Difference between revisions of "Cryo Chamber"

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(Spelling/grammar check, plus a bit of streamlining and clarification)
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| version = 01.080
 
| version = 01.080
 
}}
 
}}
{{stub}}
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== Overview ==
 +
This block was introduced in V1.080.<br />
 +
The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations. It is used to save the inventory of a player when logging out of multiplayer. The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit energy and O2 tank.
 +
 
 +
== Usage ==
 +
In order for this to work, the player must enter the cryo chamber and then log out. When logging in, they will respawn in the same cryo chamber as when they left. For the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.
 +
 
 +
The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080 But this might change in later versions). If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. The player will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.
  
This block was introduced in V1.080.<br />
+
=== Indicators ===
The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations.<br />
+
The chamber shows its status by indicator lights on the outside.
It is used to save the inventory of a player when logging out of multiplayer.<br />
+
{| class="wikitable"
In order for this to work, the player must enter the cryo chamber and then log out.<br />
+
|-
When logging in, they will respawn in the same cryo chamber as when they left.
+
|[[File:Air_Vent_Front_Indicator_Green.png]] || Green lights mean it's ready to use (but this does <u>not</u> indicate if there is an O2 supply).
The chamber shows its status by indicator lights on the outside.<br />
+
|-
Red lights mean it's not operable, usually due to lack of power.<br />
+
|[[File:Air_Vent_Front_Indicator_Blue.png]] || Blue lights mean the chamber is currently occupied.
Green lights mean it's ready to use (but this does <u>not</u> indicate if there is an O2 supply).<br />
+
|-
Blue lights mean the chamber is currently occupied.<br />
+
|[[File:Air_Vent_Front_Indicator_Red.png]] || Red lights mean it's not operable, usually due to lack of power.
The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit energy and O2 tank.
+
|}
  
In order for the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.
+
== Media ==
The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080. But this might change in later versions)
+
[[File:Cyro_Chamber_Cyrochmb01.jpg|none|200px]]
 +
== Tips ==
 +
*The cyro chamber will not sustain a player without being connected to a power and oxygen source as it has doesn't have the ability to store oxygen or power.
  
If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber.
+
== Known Issues ==
They will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.
 
  
== See also ==
+
== Related Items ==
 
* [[Oxygen Generator]]
 
* [[Oxygen Generator]]
 
* [[Oxygen Farm]]
 
* [[Oxygen Farm]]
 
* [[Medical Room]]
 
* [[Medical Room]]
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 +
== Programming ==
 +
 +
== Update History ==
 +
<div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;">
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{| class="wikitable" style="width: 100%"
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|style="text-align: center;width: 8%"| [[Update 01.080]] ||style="padding-left: 10px;padding-right: 10px;"|
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*Cyro Chamber block introduced
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|}
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 +
</div>

Revision as of 12:36, 21 July 2015


Cryo Chamber Icon.png
Large Ship Icon.png
Large Ship / Station
Cryo Chamber
 
Components
Required

 

 
 
8
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
15
 
Active power consumption (MW):
0.0
 
Idle Power Consumption (MW):
0.0
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

This block was introduced in V1.080.
The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations. It is used to save the inventory of a player when logging out of multiplayer. The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit energy and O2 tank.

Usage

In order for this to work, the player must enter the cryo chamber and then log out. When logging in, they will respawn in the same cryo chamber as when they left. For the occupant to survive, the chamber needs to have a connection to a steady source of Oxygen through its conveyor port on the back. The chamber does only hold a very small amount of oxygen. So the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.

The chamber does recharge the suits energy of the player while not needing energy itself. (As of V01.080 But this might change in later versions). If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. The player will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.

Indicators

The chamber shows its status by indicator lights on the outside.

Air Vent Front Indicator Green.png Green lights mean it's ready to use (but this does not indicate if there is an O2 supply).
Air Vent Front Indicator Blue.png Blue lights mean the chamber is currently occupied.
Air Vent Front Indicator Red.png Red lights mean it's not operable, usually due to lack of power.

Media

Cyro Chamber Cyrochmb01.jpg

Tips

  • The cyro chamber will not sustain a player without being connected to a power and oxygen source as it has doesn't have the ability to store oxygen or power.

Known Issues

Related Items

Programming

Update History

Update 01.080
  • Cyro Chamber block introduced