Difference between revisions of "Update 01.006.009"
From Space Engineers Wiki
OmniSomniac (talk | contribs) m (Added some links - page was a dead end.) |
|||
Line 2: | Line 2: | ||
* symmetry/mirror mode | * symmetry/mirror mode | ||
* inventory | * inventory | ||
− | * jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack) | + | * jetpack movement ('Z' is now '[[Inertia Dampeners|Damping]] on/off' for [[ships]] and jetpack) |
* max speed is 104m/s for all objects | * max speed is 104m/s for all objects | ||
Line 13: | Line 13: | ||
* fixed character animations | * fixed character animations | ||
* fixed saving/loading problems | * fixed saving/loading problems | ||
− | * fixed 3rd person camera issues for ships | + | * fixed 3rd person camera issues for [[ships]] |
* fixed audio issues (including one type of black screen) | * fixed audio issues (including one type of black screen) | ||
* fixed missing music sometimes after ALT+TAB | * fixed missing music sometimes after ALT+TAB | ||
Line 30: | Line 30: | ||
* you can throw out items (it has physics, reacts to gravity, can damage other objects) | * you can throw out items (it has physics, reacts to gravity, can damage other objects) | ||
* you can pick up items | * you can pick up items | ||
− | * when you build a cargo container on a large ship or station, it contains random items | + | * when you build a [[Cargo Container|cargo container]] on a large ship or station, it contains random items |
* each item will have specific purpose in future | * each item will have specific purpose in future | ||
==== Jetpack movement ==== | ==== Jetpack movement ==== | ||
− | * added damping On/Off ('Z' key) | + | * added [[Inertia Dampeners|damping]] On/Off ('Z' key) |
− | * movement is now more realistic and similar to a small ship | + | * movement is now more realistic and similar to a [[Small Ship|small ship]] |
− | * ship damping is now on 'Z' key too (to make it consistent) | + | * ship [[Inertia Dampeners|damping]] is now on 'Z' key too (to make it consistent) |
==== Max speed ==== | ==== Max speed ==== | ||
− | * jetpack, small ship and large ship has max speed 104 m/s | + | * jetpack, [[Small Ship|small ship]] and [[Large Ship|large ship]] has max speed 104 m/s |
− | * you can exit moving small ship and float around | + | * you can exit moving [[Small Ship|small ship]] and float around |
==== Memory optimizations ==== | ==== Memory optimizations ==== |
Latest revision as of 02:49, 13 October 2015
Contents
Features
- symmetry/mirror mode
- inventory
- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)
- max speed is 104m/s for all objects
Fixes
- memory optimizations
- fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
- fixed crashes due to memory (when memory limit enabled)
- fixed crash with missing .NET library
- fixed crash in DirectX
- fixed character animations
- fixed saving/loading problems
- fixed 3rd person camera issues for ships
- fixed audio issues (including one type of black screen)
- fixed missing music sometimes after ALT+TAB
- updated localization
Detailed description:
Symmetry/mirror mode
- allows you to build symmetric structures, see tutorial how to use it
- allows you to set symmetry for each axis separately
- symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)
Inventory
- inventory screen is available
- items can be moved between inventories
- you can throw out items (it has physics, reacts to gravity, can damage other objects)
- you can pick up items
- when you build a cargo container on a large ship or station, it contains random items
- each item will have specific purpose in future
Jetpack movement
- added damping On/Off ('Z' key)
- movement is now more realistic and similar to a small ship
- ship damping is now on 'Z' key too (to make it consistent)
Max speed
- jetpack, small ship and large ship has max speed 104 m/s
- you can exit moving small ship and float around
Memory optimizations
- you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.
Found here