Difference between revisions of "Cockpit"
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[[File:Cockpit02.jpg|none|thumb|340px|Example of a cockpit being used to control a small ship]] | [[File:Cockpit02.jpg|none|thumb|340px|Example of a cockpit being used to control a small ship]] | ||
== Programming == | == Programming == | ||
+ | (IMyCockpit)<br> | ||
Actions: 4 | Actions: 4 | ||
Control thrusters On/Off | Control thrusters On/Off |
Revision as of 06:33, 3 February 2015
Contents
Function
The cockpit is a block that allows the player to control a craft. It allows the user to manually control movement, rotation, tools, and weapons.
Placement
Cockpits will take up 3x3x3 small blocks on a small ship grid, while only 1 block on a large ship or station.
- Note
- The direction the cockpit is facing determines which is "forward, reverse, left, right, up and down".
Usage
The cockpit block is very simple to use. While the player may place as many as they like, only one is needed. For instructions on how use control, see Controls
Small Ships
Small ships are limited to only use the cockpit and the Fighter Cockpit, and not Control Station, or Flight Seat. This means that there only two options for controlling a small ship.
Large Ships
Large ships may use cockpits as if they were small ships. However, their use is limited and impractical in many situations. For example, the Flight Seat has full unobstructed view of its surroundings, while the cockpit not only has slight visibility issues, but is also lower to the ground as well.
Stations
While the cockpit may be placed on stations, it is limited to only controlling systems as movement is impossible.
Examples
Programming
(IMyCockpit)
Actions: 4
Control thrusters On/Off Control wheels On/Off Handbrake On/Off Inertia dampeners On/Off
Properties: 0
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