Difference between revisions of "Button Panel"
(+added power usage.) |
m |
||
Line 22: | Line 22: | ||
| lheight = 1 | | lheight = 1 | ||
| ldepth = 1 | | ldepth = 1 | ||
− | | | + | | lpowerstandby = 0.0001 |
| sbuildtime = 10 | | sbuildtime = 10 | ||
Line 35: | Line 35: | ||
| sheight = 1 | | sheight = 1 | ||
| sdepth = 1 | | sdepth = 1 | ||
− | | | + | | spowerstandby = 0.0001 |
Revision as of 15:15, 28 November 2015
Contents
Overview
The button panel is self explanatory in that it allows the player to program 4 different buttons on the block. Currently, the buttons may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the small ship version only has one button that may be programmed.
- Note * The button panel must be powered in order to function!
Usage
The button panel can be used to trigger Doors, depressurize Air Vents, or simply switching a whole group of Interior Lights. The number of possibilities are up to the player. The buttons 1-4 are from left to right. The player can use the Interact button and a list of all available controllable blocks on the grid will be displayed.
For it to function, the button panel requires power at all times. So in a situation where no power is being supplied, the player has to manually input commands in the control panel to any blocks.
Control Panel
- Name - You can enter in your own custom name in the text box
- Show on HUD - If there is an Antenna attached to the same grid, this device will display its position on the players HUD
- Anyone can use - Anyone (even if they do not own the block) can use the buttons
- Setup Actions - This takes you to a menu that allow you to program each button on the panel
Light Indicators
Not Programmed | This indicates that the button has not been programmed to do anything | |
Is programmed | The button has been programmed, and is ready to be used | |
No Power | There is no power being supplied to it, or it is switched off. |
Example
The button panel is simple to use, but may appear complicated to a first time user. An example below will explain how to use the block.:
Example Tutorial | |
---|---|
|
|
Media
Tips
- If you're wanting to instead make button #4 activate a door, instead of #1 on the panel but don't want anything inbetween, here is a very simple trick. Go into "setup actions" in the button panel, and just add 3 random triggers. For example, switch off 3 different lights. For the #4 button, set the action you want it too. Now delete the previous 3 triggers (buttons #1-3). Done!
Known Issues
Programming
(IMyButtonPanel)
Actions: 1
Anyone Can Use On/Off
Properties: 0
Update History
Update 01.043 |
|