Difference between revisions of "Update 01.006.009"
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Revision as of 09:10, 29 November 2013
Contents
Features
- symmetry/mirror mode
- inventory
- jetpack movement ('Z' is now 'Damping on/off' for ships and jetpack)
- max speed is 104m/s for all objects
Fixes
- memory optimizations
- fixed nVidia Optimus problems (EDIT: actually not fixed yet... Optimus doesn't work as it's supposed to work... we are working on it)
- fixed crashes due to memory (when memory limit enabled)
- fixed crash with missing .NET library
- fixed crash in DirectX
- fixed character animations
- fixed saving/loading problems
- fixed 3rd person camera issues for ships
- fixed audio issues (including one type of black screen)
- fixed missing music sometimes after ALT+TAB
- updated localization
Detailed description:
Symmetry/mirror mode
- allows you to build symmetric structures, see tutorial how to use it
- allows you to set symmetry for each axis separately
- symmetry plane can be set in the middle of cube or between two cubes (aka odd or even)
Inventory
- inventory screen is available
- items can be moved between inventories
- you can throw out items (it has physics, reacts to gravity, can damage other objects)
- you can pick up items
- when you build a cargo container on a large ship or station, it contains random items
- each item will have specific purpose in future
Jetpack movement
- added damping On/Off ('Z' key)
- movement is now more realistic and similar to a small ship
- ship damping is now on 'Z' key too (to make it consistent)
Max speed
- jetpack, small ship and large ship has max speed 104 m/s
- you can exit moving small ship and float around
Memory optimizations
- you can build larger worlds now, bigger ships, etc. This applies to existing worlds as well. The optimization reduced memory usage to approx. 50%, so in theory you can build 2x bigger structures.
Found here