Update 01.006.009

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Features

  • symmetry/mirror mode
  • inventory
  • jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)
  • max speed is 104m/s for all objects

Fixes

  • memory optimizations
  • fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
  • fixed crashes due to memory (when memory limit enabled)
  • fixed crash with missing .NET library
  • fixed crash in DirectX
  • fixed character animations
  • fixed saving/loading problems
  • fixed 3rd person camera issues for ships
  • fixed audio issues (including one type of black screen)
  • fixed missing music sometimes after ALT+TAB
  • updated localization

Detailed description:

Symmetry/mirror mode

  • allows you to build symmetric structures, see tutorial how to use it
  • allows you to set symmetry for each axis separately
  • symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)

Inventory

  • inventory screen is available
  • items can be moved between inventories
  • you can throw out items (it has physics, reacts to gravity, can damage other objects)
  • you can pick up items
  • when you build a cargo container on a large ship or station, it contains random items
  • each item will have specific purpose in future

Jetpack movement

  • added damping On/Off ('Z' key)
  • movement is now more realistic and similar to a small ship
  • ship damping is now on 'Z' key too (to make it consistent)

Max speed

Memory optimizations

  • you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.

Found here