Rocket Launcher

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"mmMissileContainer|200mmMissile")240" can not be assigned to a declared number type with value 200.
"mmMissileContainer|200mmMissile")1140" can not be assigned to a declared number type with value 200.
Rocket Launcher Icon.png
Large Ship Icon.png
Large Ship / Station
Rocket Launcher
 
Components
Required

 

 
 
6
 
 
Mass (kg):
1713.8
 
Build time (seconds):
15
 
Active power consumption (MW):
0.0002
 
Idle Power Consumption (MW):
0.0002
 
Storage Capacity (L):
(only "200mm Missile") 1140
 
Airtight:
Yes - all orientations
 
Power Consumer Group:
Defense
 
Dimensions (W x H x D):
1 x 2 x 1
Rocket Launcher Icon.png
Small Ship Icon.png
Small Ship
Rocket Launcher
 
Components
Required

 

 
 
1
 
 
Mass (kg):
226.2
 
Build time (seconds):
15
 
Active power consumption (MW):
0.0002
 
Idle Power Consumption (MW):
0.0002
 
Storage Capacity (L):
(only "200mm Missile") 240
 
Airtight:
No
 
Power Consumer Group:
Defense
 
Dimensions (W x H x D):
1 x 4 x 1

Overview

The Rocket Launcher fires explosive un-guided missiles toward which ever it is pointed at.

Usage

The Rocket Launcher uses 200mm Missile Container for ammo. While the large rocket launcher can be reloaded via conveyor port at the back, the small version cannot be automatically reloaded via a conveyor port - lacking the large conveyor port necessary. For small ships, the Reloadable Rocket Launcher is available which has a large conveyor port allowing it to reload and retrieve ammo from nearby Cargo Containers. Unlike the small block rocket launcher which needs to be loaded manually from the front, once it's ammo has been expended. The yellow stripe should be facing the front when placing the block. Bad things will happen if the yellow is mounted towards the ship, as this is where the rockets come out when fired.

Terminal

  • Shoot Once - When activated, fires a single round.
  • Shoot On/Off - When triggered on, it will attempt to fire indefinitely until turned off.

Media

RocketLauncher01.jpg
RocketLauncher02.jpg

Tips

  • These rocket launchers are only good for saving space. If you are entirely dependent on missiles, use Reloadable Rocket Launchers instead.

Known Issues

  • As of December 2014, on dedicated servers, firing this weapon while moving forward even slightly will cause the rocket to spawn behind the launcher destroying itself and other parts of your ship. Also, there is typically a 7 second detonation delay on a populated server rendering rocket launchers useless for hitting moving targets.

See Also

Programming

Update History

Update_01.057.005
  • Fixed crash on weapon lasers
Update_01.057
  • Fixed missile launcher aims incorrectly
  • Fixed missile launcher not shooting at each rank
Update_01.056
  • Default missile range has changed from 1000m to 800m
  • Fixed missile launcher not shooting at each crank & missile turret shoots only from center
Update_01.054
  • Fixed missing aiming dot for missile launchers on large grids
Update_01.053.015
  • Fixed crashes related to weapons and shooting
Update_01.052
  • Fixed missile explosions right after missile was launched
Update_01.049
  • Fixed crash in missile launcher shooting
Update_01.046
  • Fixed rocket launcher not remembering option to use conveyor system
Update_01.043
  • Fixed missile launcher self-explosions
Update_01.031
  • Fixed missile exploding without a cause
Update_01.030
  • Balanced damage of projectile weapons/turrets – now everything does 4x more damage
  • Player can switch between gun fire modes by using the middle mouse button (it's possible to fire from just one missile launcher)
  • Fixed missile launchers consuming ammo in creative mode
Update_01.018.021
  • Fixed missiles ghosting through ship which launched it
Update_01.017.010
  • Fixed missile collision damaged blocks (sometimes it went through)
Update_01.015.013
  • Crosshair for small ship weapons
  • Fixed placing of some objects (small ship weapons)
Update_01.012.002
Update 01.027