Difference between revisions of "Template:Itembox"

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Line 10: Line 10:
 
|dropprob = {{{dropprob|}}}
 
|dropprob = {{{dropprob|}}}
 
|buildtime = {{{lbuildtime|}}}
 
|buildtime = {{{lbuildtime|}}}
|dissassembleratio= {{{ldissassembleratio|}}}
+
|disassembleratio= {{{ldisassembleratio|}}}
 +
|deformationratio = {{{ldeformationratio|}}}
 
|component1 = {{{lcomponent1|}}}
 
|component1 = {{{lcomponent1|}}}
 
|component1name = {{{lcomponent1name|}}}
 
|component1name = {{{lcomponent1name|}}}
Line 52: Line 53:
 
|dropprob = {{{dropprob|}}}
 
|dropprob = {{{dropprob|}}}
 
|buildtime = {{{sbuildtime|}}}
 
|buildtime = {{{sbuildtime|}}}
|dissassembleratio = {{{sdissassembleratio|}}}
+
|disassembleratio = {{{sdisassembleratio|}}}
 +
|deformationratio = {{{sdeformationratio|}}}
 
|component1 = {{{scomponent1|}}}
 
|component1 = {{{scomponent1|}}}
 
|component1name = {{{scomponent1name|}}}
 
|component1name = {{{scomponent1name|}}}
Line 244: Line 246:
 
| ccomponent2 ... 9amt = amount
 
| ccomponent2 ... 9amt = amount
  
 
+
| sdeformationratio = deformation ratio, refer to .sbc file, small ship
 
| sbuildtime = build time in seconds, refer to .sbc file, small ship
 
| sbuildtime = build time in seconds, refer to .sbc file, small ship
| sdissassembleratio= disassemble ratio, refer to .sbc file, small ship
+
| sdisassembleratio= disassemble ratio, refer to .sbc file, small ship
 
| scomponentstructure = number where structure begins (red line in user interface in game while building)
 
| scomponentstructure = number where structure begins (red line in user interface in game while building)
 
| scomponent1 = First build component for small ships
 
| scomponent1 = First build component for small ships
Line 255: Line 257:
 
| scomponent2 ... amt = amount
 
| scomponent2 ... amt = amount
  
 +
| ldeformationratio = deformation ratio, refer to .sbc file, large ship
 
| lbuildtime = build time in seconds, refer to .sbc file
 
| lbuildtime = build time in seconds, refer to .sbc file
| ldissassembleratio= disassemble ratio, refer to .sbc file
+
| ldisassembleratio= disassemble ratio, refer to .sbc file
 
| lcomponentstructure = number where structure begins (red line in user interface in game while building)
 
| lcomponentstructure = number where structure begins (red line in user interface in game while building)
 
| lcomponent1 = First build component for large ships
 
| lcomponent1 = First build component for large ships

Revision as of 07:07, 17 March 2014

No Image Icon.png
Large Ship Icon.png
Large Ship / Station
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Small Ship Icon.png
Small Ship
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Component Icon.png
Component
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Tool Icon.png
Tool
No Image
 
Components
Required

 

 
 
Mass (kg):
No Image Icon.png
Raw Icon.png
Raw Material
No Image

 

 
 
Mass (kg):

Itembox template

Usage

Even though the language options are not yet implemented, please fill them in if you are using them on translated pages, the template will support them in the future, and will save having to go back and re-edit all translated pages. Note that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable.

{{itembox
| item = Item name, use caps on each part, English only
| description = item description, can be translated. 
| lang = language code (not implemented yet)
| translation = translated item name (not implemented yet)
| tool = yes/no (engineer tool?)
| largeship = yes/no (large ship part?)
| smallship = yes/no (small ship part?)
| component = yes/no (is this a component made by the assembler?)
| rawmaterial = yes/no (is this a raw material?)
| integrity = part integrity, refer to .sbc definition file
| dropprob = drop probability, refer to .sbc definition file

| smass = mass of one object in kg (not implemented yet, but please include)
| svolume = volume of one object in l (not implemented yet, but please include)
| lmass = mass of one object in kg (not implemented yet, but please include)
| lvolume = volume of one object in l (not implemented yet, but please include)
| cmass = mass of one object in kg (not implemented yet, but please include)
| cvolume = volume of one object in l (not implemented yet, but please include)
| tmass = mass of one object in kg (not implemented yet, but please include)
| tvolume = volume of one object in l (not implemented yet, but please include)
| rmass = mass of one object in kg (not implemented yet, but please include)
| rvolume = volume of one object in l (not implemented yet, but please include)

| refinetime = time it takes to refine, get this from the data files
| refineefficiecy = percent converted to ingots

| ccomponent1 = First build component for component/tool
| ccomponent1name = translated name (not implemented yet)
| ccomponent1amt = amount
| ccomponent2 ... 9 = Second through ninth build components
| ccomponent2 ... 9name = translated name (not implemented yet)
| ccomponent2 ... 9amt = amount

| sdeformationratio = deformation ratio, refer to .sbc file, small ship
| sbuildtime = build time in seconds, refer to .sbc file, small ship
| sdisassembleratio= disassemble ratio, refer to .sbc file, small ship
| scomponentstructure = number where structure begins (red line in user interface in game while building)
| scomponent1 = First build component for small ships
| scomponent1name = translated name (not implemented yet)
| scomponent1amt = 1 First build component for small ships
| scomponent2 ... 9 = Second through ninth build components
| scomponent2 ... 9name = translated name (not implemented yet)
| scomponent2 ... amt = amount

| ldeformationratio = deformation ratio, refer to .sbc file, large ship
| lbuildtime = build time in seconds, refer to .sbc file
| ldisassembleratio= disassemble ratio, refer to .sbc file
| lcomponentstructure = number where structure begins (red line in user interface in game while building)
| lcomponent1 = First build component for large ships
| lcomponent1name = translated name (not implemented yet)
| lcomponent1amt = amount
| lcomponent2 ... 9 = Second through ninth build components
| lcomponent2 ... 9name = translated name (not implemented yet)
| lcomponent2 ... 9amt = amount


| nocat= yes/no defaults to no 
}}