Difference between revisions of "Advanced Rotor"
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− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeAdvancedStator |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTight|PCU|PartOf |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallAdvancedStator |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|RequiredPowerInput#W|ResourceSinkGroup|IsAirTight|PCU|PartOf |
− | | | + | }}{{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeAdvancedStator |
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== Overview == | == Overview == | ||
− | The '''Advanced Rotor''' is a block that lets the player place blocks on top and rotate them. It is in all respects similar to the [[Rotor]], except that it allows objects to pass through it via the [[Conveyor]] System. | + | The '''Advanced Rotor''' is a block that lets the player place blocks on top and rotate them. It is in all respects similar to the [[Rotor]], except that it allows objects to pass through it via the [[Conveyor]] System. Its functions are identical of that of the original rotor, and is actually made up of two parts; the base advanced rotor block and the [[Advanced Rotor Part]]. The other difference is that the advanced rotor is larger. Together they form a [[Grid|grid-to-grid]] connection, allowing: control/commands, power and if connected properly [[Conveyor Network]]s to be shared and connected together very much like a rotor. |
== Usage == | == Usage == | ||
+ | Simply place the advanced rotor block, and then place any blocks on top. To rotate the advanced rotor, go into the control panel and adjust the '''velocity''' to either a positive or negative value. The higher the value, the faster the rotor will spin. The amount of mass the rotor has on top will affect its speed and torque. The more mass, the slower it will go (even at high velocity). It is possible for the advanced rotor to break apart if the mass is too great, or the base it is placed on is unstable. | ||
− | + | The main feature advanced rotor is that it can connect to [[Conveyor]] blocks and transfer items through it (even while rotating). This requires no setup by the player, just place any conveyor or inventory block on-top of it, and it will be ready to use. | |
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− | The main feature advanced rotor is that it can connect to [[ | ||
=== Control Panel === | === Control Panel === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|style="padding-left: 5px;"|Adjusts the distance between the base of the rotor and the rotor head | |style="padding-left: 5px;"|Adjusts the distance between the base of the rotor and the rotor head | ||
|} | |} | ||
+ | |||
+ | Positive velocity values turn clockwise when looking 'down' at the rotor, while negative velocity values turn counter-clockwise. Note that the lower limit is ignored while the rotor is turning clockwise (using a positive velocity value). Similarly, the upper limit is ignored while the rotor is turning counter-clockwise (using a negative velocity value). Upper and lower limits can both range from -360° to +360°, but the value for the upper limit must always be higher than the value for the lower limit. As a special case, an upper limit of 361° can be set which allows for unlimited clockwise rotation; similarly, a lower limit of -361° can be set for unlimited counter-clockwise rotation. The rotor interface simplifies these details away, but the exact numbers can be useful for rotor [[Programming Guide|programming]]. | ||
== Media == | == Media == | ||
− | {| class="wikitable" | + | {| class="wikitable" width "50%" |
− | | | + | |{{#ev:youtube|XSBuCd0_gsM|400}} |
− | |[[File: | + | |[[File:Advanced_Rotor_Advrotorexample.jpg|none|800px]] |
− | |||
|} | |} | ||
+ | |||
== Tips == | == Tips == | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
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*The advanced rotor consists of two blocks. The top and base are both two different blocks. | *The advanced rotor consists of two blocks. The top and base are both two different blocks. | ||
*The block must be powered to transfer items through it | *The block must be powered to transfer items through it | ||
+ | *If you delete / destroy the top part of the rotor, you must build a new advanced rotor because there is no top block in the block list. | ||
|} | |} | ||
== Programming == | == Programming == | ||
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== Update History == | == Update History == | ||
− | |||
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
{| class="wikitable" style="width: 100%" | {| class="wikitable" style="width: 100%" | ||
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</div> | </div> | ||
+ | [[Category:Miscellaneous Blocks]][[Category:Functional_Blocks]] |
Latest revision as of 19:12, 20 May 2020
576,400,000 mg
0.576 t
2 kW
168,200,000 mg
0.168 t
0.2 kW
Overview
The Advanced Rotor is a block that lets the player place blocks on top and rotate them. It is in all respects similar to the Rotor, except that it allows objects to pass through it via the Conveyor System. Its functions are identical of that of the original rotor, and is actually made up of two parts; the base advanced rotor block and the Advanced Rotor Part. The other difference is that the advanced rotor is larger. Together they form a grid-to-grid connection, allowing: control/commands, power and if connected properly Conveyor Networks to be shared and connected together very much like a rotor.
Usage
Simply place the advanced rotor block, and then place any blocks on top. To rotate the advanced rotor, go into the control panel and adjust the velocity to either a positive or negative value. The higher the value, the faster the rotor will spin. The amount of mass the rotor has on top will affect its speed and torque. The more mass, the slower it will go (even at high velocity). It is possible for the advanced rotor to break apart if the mass is too great, or the base it is placed on is unstable.
The main feature advanced rotor is that it can connect to Conveyor blocks and transfer items through it (even while rotating). This requires no setup by the player, just place any conveyor or inventory block on-top of it, and it will be ready to use.
Control Panel
Reverse | Reverses the velocity (rotation direction) of the rotor |
---|---|
Torque | Amount of force (strength) applied behind the rotor rotation |
Braking tor. | Amount of force applied against the rotor in order to stop the rotation |
Velocity | The speed of which the rotor rotates |
Lower limit | The maximum limit the rotor can rotate counter-clockwise |
Upper limit | The maximum limit the rotor can rotate clockwise |
Rotor displacement | Adjusts the distance between the base of the rotor and the rotor head |
Positive velocity values turn clockwise when looking 'down' at the rotor, while negative velocity values turn counter-clockwise. Note that the lower limit is ignored while the rotor is turning clockwise (using a positive velocity value). Similarly, the upper limit is ignored while the rotor is turning counter-clockwise (using a negative velocity value). Upper and lower limits can both range from -360° to +360°, but the value for the upper limit must always be higher than the value for the lower limit. As a special case, an upper limit of 361° can be set which allows for unlimited clockwise rotation; similarly, a lower limit of -361° can be set for unlimited counter-clockwise rotation. The rotor interface simplifies these details away, but the exact numbers can be useful for rotor programming.
Media
Tips
|
Programming
(IMyMotorBase) = Stator
Actions: 19
Toggle block On/Off Toggle block On Toggle block Off Reverse Detach Attach Increase Torque Decrease Torque Increase Braking tor. Decrease Braking tor. Increase Velocity Decrease Velocity Reset Velocity Increase Lower limit Decrease Lower limit Increase Upper limit Decrease Upper limit Increase Rotor displacement Decrease Rotor displacement
Properties: 6
Torque Single BrakingTorque Single Velocity Single LowerLimit Single UpperLimit Single Displacement Single
(IMyMotorAdvancedStator) = Rotor
Actions: 0
Properties: 0
Update History
Update 01.053 |
|