Difference between revisions of "Beacon"
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== Examples == | == Examples == | ||
[[File:Beacon02.jpg|none|thumb|350px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]] | [[File:Beacon02.jpg|none|thumb|350px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]] | ||
+ | |||
+ | == Programming == | ||
+ | (IMyBeacon)<br> | ||
+ | Actions: 5 | ||
+ | Toggle block On/Off | ||
+ | Toggle block On | ||
+ | Toggle block Off | ||
+ | Increase Broadcast radius | ||
+ | Decrease Broadcast radius | ||
+ | |||
+ | Properties: 1 | ||
+ | Radius Single | ||
+ | |||
+ | [1.067] |
Revision as of 06:15, 3 February 2015
Contents
Function
The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.
Broadcast
It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. It is also capable of interacting with the relaying ability of the Antenna in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.
Also, unlike the Antenna, power usage for the beacon is very low (even for infinite range setting). Small ships are also capable of having its range set to infinite, with minimal power drain.
The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
---|---|---|
Type | Max Range | Power usage |
Small Ship | 50000 m | 10 kW |
Large Ship | 50000 m | 10 kW |
Station | 50000 m | 10 kW |
Examples
Programming
(IMyBeacon)
Actions: 5
Toggle block On/Off Toggle block On Toggle block Off Increase Broadcast radius Decrease Broadcast radius
Properties: 1
Radius Single
[1.067]