Difference between revisions of "Template:Itembox"
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{{#if: {{{sdepth|}}}|{{#set:sdepth={{{sdepth|}}} }}|}} | {{#if: {{{sdepth|}}}|{{#set:sdepth={{{sdepth|}}} }}|}} | ||
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− | <!--Version Control-->{{#ifeq: {{#show: {{removelc|{{FULLPAGENAME}}}} | ?version}} | {{#show: {{FULLPAGENAME}} | ?version}} | | {{Notice|{{Notice/OutofDateMsg{{lang}}}}}}}}</includeonly> | + | <!--Version Control-->{{#if: {{NAMESPACE}} | | {{#ifeq: {{#show: {{removelc|{{FULLPAGENAME}}}} | ?version}} | {{#show: {{FULLPAGENAME}} | ?version}} | | {{Notice|{{Notice/OutofDateMsg{{lang}}}}}}}} }}</includeonly> |
<div style="width:370px;float:right">{{#ifeq: {{lc:{{{largeship|yes}}} }}|yes| | <div style="width:370px;float:right">{{#ifeq: {{lc:{{{largeship|yes}}} }}|yes| | ||
{{componentbox | {{componentbox |
Revision as of 22:56, 12 July 2014
Itembox template
Usage
Note that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable.
NOTE smass and lmass have been depreciated. Mass is now automatically calculated! {{itembox | item = Item name, use caps on each part, English only | description = item description, can be translated. | lang = language code override defaults to language of page used on (not implemented yet) | translation = translated item name | tool = yes/no (engineer tool?) | largeship = yes/no (large ship part?) | smallship = yes/no (small ship part?) | component = yes/no (is this a component made by the assembler?) | material = yes/no (is this a material made by the refinery?) | rawmaterial = yes/no (is this a raw material?) | integrity = part integrity, refer to .sbc definition file | dropprob = drop probability, refer to .sbc definition file | materialefficiency = material efficiency, refer to .sbc definition file | refinespeed = refining speed, refer to .sbc definition file | capacity = ammo capacity | cmass = mass of one object in kg | cvolume = volume of one object in l | tmass = mass of one object in kg | tvolume = volume of one object in l | rmass = mass of one object in kg | rvolume = volume of one object in l | mmass = mass of one object in kg | mvolume = volume of one object in l | refinetime = time it takes to refine, get this from the data files | refineefficiecy = percent converted to ingots | cbuildtime = build time in seconds, refer to blueprints.sbc file | ccomponent1 = First build component for component/tool | ccomponent1amt = amount | ccomponent2 ... 9 = Second through ninth build components | ccomponent2 ... 9amt = amount | spowerconsumption = power consumed when working, small ship | spowerstandby = power consumed when idle, small ship | sdeformationratio = deformation ratio, refer to .sbc file, small ship | sbuildtime = build time in seconds, refer to .sbc file, small ship | sdisassembleratio= disassemble ratio, refer to .sbc file, small ship | svirtualmass = virtual mass provided when powered on. | sheight = height of block | swidth = width of block | sdepth = depth of block | scomponentstructure = number where structure begins (red line in user interface in game while building) | scomponent1 = First build component for small ships | scomponent1amt = 1 First build component for small ships | scomponent2 ... 9 = Second through ninth build components | scomponent2 ... amt = amount | lpowerconsumption = power consumed when working, large ship | lpowerstandby = power consumed when idle, large ship | ldeformationratio = deformation ratio, refer to .sbc file, large ship | lbuildtime = build time in seconds, refer to .sbc file | ldisassembleratio= disassemble ratio, refer to .sbc file | lvirtualmass = virtual mass provided when powered on. | lheight = height of block | lwidth = width of block | ldepth = depth of block | lcomponentstructure = number where structure begins (red line in user interface in game while building) | lcomponent1 = First build component for large ships | lcomponent1amt = amount | lcomponent2 ... 9 = Second through ninth build components | lcomponent2 ... 9amt = amount | refinefrom = <ore item> Item this item refines from. | nocat= yes/no defaults to no | version = current game version, so we know if this is updated or not. }}