Difference between revisions of "Faction:Astro Dynamics"

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(Diplomacy)
Line 3: Line 3:
 
| Leaders = Deggy (CEO)
 
| Leaders = Deggy (CEO)
 
| Website = http://steamcommunity.com/groups/AstroDynamics
 
| Website = http://steamcommunity.com/groups/AstroDynamics
| Type = Militant Industrial
+
| Type = Military, Industrial
 
| RecruitingStatus = Yes
 
| RecruitingStatus = Yes
 
| Members = Classified
 
| Members = Classified

Revision as of 23:41, 17 April 2014

Factions page | Home | Standings | Embassy
Astro Dynamics
 
Leaders:
Deggy (CEO)
 
Faction Type:
Military, Industrial
 
Recruiting:
Yes
 
Members:
Classified
 
Philosophy:
"Impossible? Give me a week."
 
Application Link:
 
Website:
 
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Story

Astro Dynamics is a corporation founded at the end of the 21st century. It focuses on operations in and around the ore-laden asteroid belts of Space Engineers. Though it began as a peaceful mining group, repeated pirate and raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defenses, long-range sensors and communications, heavy armor, and large ship construction arrays.

Policies

Members of Astro Dynamics are not to attack any player without cause, and must remain polite and refrain from trashtalk, hate speech, and other behavior likely to negatively impact the enjoyment of other players.

Membership

Membership in Astro Dynamics is a low-commitment venture. Astro does not insist on exclusivity (members can be members of other groups, too) but asks that members remain true to its policies, even while not flying under its banner.

Any ship flying under the name of Astro Dynamics must have the Triple Chevrons visible from any facing.

Astro Dynamics (M).png

The Chevrons may be resized, but the color order must remain the same and the shape cannot be changed. Any ship impersonating the colors of Astro Dynamics is subject to punishment at the discretion of Astro personnel present at the time.

Diplomacy

Astro Dynamics recognizes seven levels of faction standing.

Standing Levels
Allied Combat support in wars, complete sharing of technology.
Partnered Economic and engineering support in war, limited technology sharing.
Liked Optional support in war, technology sharing on a case-by-case basis.
Neutral No special consideration. All factions are neutral unless noted otherwise.
Disliked No economic support or technology exchange permitted.
Rivals Espionage and sabotage tactics may be employed. Mutual membership disallowed.
Enemies War. Any vessel flying Enemy faction's colors will be destroyed on sight.

Any faction wishing to ally or partner with Astro Dynamics is asked to complete the Application for Alliance or Partnership. Any faction declaring war on Astro Dynamics may do so officially, and be noted in the record as an Enemy, using the Declaration of War.

Factions at war with Astro Dynamics can fill out the Alliance or Partnership application to make their desire for peace known.

Ship Regulations

Ships and stations built by members in the name of Astro Dynamics should follow a loose set of guidelines to prevent confusion and accidents.

Naming

Vessels printed with the Astro Dynamics logo can be named as their owners see fit, but they must contain a Beacon printed with [ASTRO] followed by the name of the ship. This Beacon may be disabled in combat or stealth situations, but should still be present.

A full list of Astro Dynamics vessels can be found at the Active Ship Roster.

Totaled Vessels

When an Astro Dynamics vessel loses all power to maneuver (including Gyroscopes) and cannot be repaired with materials present in the active fleet at the time, that ship is considered to be totaled. If rebuilt, either by repairing or new construction, under the same name, a previously-totaled vessel will be given a letter designation after its name to indicate this. Ships that have never been destroyed in combat will have no letter designation, while a ship that has been totaled once will be suffixed with "-A" and so on.

Repair Shuttles

Any ship large enough to do so should contain one or more Repair Shuttles. Repair Shuttles are small ships with cargo capacity large enough to carry spare Reactor parts, either to aid other ships in need or to prevent the parent ship from being totaled. If possible, these Shuttles should be in an area of the ship unlikely to sustain heavy damage in combat.