Trash Removal
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Revision as of 04:47, 24 November 2020 by Vox Serico (talk | contribs) (General settings explanations.)
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Summary
The Trash Removal system that automatically cleans up Blocks, Grids, Voxels, and Players in an effort to keep the game running well. Its settings can be configured in-game in the Admin Screen.
Mechanics
Any grid outside of the playable area, if the world size is not unlimited. Indestructible grids are ignored.
Settings
General
- Fixed (stations)
- If unchecked, static grids (i.e. stations) will not be removed.
- Defaults to off.
- Stationary
- If unchecked, grids with an angular velocity below 0.05 Rad/s and a linear velocity below 0.05 m/s will not be removed.
- Defaults to on.
- Linearly moving
- If unchecked, grids that are neither stationary nor accelerating will not be removed.
- Defaults to on.
- Accelerating
- If unchecked, grids with an angular that is increasing by more than 0.05 Rad/s2, or linear velocity that is increasing by more than 0.05 m/s2 will not be removed.
- Defaults to on.
- Powered
- If unchecked, grids whose max power output is greater than zero will not be removed. (Batteries that are on (and not empty) but set to Recharge are, at the moment of writing this, safe to use.)
- Defaults to off.
- Controlled
- If unchecked, grids currently being controlled (through a Cockpit variant or Remote Control) will not be removed.
- Defaults to off.
- With production
- If unchecked, grids with production blocks (Refineries and Assemblers) will not be removed.
- Defaults to off.
- With respawn point
- If unchecked, grids with a Medical Room or Survival Kit will not be removed.
- Defaults to off.
- With less blocks than
- Defines block count threshold for trash removal system.
- Grids with an amount of blocks equal to or greater than this number will not be removed.
- Distance from player (m)
- Defines player distance threshold for trash removal system.
- Grid closer than this number in meters of a player or spectator will not be removed.
- Defaults to 500.
- Time since logout of owner (h)
- Defines player inactivity (time from logout) threshold for trash removal system.
!WARNING! This will remove all grids of the player.
Set to 0 to disable. - If non-zero, will remove all of the grids whose owners have not rejoined the game within this number of hours.
- Defaults to 0.
- Suspend / Enable
- Click Suspend to disable Trash Removal, and Enable to re-enble it.
- Defaults to enabled.
Voxels
- Revert voxel materials
- Defaults to on.
- Revert asteroids
- Defaults to on.
- Revert Boulders
- For boulder reverting, minimum player distance is: 2000 m. Defaults to off.
- Revert with floating objects present
- Defaults to off.
- Distance from player (m)
- Defines distance at which voxels around player will be protected from clean up. Defaults to 5000.
- Distance from grid (m)
- Defines distance at which voxels around grids will be protected from from clean up. Defaults to 5000.
- Voxel age (min)
- Defines the time that must pass since last change for voxel to be cleaned up. Defaults to 24.
- Suspend / Enable
- Enable/disable voxel reversion for trash removal.
Other
- Optimal grid count
- By setting this, server will keep number of grids around this value.
!WARNING! It ignores Powered and Fixed flags, Block Count and lowers Distance from player. Defaults to 0.
- Delete offline char. after (m)
- Defines character removal threshold for trash removal system. If player disconnects it will remove his character after this time.
Set to 0 to disable. Defaults to 15.
- AFK Timeout
- Defines time in minutes after which inactive players will be kicked. 0 is off. Defaults to 0.
- Stop Grids Period (m)
- Defines time in minutes after which grids will be stopped if far from player. Set 0 to disable. Defaults to 15.
- Remove Old Identities (h)
- Defines time in hours after which inactive identities that do not own any grids will be removed. Set 0 to disable. Defaults to 0.
- Remove floating obj.
- Stop All Entities