Difference between revisions of "Antenna"
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+ | {| class="wikitable" style="float:right; margin-left: 10px;" | ||
+ | |+Antenna | ||
+ | |- | ||
+ | | [[File:Antenna03.jpg|thumb|350px|Large antenna (left), and Small antenna (right)]] | ||
+ | |||
{{itembox | {{itembox | ||
| item = Antenna | | item = Antenna | ||
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| version = 01.041.015 | | version = 01.041.015 | ||
}} | }} | ||
− | + | |} | |
+ | |||
+ | |||
+ | == Functions == | ||
+ | However, they may also broadcast the location of specific systems on the same ship/station as the antenna if enabled to do so. | ||
+ | |||
+ | The antenna can as well relay the signal of other antennas within its range. | ||
+ | |||
+ | === Broadcast === | ||
+ | Much like the [[Beacon]], the antenna is capable of broadcasting its location. The power demand on the large ships and stations for the antenna is 200x higher compared to the beacon. However, the antenna has far more functions than the beacon, in return draining far more power. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
+ | |- | ||
+ | | '''Type''' | ||
+ | | '''Max Range''' | ||
+ | | style="text-align:right;"| '''Power usage''' | ||
+ | |- | ||
+ | | Small Ship | ||
+ | | 5000km | ||
+ | | style="text-align:right;"| 20 kW | ||
+ | |- | ||
+ | | Large Ship | ||
+ | | infinite | ||
+ | | style="text-align:right;"| 4 MW | ||
+ | |- | ||
+ | | Station | ||
+ | | infinite | ||
+ | | style="text-align:right;"| 4 MW | ||
+ | |} | ||
+ | |||
+ | === Display subsystems === | ||
+ | In addition to its broadcasting abilities, the antenna may also display specific systems on the grid it is attached too. This can only be accomplished if the object "Show on HUD" set to Yes. Enabling "show on HUD" on objects does not increase power usage. If a player was to enable this feature on 100 small thrusters, it still would not draw any more power than it already does. | ||
+ | it should also be noted that the range of the object being shown is also the same as the antenna's maximum range. So if the antenna is 5000km, the object with "Show on HUD" enabled would also have a range of 5000km. Currently as of patch 01.045, there is no way to alter this. | ||
+ | [[File:Antennaexample01.jpg|none|thumb|100px]] | ||
+ | |||
+ | === Show ship name === | ||
+ | The antenna may also show a ships name, along with the antenna's own displayed name beside it. | ||
+ | |||
+ | === Relay === | ||
+ | The most notable feature of the antenna is its ability to also act as a relay for other antenna and/or beacons. When a player enters a radius of an antenna, if there are any other beacons or antennas inside its radius, it is also displayed for the player. Even if a small ships broadcast for example isn't in range of the player, it may be transmitted through the nearby antenna to the player. | ||
+ | |||
+ | The player may also interact/control the ships even beyond the ships broadcast range, but is still within range of a different antenna. | ||
+ | |||
+ | [[File:Antenna05.jpg|thumb|left|300px|In this example, Antenna 1 is broadcasting Antenna 2's signal to the player. Antenna 2 cannot see Antenna 1 or the player, but the player can see Antenna 2's broadcast through Antenna 1]] [[File:Antenna06.jpg|thumb|left|300px|In this example, we have a network of 3 Antennas. Antenna 1 and 3 are out of range of each other. However, with Antenna between them within its radius, Antenna 1 can see Antenna 3, and 3 can see 1.]] [[File:Antenna07.jpg|thumb|left|300px|This shows the color codes of factions with different relations with the player.]] | ||
+ | <!-- Return to edit and clarify all examples --> |
Revision as of 16:44, 31 August 2014
Mass (kg): 0 Integrity: 0 Build time (seconds): 50 |
Functions
However, they may also broadcast the location of specific systems on the same ship/station as the antenna if enabled to do so.
The antenna can as well relay the signal of other antennas within its range.
Broadcast
Much like the Beacon, the antenna is capable of broadcasting its location. The power demand on the large ships and stations for the antenna is 200x higher compared to the beacon. However, the antenna has far more functions than the beacon, in return draining far more power.
The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
---|---|---|
Type | Max Range | Power usage |
Small Ship | 5000km | 20 kW |
Large Ship | infinite | 4 MW |
Station | infinite | 4 MW |
Display subsystems
In addition to its broadcasting abilities, the antenna may also display specific systems on the grid it is attached too. This can only be accomplished if the object "Show on HUD" set to Yes. Enabling "show on HUD" on objects does not increase power usage. If a player was to enable this feature on 100 small thrusters, it still would not draw any more power than it already does. it should also be noted that the range of the object being shown is also the same as the antenna's maximum range. So if the antenna is 5000km, the object with "Show on HUD" enabled would also have a range of 5000km. Currently as of patch 01.045, there is no way to alter this.
Show ship name
The antenna may also show a ships name, along with the antenna's own displayed name beside it.
Relay
The most notable feature of the antenna is its ability to also act as a relay for other antenna and/or beacons. When a player enters a radius of an antenna, if there are any other beacons or antennas inside its radius, it is also displayed for the player. Even if a small ships broadcast for example isn't in range of the player, it may be transmitted through the nearby antenna to the player.
The player may also interact/control the ships even beyond the ships broadcast range, but is still within range of a different antenna.