Difference between revisions of "Medical Room"

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(+added missing power requirement.)
(+updated article.)
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<!-- Apparently it is not known how much power is required to run a medical room. This piece of information would be a valuable addition to the article. -->
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<!-- medical room power consumption is hardwired into mygameconstants.cs, would be nice if keen made this moddable -->
 
 
 
{{itembox
 
{{itembox
 
| item = Medical Room
 
| item = Medical Room
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| lcomponent5amt = 20
 
| lcomponent5amt = 20
 
| lcomponent6 = Metal Grid
 
| lcomponent6 = Metal Grid
| lcomponent6amt = 80
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| lcomponent6amt = 60
 
| lcomponent7 = Construction Component
 
| lcomponent7 = Construction Component
 
| lcomponent7amt = 80
 
| lcomponent7amt = 80
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| ldepth = 1
 
| ldepth = 1
  
| version = 01.023.013
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| version = 01.108
 
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* By [[Controls|activating]] the door, the player can change the appearance of their astronaut.
 
* By [[Controls|activating]] the door, the player can change the appearance of their astronaut.
 
* While facing the medical console, press and hold the activate button to recharge your suit's [[Electricity|energy]] and restore any missing health.
 
* While facing the medical console, press and hold the activate button to recharge your suit's [[Electricity|energy]] and restore any missing health.
* Additionally, if it is connected to the [[oxygen]] supply, it will refill your suit's oxygen tank.  
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* Additionally, if it is connected to the [[oxygen]] supply via conveyor port, it will refill your suit's oxygen tank.  
 
* It serves as a spawn point.  
 
* It serves as a spawn point.  
  

Revision as of 18:17, 14 November 2015


Medical Room Icon.png
Large Ship Icon.png
Large Ship / Station
Medical Room
 
Components
Required

 

 
 
10
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Idle Power Consumption (MW):
0.002
 
Dimensions (W x H x D):
2 x 2 x 1

The Medical Room is a block available for large ships and stations. It has several functions:

  • By activating the door, the player can change the appearance of their astronaut.
  • While facing the medical console, press and hold the activate button to recharge your suit's energy and restore any missing health.
  • Additionally, if it is connected to the oxygen supply via conveyor port, it will refill your suit's oxygen tank.
  • It serves as a spawn point.

All of these require the player to either have ownership of the Medical Room, or at least shared access. It is recommended to have more than one respawn point available, just in case.

Spawning Mechanics

With the new permadeath system[1] added in version 1.037.012, the respawn function of the Medical Room becomes much more important:

On death a player can select any valid Medical Room as respawn point, if at least one is available. If a player is unable to respawn at a Medical Room, the player either needs to wait for one to become available (usually only in multiplayer), or respawn as a new player in any of the available respawn ships. Respawning in a ship will however erase all previous ownership, and the player will be treated as if he had never been in that particular world, which can be quiet devastating, especially since your own turrets now fire at you.

In order to respawn at a Medical Room, there must be at least one room available that meets the following requirements:

  • The Medical Room must not be damaged beyond the functional limit.
  • The Medical Room must be powered (a Medical Room uses a constant 2 KW).
  • The player must have ownership or shared access.

Note that a Medical Room set to "Share with all" will allow any player to respawn at that room, friends and foes alike.

References

  1. http://youtu.be/YlnXnoxO27M?t=10m58s