Difference between revisions of "Update 01.048"
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18.Sept.2014 | 18.Sept.2014 | ||
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− | The Modding API has been implemented into Space Engineers. It brings a lot of new possibilities to our modders and it allows them to alter the game by writing C# scripts which have access to in-game objects! Reloadable missile launcher for small | + | The Modding API has been implemented into Space Engineers. It brings a lot of new possibilities to our modders and it allows them to alter the game by writing C# scripts which have access to in-game objects! [[Reloadable Rocket Launcher|Reloadable missile launcher]] for [[small ship]]s is also added - with the option to use the [[conveyor]] system. |
− | Additionally in this update, we have included the Fighter Cockpit model that was created by the modder “Darth Biomech”. This is the first modded model that makes it into the official version of the game. By doing this, we want to reward and encourage all modders for their good work and efforts. It’s not possible to add all mods which are created, because we need to keep the game simple and organized, but we can ensure that more mods will be added in the future. | + | Additionally in this update, we have included the [[Fighter Cockpit]] model that was created by the modder “Darth Biomech”. This is the first modded model that makes it into the official version of the game. By doing this, we want to reward and encourage all modders for their good work and efforts. It’s not possible to add all mods which are created, because we need to keep the game simple and organized, but we can ensure that more mods will be added in the future. |
ModAPI Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=315625486 | ModAPI Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=315625486 | ||
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===Features=== | ===Features=== | ||
* Modding API (WIP - more features will be added in the future) | * Modding API (WIP - more features will be added in the future) | ||
− | * Reloadable missile launcher for small | + | * [[Reloadable Rocket Launcher|Reloadable missile launcher]] for [[small ship]]s |
* Respawn ship cool down time | * Respawn ship cool down time | ||
− | * Ship dampeners configurable in terminal | + | * [[Inertia Dampeners|Ship dampeners]] configurable in terminal |
− | * Moddable door open distance | + | * Moddable [[door]] open distance |
* Search in inventory by item name | * Search in inventory by item name | ||
− | * Fighter cockpit mod – special thanks to modder “Darth Biomech”! | + | * [[Fighter Cockpit|Fighter cockpit]] mod – special thanks to modder “Darth Biomech”! |
===Fixes=== | ===Fixes=== | ||
− | * Fixed infinite refinery production issue | + | * Fixed infinite [[refinery]] production issue |
− | * Fixed armor models | + | * Fixed [[Armor block|armor]] models |
* fixed scrolling while copy-pasting was not in F1 help screen | * fixed scrolling while copy-pasting was not in F1 help screen | ||
* fixed buttons for New Platform and ships visible when setting actions in sensor | * fixed buttons for New Platform and ships visible when setting actions in sensor | ||
* fixed cannot stack items in production queue | * fixed cannot stack items in production queue | ||
− | * fixed issue when player was able to remote control anything even outside of the antenna’s range | + | * fixed issue when player was able to [[Remote Control|remote control]] anything even outside of the antenna’s range |
− | * fixed incorrect texture of small | + | * fixed incorrect texture of small [[rotor]]s |
− | * fixed sensor/timer block triggering actions on grids joined by connectors even after disconnection | + | * fixed [[sensor]]/[[Timer Block|timer block]] triggering actions on grids joined by connectors even after disconnection |
− | * fixed loosing ability to remote control ships after previous interaction with remote control block | + | * fixed loosing ability to [[Remote Control|remote control]] ships after previous interaction with [[Remote Control|remote control]] block |
− | * fixed assembler inventory output filling up input inventory | + | * fixed [[assembler]] inventory output filling up input inventory |
− | * fixed issue when merge blocks on pistons were not disconnected | + | * fixed issue when [[Merge Block|merge blocks]] on [[Piston Top|pistons]] were not disconnected |
− | * fixed ore mining ratio | + | * fixed [[Ores|ore]] mining ratio |
− | * fixed issue when refineries were still working even when the power was cut off | + | * fixed issue when [[Refinery|refineries]] were still working even when the [[Electricity|power]] was cut off |
