Difference between revisions of "Beacon"
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− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/LargeBlockBeacon |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|ResourceSinkGroup|IsAirTight|PCU |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallBlockBeacon |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|MaxBroadcastPowerDrainkW|MaxBroadcastRadius#km|ResourceSinkGroup|IsAirTight|PCU |
− | | | + | }} |
− | | | + | {{CategorizeComponents|Mod:Vanilla/CubeBlock/LargeBlockBeacon}} |
− | | | + | {{CategorizeComponents|Mod:Vanilla/CubeBlock/SmallBlockBeacon}} |
− | | | + | |
− | | | + | == Overview == |
+ | The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items. | ||
+ | |||
+ | == Usage == | ||
+ | It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. This can be to keep track of various ships, to avoid getting lost when traveling far from your station, or to avoid crashing into the ground when approaching your planet-bound station at night. It is also capable of interacting with the relaying ability of the [[Antenna]] in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals. | ||
+ | |||
+ | Also, unlike the Antenna, power usage for the beacon is very low (even for maximum range setting). Similarly to antennas, small ship beacons have the same range as large ship beacons, with the same power drain. | ||
+ | === Broadcast === | ||
+ | {| class="wikitable" | ||
+ | ! scope="row" colspan="3"| The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
+ | |- | ||
+ | | style="text-align:center;"| '''Type''' | ||
+ | | style="text-align:center;"| '''Max Range''' | ||
+ | | style="text-align:center;"| '''Power usage''' | ||
+ | |- | ||
+ | | style="text-align:center;"| Small Ship | ||
+ | | style="text-align:center;"| {{#show:Mod:Vanilla/CubeBlock/SmallBlockBeacon|?MaxBroadcastRadius}} | ||
+ | | style="text-align:center;"| {{#show:Mod:Vanilla/CubeBlock/SmallBlockBeacon|?MaxBroadcastPowerDrainkW}} | ||
+ | |- | ||
+ | | style="text-align:center;"| Large Ship / Station | ||
+ | | style="text-align:center;"| {{#show:Mod:Vanilla/CubeBlock/LargeBlockBeacon|?MaxBroadcastRadius}} | ||
+ | | style="text-align:center;"| {{#show:Mod:Vanilla/CubeBlock/LargeBlockBeacon|?MaxBroadcastPowerDrainkW}} | ||
+ | |} | ||
+ | |||
+ | == Media == | ||
+ | {| | ||
+ | |[[File:Beacon02.jpg|none|thumb|510px|An example of beacons in-use. The beacon will show information such as the display name, and its range in meters]] | ||
+ | |[[File:Beacon01.jpg|thumb|none|380px|Large beacon (left), and Small beacon (right)]] | ||
+ | |} | ||
+ | |||
+ | == Tips == | ||
+ | * On many servers a Beacon is a required component for a ship to mark it as "alive". If not present, certain server-side clean-up scripts might remove your ship. You should verify whether or not a Beacon is required on a server before you log out, otherwise you might lose your ship. | ||
− | + | * The power cost for the Beacon is exponential, so reducing the range greatly reduces the power cost. Also keep in mind that everyone can see the Beacon, including enemy PvP players on multi-player servers. For those reasons it is recommended to keep the range below 1km, unless you really need it. | |
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− | + | * AI controlled ships do not react to Beacons at all, so it is safe to mark your ships and bases with long-range Beacons/Antennas in single-player. | |
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− | + | * Right-clicking the range slider resets it back to 20000 meters. | |
− | + | ||
− | + | == Known Issues == | |
− | + | ||
+ | == Related Items == | ||
+ | *[[Antenna]] | ||
+ | *[[Laser Antenna]] | ||
+ | |||
+ | == Programming == | ||
+ | * [[Programming_Guide/Action_List#Beacon|Action List - Beacon]] | ||
− | + | == Update History == | |
+ | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.007.005|Update 01.007]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Beacon block introduced | ||
+ | |} | ||
− | [[ | + | </div> |
+ | [[Category:Miscellaneous Blocks]] | ||
+ | [[Category:Functional_Blocks]] |
Latest revision as of 01:13, 8 February 2022
2,662,000,000 mg
2.662 t
0.02 MW
Functional
Hack
84,200,000 mg
0.0842 t
0.02 MW
Contents
Overview
The beacon sends a signal of its location, range, and display name to who ever is within its broadcasting range. However limited its function, it can serve to be an inexpensive way to keep track of property, locations, and/or items.
Usage
It's purpose is simple, send out a broadcast signal from its origin to a specific range set by the player. This can be to keep track of various ships, to avoid getting lost when traveling far from your station, or to avoid crashing into the ground when approaching your planet-bound station at night. It is also capable of interacting with the relaying ability of the Antenna in which it can have its broadcast range increased. Currently, all factions (enemy or neutral) can see these signals.
Also, unlike the Antenna, power usage for the beacon is very low (even for maximum range setting). Similarly to antennas, small ship beacons have the same range as large ship beacons, with the same power drain.
Broadcast
The chart below shows the maximum ranges, as well as the power usage associated with it. | ||
---|---|---|
Type | Max Range | Power usage |
Small Ship | 50,000 m 50 km
|
20 kW 20,000 W
0.02 MW |
Large Ship / Station | 50,000 m 50 km
|
20 kW 20,000 W
0.02 MW |
Media
Tips
- On many servers a Beacon is a required component for a ship to mark it as "alive". If not present, certain server-side clean-up scripts might remove your ship. You should verify whether or not a Beacon is required on a server before you log out, otherwise you might lose your ship.
- The power cost for the Beacon is exponential, so reducing the range greatly reduces the power cost. Also keep in mind that everyone can see the Beacon, including enemy PvP players on multi-player servers. For those reasons it is recommended to keep the range below 1km, unless you really need it.
- AI controlled ships do not react to Beacons at all, so it is safe to mark your ships and bases with long-range Beacons/Antennas in single-player.
- Right-clicking the range slider resets it back to 20000 meters.
Known Issues
Related Items
Programming
Update History
Update 01.007 |
|