Difference between revisions of "Merge Block/zh"
Line 1: | Line 1: | ||
− | {{DISPLAYTITLE: | + | {{DISPLAYTITLE:接合方塊(Merge Block)}} |
{{itembox | {{itembox | ||
| item = Merge Block | | item = Merge Block | ||
− | | description = | + | | description = 合併兩個空間站或艦船。 |
− | | translation = | + | | translation = 接合方塊 |
| tool = no | | tool = no | ||
| largeship = yes | | largeship = yes | ||
Line 12: | Line 12: | ||
| sbuildtime = 12 | | sbuildtime = 12 | ||
+ | | sairtightness = yes | ||
| scomponentstructure = 4 | | scomponentstructure = 4 | ||
| scomponent1 = Steel Plate | | scomponent1 = Steel Plate | ||
Line 25: | Line 26: | ||
| scomponent6 = Steel Plate | | scomponent6 = Steel Plate | ||
| scomponent6amt = 1 | | scomponent6amt = 1 | ||
+ | | sheight = 1 | ||
+ | | swidth = 1 | ||
+ | | sdepth = 1 | ||
| lbuildtime = 20 | | lbuildtime = 20 | ||
+ | | lairtightness = yes | ||
| lcomponentstructure = 3 | | lcomponentstructure = 3 | ||
| lcomponent1 = Steel Plate | | lcomponent1 = Steel Plate | ||
Line 44: | Line 49: | ||
| lcomponent8 = Steel Plate | | lcomponent8 = Steel Plate | ||
| lcomponent8amt = 5 | | lcomponent8amt = 5 | ||
+ | | lheight = 1 | ||
+ | | lwidth = 1 | ||
+ | | ldepth = 1 | ||
| version = 01.033.006 | | version = 01.033.006 | ||
}} | }} | ||
− | + | ||
− | + | == Overview == | |
− | + | The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as [[Connector]]s. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways. | |
− | + | ||
+ | == Usage == | ||
+ | The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the [[Connector]], these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as [[Conveyor]]s or [[Connector]]s as they will count as a single ship grid. | ||
+ | |||
+ | Small ships may only merge with other small ships, large ships may merge with other large ships or station grids. | ||
+ | |||
+ | === Decoupling === | ||
+ | For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part. | ||
+ | |||
+ | For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if [[World_Settings#Station_Voxel_Support|Station Voxel Support]] is disabled in the world. | ||
+ | |||
+ | == Media == | ||
+ | [[File:Merge_Block_Merge01.jpg|none|500px]] | ||
+ | |||
+ | == Tips == | ||
+ | * You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away. | ||
+ | * Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station. | ||
+ | * If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch. | ||
+ | * To transfer cargo while merged together, use two [[Connector]]s. They will not merge when both grids come together. Just remember to "connect" them both. | ||
+ | |||
+ | == Known Issues == | ||
+ | * If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them. | ||
+ | |||
+ | == Programming == | ||
+ | |||
+ | * [[Programming_Guide/Action_List#Merge_Block|Action List - Merge Block]] | ||
+ | |||
+ | == Update History == | ||
+ | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.033]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Merge Block introduced. | ||
+ | |} |
Latest revision as of 07:22, 15 April 2016
注意 |
---|
过期的信息 |
Contents
Overview
The merge block allows two ships, stations, or parts to connect, and disconnect from each other much the same as Connectors. However that is where similarities end, the merge blocks literally merge both ships together. In technical terms, separate grids (ships) merge together via two merge blocks to become one single grid. While in this state, the two act as one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will disconnect both grids, allows them to part ways.
Usage
The merge block will attract and connect to another merge block when brought into proximity, combining two grids. This process is entirely automatic by both merge blocks once both merge faces are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the Connector, these functions rely on a power supply native to both grids in order to power the merge blocks. Merge blocks do not directly provide cargo transfer support. When both grids are merged, users may bridge them together with other blocks such as Conveyors or Connectors as they will count as a single ship grid.
Small ships may only merge with other small ships, large ships may merge with other large ships or station grids.
Decoupling
For a successful decoupling, the only blocks connecting two ships must be the merge blocks themselves, or blocks that cannot stick together without structural support. Simply powering down one of the merge blocks will allow the two ships to part.
For large ships to decouple from stations, the large ship or station must first disable one of the merge blocks, and then the ship must be converted back into a ship before being able to go under way. - This only applies if Station Voxel Support is disabled in the world.
Media
Tips
- You can use merge blocks for anything, it doesn't simply have to be about docking or keeping something from flying away.
- Merge blocks are airtight by itself, and also when merged with other merge blocks. This can be used to create a pressurized path between ship to ship, or ship to station.
- If a block other than the merge blocks merges with the other ship, that block must be removed in order to detatch.
- To transfer cargo while merged together, use two Connectors. They will not merge when both grids come together. Just remember to "connect" them both.
Known Issues
- If the merge blocks are too close to the hull when they attach/detach, it can cause minor damage or deformation to the 4 surrounding blocks around them.
Programming
Update History
Update 01.033 |
|