Difference between revisions of "Interior Light"

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| lpowerconsumption = 0.00006
 
| lpowerconsumption = 0.00006
 
| lcomponentstructure = 1
 
| lcomponentstructure = 1
 
| lcomponent1 = Construction Component
 
| lcomponent1 = Construction Component
 
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Revision as of 05:20, 18 March 2016


Interior Light Icon.png
Large Ship Icon.png
Large Ship / Station
Interior Light
 
Components
Required

 

 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
3
 
Active power consumption (MW):
0.00006
 
Airtight:
No
 
Power Consumer Group:
Utility
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

An Interior Light is an electronic block which can be installed only on large ships or stations. It casts light in a small radius of approximately 3 blocks, or 7.5 metres. Interior Lights, in spite of their name, do not have to be used on the inside of a ship and can just as easily be installed on the outside of the hull. The name instead refers to their intended use, due to their small illumination area, whereas Spotlights are far more effective at casting light at a distance.

Usage

Although it is very small in appearance and appears to attach to the side of another block, it takes up the entire volume of its block for construction purposes and no other blocks can be placed there.

Interior Lights are the cheapest large ship blocks in Survival Mode, costing only one Construction Component for the circuitry. While their cheapness is impossible to exploit for anything other than their intended use, they are cheap enough that light can and should be abundant.

As an Interior Light has no keypad, it must be configured remotely, either at a cockpit or at any other component that has a keypad, then selecting the corresponding Interior Light in the list and then making the appropriate changes from there.

Colour

The colour of the illumination can be changed by adjusting the sliders for Red, Green, and Blue in the RGB colourspace. This will change the colour of the emitted light as well as the colour of the light fixture itself.

Settings

  • Radius - Adjusts the size of the light source around the block
  • Falloff - How quickly the light dims as distance from the lens increases
  • Intensity - Adjusts the brightness of the light
  • Blink Interval - The amount of time between flashs
  • Blink Length - Adjusts in percentage (taken from interval) how long the flash lasts for
  • Blink Offset - Offsets in percentage (taken from interval) how long before the light begins to flash

Media

Interior Light Intlight01.jpg
Interior Light Intlight02.jpg

Tips

  • It may be useful to assign sensible labels to your Interior Lights as soon as they are installed using the same method, so that any new Interior Lights you install will be easily distinguishable as having a numeric code name, and can then be labelled and coloured more easily.
  • If you're new to flashing lights, and want them to blink in order. Here's a quick tip. If you have 3 lights, set the first one normally, then the next one with an offset of 20%. The last one you set at 40% offset. You can increase the length/etc as you desire.

Known Issues

  • Currently still as of Update 01.094, light sources tend to bleed through blocks. Meaning, if their radius is large enough, you can see them from the other side of a block.

Related Items

Programming

Update History

N/A
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