Difference between revisions of "Flight Seat"

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== Programming ==
 
== Programming ==
  
[[Programming Guide|Programming]] in the [[Programmable Block|program block]].<br>
+
* [[Programming_Guide/Action_List#Flight_Seat|Action List - Flight Seat]]
 
 
'''Interface name:''' IMyCockpit
 
'''Parent:''' IMyShipController
 
'''Fields:'''
 
bool ControlWheels
 
bool ControlThrusters
 
bool HandBrake
 
bool DampenersOverride
 
 
'''Actions from Flight Seat:'''
 
ControlThrusters -> '''Control thrusters On/Off'''
 
ControlWheels -> '''Control wheels On/Off'''
 
HandBrake -> '''Handbrake On/Off'''
 
DampenersOverride -> '''Inertia dampeners On/Off'''
 
  
 
== Update History ==
 
== Update History ==

Revision as of 06:59, 2 December 2015


Flight Seat Icon.png
Large Ship Icon.png
Large Ship / Station
Flight Seat
 
Components
Required

 

 
 
100
 
2
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
50
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

The Flight Seat is a block that allows the player to control a large ship or station. It allows the user to manually control movement, rotation, tools, and weapons. While having many of the same functions as the Cockpit and Control Station, the Flight seat allows a full unobstructed view of its surroundings in 1st person mode. This allows the player to see the immediate surroundings, even more so than the cockpit.

Usage

Flight Seats only take 1 block space, and may only be placed on large ships and stations. While the player may place as many as they like, only one is needed.

Wheel control

Every cockpit can be set to control wheels placed on the grid. When a cockpit is set to control wheels, it will instead attempt to move & turn in the directions using the wheels to propel it forward or backwards. Keep in the mind, currently the only way to halt the vehicle to a complete stop is by using the hand break feature in the control panel.

Main cockpit

As of Update 01.078 the player can set one of the various cockpits on the ship/station grid to act as the primary. The main cockpit restricts all access to the ships movement, dampener, power, and other system control from the others and makes the selected cockpit the only one able to use these functions. This may be used as a security feature to prevent another player to building one and stealing the ship, or as a safeguard against accidental movement or use of the other functions. If the selected cockpit is destroyed, access is restored to other cockpits on the grid.

Media

Flightseat01.jpg
Flightseat02.jpg

Tips

  • If you're using wheels, you can place the hand break function on the toolbar for easy-access!

Known Issues

Related Blocks

Programming

Update History

Update 01.024
  • Flight seat (cockpit3) introduced