Difference between revisions of "Faction:Dragon Enterprise"

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Military - Green or Red<br>
 
Military - Green or Red<br>
 
Other - Grey/Black
 
Other - Grey/Black
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 +
==Ship Requirements==
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If you are bringing a ship over from another faction and are intending to join Dragon Enterprise the ship must fit the following requirements:<br>
 +
- Turrets must not target neutral factions or moving objects.<br>
 +
- Gravity fields should not extend more than 5 meters outside of ship, or should be disabled when near a station/other ship.<br>
 +
- Small ships must be able to stop with 200 meters of braking distance.<br>
 +
- Large ships must be able to stop with 500 meters of braking distance.<br>
 +
- If the ship will dock with any station/ship it must comply with docking standards.
 +
 +
==Docking Standards==
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/TODO/
  
 
==Call Signs==
 
==Call Signs==

Revision as of 16:21, 24 February 2017

Factions page | Home | Standings | Embassy
Dragon Enterprise
 
Leaders:
Profenderboss
 
Faction Type:
Science, Industry, Military
 
Recruiting:
Yes
 
Members:
1
 
Founder:
Profenderboss
 
 
Website:
 
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Faction Video

Click Here for faction video.

About

Dragon Enterprise was founded in 2016 by Profenderboss. Dragon Enterprise has many branches of mining, manufacturing, and research.

Doing Business with Us

Click Here to go to the faction discord.

Ranking

Dragon Enterprise is organized by a dynamic ranking system which is managed by individual players. When a member joins the faction, they are sent to a division of their choice and put under the command of someone more senior, who becomes their mentor. Once the mentor determines that the new player is ready to become a full member they can allow the new player to choose an inner rank. Inner and outer rank list is as follows:

Outer Ranks

Players in outer ranks may not participate in faction votes:
New Player - Player who has just joined.
Trainee - Player who has been taken up by a mentor.

Inner Ranks

Players in inner ranks may participate in faction votes:
Member - Standard faction member. May select/change a career at any time.
Mentor - Informs new players about the faction and helps them decide on a career.
Council - Elected by members at any time if more than 30% of faction members support them.
Leader/Admin - Elected by other leaders if more than 30% of leaders support them.

Careers

List of careers available in Dragon Enterprise, sorted by branch:

Government (Call Sign: Mother Dragon)

Council - Handles lower level decision making. (Must be elected by members, see above.)
Leader/Admin - Handles higher level decision making. (Must be elected by leaders, see above.)

Mining (Call Sign: Orange Dragon)

Miner - Mine using hand tools.
Equipment Operator - Mine using small ships.
Miner Pilot - Mine using large ships.
Refinery Manager - Handle refining raw materials.

Manufacturing (Call Sign: Yellow Dragon)

Resource Manager - Handle creation of resources for other branches.
Resource Transporter - Transport materials from one place to another.

Engineering (Call Sign: Blue Dragon)

Engineer - Construct small and medium ships for the fleet. (Groups of engineers can construct capital ships under the supervision of a build master.)
Build Master - Oversee the construction of capital ships.
Ground Engineer - Construct ground vehicles.

Research (Call Sign: Green Dragon)

Researcher - Create prototype designs.
Prototype Manager - Select what prototypes are passed to engineering.

Defense (Call Sign: Red Dragon)

Fighter Pilot - Fly a ship to protect transports and faction members.
Battle Strategist - Plan battle strategy and collaborate with researchers to build battle-ready ships.

Player Colors

Player suit colors can be whatever they desire (although it does look better if it matches their ship.)

Ship Colors

Ship color scheme is as follows:
Passenger - Blue or White
Cargo - Yellow or Orange
Military - Green or Red
Other - Grey/Black

Ship Requirements

If you are bringing a ship over from another faction and are intending to join Dragon Enterprise the ship must fit the following requirements:
- Turrets must not target neutral factions or moving objects.
- Gravity fields should not extend more than 5 meters outside of ship, or should be disabled when near a station/other ship.
- Small ships must be able to stop with 200 meters of braking distance.
- Large ships must be able to stop with 500 meters of braking distance.
- If the ship will dock with any station/ship it must comply with docking standards.

Docking Standards

/TODO/

Call Signs

Each ship in the faction fleet should have an antenna with the correct call sign, followed by any three letter combination. (Ex: Green Dragon - TAG)
This antenna should be enabled at all times unless stealth is required.

The pilot of a ship in the faction fleet is in charge of making sure their call sign does not conflict with others.

Rules of Engagement

Do not attack unless you are attacked first. Set automatic turrets to only target enemy factions, with "Target Moving Objects" set to false.
An attack may also be made if it is a direct order from a leader or admin. Their actions will still be held accountable, however.

Join Faction

Click Here to join the faction.


Back to the factions list