Difference between revisions of "Beacon"
m |
|||
Line 49: | Line 49: | ||
| version = 01.023.017 | | version = 01.023.017 | ||
}} | }} | ||
− | |||
− | + | == Overview == | |
− | == | ||
The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items. | The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items. | ||
− | == | + | == Usage == |
It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. It is also capable of interacting with the relaying ability of the [[Antenna]] in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals. | It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. It is also capable of interacting with the relaying ability of the [[Antenna]] in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals. | ||
Also, unlike the Antenna, power usage for the beacon is very low (even for infinite range setting). Small ships are also capable of having its range set to infinite, with minimal power drain. | Also, unlike the Antenna, power usage for the beacon is very low (even for infinite range setting). Small ships are also capable of having its range set to infinite, with minimal power drain. | ||
− | + | === Broadcast === | |
{| class="wikitable" | {| class="wikitable" | ||
! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it. | ! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
Line 79: | Line 77: | ||
| style="text-align:center;"| 10 kW | | style="text-align:center;"| 10 kW | ||
|} | |} | ||
− | == | + | == Media == |
− | [[File:Beacon02.jpg|none|thumb|350px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]] | + | {| |
+ | |[[File:Beacon02.jpg|none|thumb|350px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]] | ||
+ | |[[File:Beacon01.jpg|thumb|none|250px|Large beacon (left), and Small beacon (right)]] | ||
+ | |} | ||
+ | |||
+ | == Tips == | ||
+ | |||
+ | == Known Issues == | ||
+ | |||
+ | == Related Items == | ||
+ | *[[Antenna]] | ||
== Programming == | == Programming == |
Revision as of 08:35, 18 July 2015
Contents
Overview
The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.
Usage
It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. It is also capable of interacting with the relaying ability of the Antenna in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.
Also, unlike the Antenna, power usage for the beacon is very low (even for infinite range setting). Small ships are also capable of having its range set to infinite, with minimal power drain.
Broadcast
The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
---|---|---|
Type | Max Range | Power usage |
Small Ship | 50000 m | 10 kW |
Large Ship | 50000 m | 10 kW |
Station | 50000 m | 10 kW |
Media
Tips
Known Issues
Related Items
Programming
(IMyBeacon)
Actions: 5
Toggle block On/Off Toggle block On Toggle block Off Increase Broadcast radius Decrease Broadcast radius
Properties: 1
Radius Single
Update History
Update 01.007 |
|