | * new world setting: view distance (this will help players to improve the game’s performance) | ||
* added splash screen which indicates that the game is starting | * added splash screen which indicates that the game is starting | ||
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===Fixes=== | ===Fixes=== | ||
− | * fixed issues with asteroid mining creating tiny pieces of asteroids near surface | + | * fixed issues with [[asteroid]] mining creating tiny pieces of asteroids near surface |
− | * fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds | + | * fixed amount of [[Uranium Ingot|uranium]] in default respawn ships so that they are able to work in infinite worlds |
* fixed drilling memory leaks | * fixed drilling memory leaks | ||
* fixed blueprints menu issues | * fixed blueprints menu issues | ||
* fixed issue with clients not able to see the changes in the script | * fixed issue with clients not able to see the changes in the script | ||
− | * fixed particle effect for meteors | + | * fixed particle effect for [[Meteor Storm|meteors]] |
* fixed advanced world settings menu layout for supported resolutions | * fixed advanced world settings menu layout for supported resolutions | ||
* fixed handler executes even after the script has already ended | * fixed handler executes even after the script has already ended | ||
− | * fixed ore detector detecting ores better | + | * fixed [[Ore Detector|ore detector]] detecting ores better |
− | * fixed | + | * fixed [[asteroid]]s getting smaller in distance |
===Programmable block changes=== | ===Programmable block changes=== | ||
− | * added Projector to guide | + | * added [[Projector]] to guide |
* removed actions from ingame scripting | * removed actions from ingame scripting | ||
* removed adding, and deleting items in inventories, only transferTo and transferFrom is possible | * removed adding, and deleting items in inventories, only transferTo and transferFrom is possible | ||
− | * transferTo and TransferFrom respects conveyor system | + | * transferTo and TransferFrom respects [[conveyor]] system |
− | * programmable block can access only shared blocks | + | * [[Programmable Block|programmable block]] can access only shared blocks |
* when ownership is changed, program needs to be recompiled | * when ownership is changed, program needs to be recompiled | ||
− | * programmable block needs power | + | * [[Programmable Block|programmable block]] needs [[Electricity|power]] |
− | * updated emissivity for programmable block | + | * updated emissivity for [[Programmable Block|programmable block]] |
* added icon for run action | * added icon for run action | ||
* removed system.Timer | * removed system.Timer | ||
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* fixed crash with structs | * fixed crash with structs | ||
* fixed crash with static methods and variables | * fixed crash with static methods and variables | ||
− | * fixed critical component set wrongly for programmable block | + | * fixed critical component set wrongly for [[Programmable Block|programmable block]] |
==Hotfix 01.064.010== | ==Hotfix 01.064.010== | ||
09.Jan.2015 | 09.Jan.2015 | ||
---- | ---- | ||
− | * fixed issue with shaking landing gear on DS | + | * fixed issue with shaking [[Landing Gear|landing gear]] on DS |
* fixed crash when character is sprinting | * fixed crash when character is sprinting | ||
− | * fixed issue with timer block control panel not working | + | * fixed issue with [[Timer Block|timer block]] control panel not working |
<noinclude>[[Category:Game Update]]</noinclude> | <noinclude>[[Category:Game Update]]</noinclude> |
Latest revision as of 23:22, 13 October 2015
Summary
08.Jan.2015
Sensors can now detect ownership and distinguish friends from enemies. Also, we added the option to set the view distance in the worlds - this will help players to improve the game’s performance. Additionally, the max speed of ships can also be modified. Lastly, we have made some improvements for the Programmable block; from now on, it respects ownership settings and requires electricity in order to function.
Features
- sensor ownership recognition (distinguishes friends from enemies)
- new world setting: view distance (this will help players to improve the game’s performance)
- added splash screen which indicates that the game is starting
- moddable max speed for ships
Modding guide for ship speed: http://steamcommunity.com/sharedfiles/filedetails/?id=371554858
Fixes
- fixed issues with asteroid mining creating tiny pieces of asteroids near surface
- fixed amount of uranium in default respawn ships so that they are able to work in infinite worlds
- fixed drilling memory leaks
- fixed blueprints menu issues
- fixed issue with clients not able to see the changes in the script
- fixed particle effect for meteors
- fixed advanced world settings menu layout for supported resolutions
- fixed handler executes even after the script has already ended
- fixed ore detector detecting ores better
- fixed asteroids getting smaller in distance
Programmable block changes
- added Projector to guide
- removed actions from ingame scripting
- removed adding, and deleting items in inventories, only transferTo and transferFrom is possible
- transferTo and TransferFrom respects conveyor system
- programmable block can access only shared blocks
- when ownership is changed, program needs to be recompiled
- programmable block needs power
- updated emissivity for programmable block
- added icon for run action
- removed system.Timer
- fixed issue with get block with name
- fixed crash with structs
- fixed crash with static methods and variables
- fixed critical component set wrongly for programmable block
Hotfix 01.064.010
09.Jan.2015
- fixed issue with shaking landing gear on DS
- fixed crash when character is sprinting
- fixed issue with timer block control panel not working