Difference between revisions of "Button Panel"
From Space Engineers Wiki
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Revision as of 02:22, 4 October 2015
20
Mass (kg):
0
Integrity:
0
Build time (seconds):
10
Dimensions (W x H x D):
1 x 1 x 1
Mass (kg):
0
Integrity:
0
Build time (seconds):
10
Dimensions (W x H x D):
1 x 1 x 1
Contents
Overview
The button panel is self explanatory in that it allows the player to program 4 different buttons on the block. Currently, the buttons may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the small ship version only has one button that may be programmed.
- Note * The button panel must be powered in order to function!
Usage
Light Indicators
Button Indicator Light Definitions | ||
---|---|---|
Color | Status | Comments |
N / A | Not Programmed | This indicates that the button has not been programmed to do anything |
Yellow | Is programmed | The button has been programmed, and is ready to be used |
Red | No Power | There is no power being supplied to it, or it is switched off. |
Control Panel
Control Panel | |
---|---|
Options | Comments |
Name | You can enter in your own custom name in the text box |
Show on HUD | If there is an Antenna attached to the same grid, this device will display its position on the players HUD |
Anyone can use | Anyone (even if they do not own the block) can use the buttons |
Setup Actions | This takes you to a menu that allow you to program each button on the panel |
The button panel is simple to use, but may appear complicated to a first time user. An example below will explain how to use the block.:
Example Tutorial | |
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Media
Tips
Known Issues
Programming
(IMyButtonPanel)
Actions: 1
Anyone Can Use On/Off
Properties: 0
Update History
Update 01.043 |
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