API:Sandbox.ModAPI.Ingame.MyGridTerminalSystem
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Sandbox.ModAPI.Ingame.MyGridTerminalSystem
MyGridTerminal system is a special class provided by Keen for use in the programmable block's scripting editor. It is used to interface with all blocks on the local grid and any connected grids. This class will be used at least once by all scripts.
Namespace
Assembly
Sandbox.Common (Sandbox.Common.dll)
Syntax
public MyGridTerminalSystem
Methods
GetBlocksOfType
void GetBlocksOfType<T>(List<IMyTerminalBlock> blocks, Func<IMyterminalBlock, bool> collect = null)
GetBlockWithName
IMyTerminalBlock GetBlockWithName(string name)
SearchBlocksOfName
void SearchBlocksOfName(string name, List<IMyTerminalBlock> blocks, Func<IMyTerminalBlock, bool> collect = null)
Properties
BlockGroups
List<IMyBlockGroup> BlockGroups {get;}
Blocks
List<IMyTerminalBlock> Blocks {get;}
Examples
Search For Single Block With Name
void Main()
{
IMyBeacon beacon = GridTerminalSystem.GetBlockWithName("Beacon"); //beacon is initialized to the first block that is named "Beacon"
}
Search For All Blocks Of Type
void Main()
{
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfType<IMyBeacon>(blocks); //search for all blocks of type "beacon" and put them into the "blocks" list.
}
Search For All Blocks With Part of a Name
void Main()
{
List<IMyTerminalBlock> blocks = new List<IMyTerminalBlock>();
GridTerminalSystem.GetBlocksOfName("[Docking]", blocks); //retrieves all blocks with the string [Docking] in the name and puts them into the blocks list.
}