− | * fixed sensor lags on Dedicated Server and normal Multi-player | + | * fixed [[sensor]] lags on Dedicated Server and normal [[Multiplayer|Multi-player]] |
* fixed crash while being kicked out of faction | * fixed crash while being kicked out of faction | ||
* fixed freeze without creating the log after a map was loaded | * fixed freeze without creating the log after a map was loaded | ||
− | * fixed changing field and loading the game activates the sensor | + | * fixed changing field and loading the game activates the [[sensor]] |
− | * fixed the amount of required blocks for creating sensor blocks | + | * fixed the amount of required blocks for creating [[sensor]] blocks |
− | * fixed issue with faction members’ names when they are remote controlling a ship | + | * fixed issue with faction members’ names when they are [[Remote Control|remote controlling]] a ship |
==Hotfix 01.048.020== | ==Hotfix 01.048.020== | ||
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* Fixed character spawning twice in the same world | * Fixed character spawning twice in the same world | ||
* Fixed crash in script mission | * Fixed crash in script mission | ||
− | * Fixed crash related to fighter cockpit | + | * Fixed crash related to [[Fighter Cockpit|fighter cockpit]] |
− | * Fixed spelling mistake "inertial dampeners" | + | * Fixed spelling mistake "[[Inertia Dampeners|inertial dampeners]]" |
* Fixed crash when assembler blueprints were missing | * Fixed crash when assembler blueprints were missing | ||
* Fixed crash when copy pasting grid with mod that was previously removed from the world | * Fixed crash when copy pasting grid with mod that was previously removed from the world |
Latest revision as of 22:34, 13 October 2015
Summary
18.Sept.2014
The Modding API has been implemented into Space Engineers. It brings a lot of new possibilities to our modders and it allows them to alter the game by writing C# scripts which have access to in-game objects! Reloadable missile launcher for small ships is also added - with the option to use the conveyor system.
Additionally in this update, we have included the Fighter Cockpit model that was created by the modder “Darth Biomech”. This is the first modded model that makes it into the official version of the game. By doing this, we want to reward and encourage all modders for their good work and efforts. It’s not possible to add all mods which are created, because we need to keep the game simple and organized, but we can ensure that more mods will be added in the future.
ModAPI Guide: http://steamcommunity.com/sharedfiles/filedetails/?id=315625486
Features
- Modding API (WIP - more features will be added in the future)
- Reloadable missile launcher for small ships
- Respawn ship cool down time
- Ship dampeners configurable in terminal
- Moddable door open distance
- Search in inventory by item name
- Fighter cockpit mod – special thanks to modder “Darth Biomech”!
Fixes
- Fixed infinite refinery production issue
- Fixed armor models
- fixed scrolling while copy-pasting was not in F1 help screen
- fixed buttons for New Platform and ships visible when setting actions in sensor
- fixed cannot stack items in production queue
- fixed issue when player was able to remote control anything even outside of the antenna’s range
- fixed incorrect texture of small rotors
- fixed sensor/timer block triggering actions on grids joined by connectors even after disconnection
- fixed loosing ability to remote control ships after previous interaction with remote control block
- fixed assembler inventory output filling up input inventory
- fixed issue when merge blocks on pistons were not disconnected
- fixed ore mining ratio
- fixed issue when refineries were still working even when the power was cut off
- fixed sensor lags on Dedicated Server and normal Multi-player
- fixed crash while being kicked out of faction
- fixed freeze without creating the log after a map was loaded
- fixed changing field and loading the game activates the sensor
- fixed the amount of required blocks for creating sensor blocks
- fixed issue with faction members’ names when they are remote controlling a ship
Hotfix 01.048.020
19.Sept.2014
- Fixed character spawning twice in the same world
- Fixed crash in script mission
- Fixed crash related to fighter cockpit
- Fixed spelling mistake "inertial dampeners"
- Fixed crash when assembler blueprints were missing
- Fixed crash when copy pasting grid with mod that was previously removed from the world
- Reduced network lag in certain cases (when rotors are in world)
Hotfix 01.048.021
22.Sept.2014
- Fixed scripting exploit
Script exploit was hot-fixed, some scripts may stop working because we've been forced to disable one particular feature. This will be fixed asap and scripts should be working again soon.