Difference between revisions of "Mod:PhysicsMeteoroid"

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<!--This template is required, do not remove, but edit the values of the fields.-->{{Modinfobox
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{{Modinfobox
| Name = Name of your mod
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| Name = Physics Meteoroid Plugin
| Author = primary author of the mod, if more than one separate with a <br />
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| Author = Draygo
| Description = Short Description of your mod
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| Description = Replaces meteors with dropped ore, relies on the havok physics engine to calculate the damage.
| Website = website for your mod, must start with http:// or https:// (OPTIONAL)
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| Forums = [http://forums.keenswh.com/post?id=6993877 Keenswh thread]
| Steamgroup = steam group mod page  (OPTIONAL)
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| Type = SEServerExtender Plugin
| Forums = Mod's Forum Thread (OPTIONAL)
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| Modversion = 0.2.1.1
| Type = Type of your Mod(Block, API, Server, Conversion ) other values are allowed but wont be automatically categorized.
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| Version = 01.040.009
| Modversion = version number of your mod
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| Forumcontact = Draygo
| Version = SE version your mod was made in use <nowiki>{{subst:currentversion}}</nowiki> (without the nowiki tags) to mark your mod as compatible with the current version.  
 
| Forumcontact = Author's name on SE's forum in case contact is needed.
 
 
}}
 
}}
 
<!-- These are only recommended sections, add or remove as you will -->
 
<!-- These are only recommended sections, add or remove as you will -->
 
== Overview ==
 
== Overview ==
<!-- Give a brief overview of what your mod does -->
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 +
 
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Version 0.2.1.1 - Beta
 +
 
 +
*Disables meteors from spawning when no player is on the server
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*Can enable/disable meteor showers while running
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*Options in SEServerExtender including maximum meteor size and multipliers for velocity and max velocity.
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*Default Configuration can be changed by editing PhysicsMeteroid-Settings.xml in the mod folder.
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*Per Sector configuration saved in your worlds save folder.
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*Custom meteor events, no longer deletes KSH meteors unless no players are on the server. Disable environmental hazards to prevent KSH meteors from spawning
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*Meteoroid swarms only target online players
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*Meteoroid swarms will compensate for the target's velocity
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;Notes:
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:Turrets will no longer fire on 'meteors'. But will fire on moving objects.
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:These meteors do count against the floating object limit of the server, people mining may end up deleting the meteor swarm
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:Having automatic cleanup enabled may delete the meteors before they can impact targets.
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== Download and installation instructions ==
 
== Download and installation instructions ==
<!-- Links to external sites and instructions on how to setup your mod -->
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*Download: https://github.com/DraygoKorvan/SEPhysicsAsteroidsPlugin/releases
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*Extract in your mods directory: Default location is %appdata%\Roaming\SpaceEngineersDedicated\Mods\ make sure it resides in its own folder in the mods directory to work properly.
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*You can edit the included PhysicsMeteroid-Settings.xml to change the plugin's properties prior to launch.
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*Requires SEServerExtender to run.
 +
 
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== Chat Commands ==
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The following chat commands are available to administrators:
  
== Mod Guide ==
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*/pm-enable - enables custom meteor showers
<!-- Give a detailed description of your mod, and all its parts, if your mod has a lot of parts you may separate this out into subpages. -->
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*/pm-disable - disables custom meteor showers
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*/set pm-interval seconds - sets the base interval in seconds, replace seconds with the actual number of seconds
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*/set pm-randominterval seconds - sets the random factor in seconds, meteor showers can take place any time within randominterval of interval.
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*/set pm-ore amount - sets the largest size of meteoroid, beware very large values can cause undocumented effects!
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*/pm-save saves configuration to configuration.xml
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*/pm-load loads configuration from configuration.xml
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*/pm-loaddefault loads configuration from the mod's folder.
  
== How to help ==
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*/pm-spawnwave instantly spawns a wave of meteors
<!-- maybe a section if you are looking for help or want to link to your source code for mods that use the API-->
 

Latest revision as of 02:33, 29 July 2014

Mod page
Physics Meteoroid Plugin
 
Author:
Draygo
 
Mod Type:
SEServerExtender Plugin
 
Mod Version:
0.2.1.1
 
SE Version:
01.040.009
 
Forum Thread:
 

Overview

Version 0.2.1.1 - Beta

  • Disables meteors from spawning when no player is on the server
  • Can enable/disable meteor showers while running
  • Options in SEServerExtender including maximum meteor size and multipliers for velocity and max velocity.
  • Default Configuration can be changed by editing PhysicsMeteroid-Settings.xml in the mod folder.
  • Per Sector configuration saved in your worlds save folder.
  • Custom meteor events, no longer deletes KSH meteors unless no players are on the server. Disable environmental hazards to prevent KSH meteors from spawning
  • Meteoroid swarms only target online players
  • Meteoroid swarms will compensate for the target's velocity


Notes
Turrets will no longer fire on 'meteors'. But will fire on moving objects.
These meteors do count against the floating object limit of the server, people mining may end up deleting the meteor swarm
Having automatic cleanup enabled may delete the meteors before they can impact targets.


Download and installation instructions

  • Download: https://github.com/DraygoKorvan/SEPhysicsAsteroidsPlugin/releases
  • Extract in your mods directory: Default location is %appdata%\Roaming\SpaceEngineersDedicated\Mods\ make sure it resides in its own folder in the mods directory to work properly.
  • You can edit the included PhysicsMeteroid-Settings.xml to change the plugin's properties prior to launch.
  • Requires SEServerExtender to run.

Chat Commands

The following chat commands are available to administrators:

  • /pm-enable - enables custom meteor showers
  • /pm-disable - disables custom meteor showers
  • /set pm-interval seconds - sets the base interval in seconds, replace seconds with the actual number of seconds
  • /set pm-randominterval seconds - sets the random factor in seconds, meteor showers can take place any time within randominterval of interval.
  • /set pm-ore amount - sets the largest size of meteoroid, beware very large values can cause undocumented effects!
  • /pm-save saves configuration to configuration.xml
  • /pm-load loads configuration from configuration.xml
  • /pm-loaddefault loads configuration from the mod's folder.
  • /pm-spawnwave instantly spawns a wave of meteors