Difference between revisions of "Update 01.097"

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== Summary ==
 
== Summary ==
Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates.
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Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching [[toolbars]] through hotkey issue. More fixes will follow in the upcoming updates.
Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.
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Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new [[LCD Panel|LCD]] pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.
  
 
== Fixes ==
 
== Fixes ==
* Problème avec les tourelles tirant à travers votre vaisseau pour toucher les ennemis
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* fixed issue with turrets shooting through your own ship to target enemies
* Réactivation du changement entre les barres d'outils grâce à un raccourci clavier dans l'écran affiché par la touche "G"
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* fixed switching [[toolbar]]s through hotkey re-enabled when in [[Toolbar Config|G screen]] searchbox
* Problème avec le paramètre de couleur via Ctrl-clic droit qui ne fonctionne pas avec les lumières intérieures
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* fixed issue with setting color via Ctrl+right click not working for [[Interior Light|interior light]]
* Son de l'assembleur en marche joué quand l'assembleur n'était pas en marche
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* fixed [[assembler]] working sound playing when assembler was not working
* Problème quand le joueur ne peut pas changer la file d'attente de minerais dans la raffinerie
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* fixed issue when the player can't change [[Ores|ore]] queue in [[Refinery]]
* Problème avec le message "Le saut a été annulé" apparaissant même sans sauter
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* fixed issue with the "[[Jump drive|Jump]] was aborted" message appearing even without jumping
* La fenêtre de tchat était cachée derrière l'ATH (HUD)
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* fixed chat window hiding behind HUD
* Les LCD affichent "hors ligne" au lieu de la texture
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* fixed [[LCD Panel|LCDs]] are showing offline, instead of texture
* La distance de vue n'était plus présente sous DX11
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* fixed view distance was missing in DX11
  
 
== Tutorials ==
 
== Tutorials ==
* Tutoriels 1, 2, 3, 4, 5, 7 et 9 corrigés
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* revised tutorials 1,2,3,4,5,7 and 9
* Tutoriel 6 recrée
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* rebuilt tutorial 6
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== Update 01.097.009 (08/28/2015) ==
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* fixed [[assembler]] production when the grid gets powered
  
 
[[Category:Game Update]]
 
[[Category:Game Update]]

Latest revision as of 00:38, 14 October 2015

27 August 2015


Summary

Bug fixing is continuing into the second week. In case you’ve missed it, last week we announced that we have entered a stabilization / feature-freeze period where our focus is on fixing bugs and improving existing features (more info can be found here: http://blog.marekrosa.org/2015/08/stabilization-period-for-medieval_18.html). For example we have fixed the issue when turrets are shooting through your own ship to target the enemies and the switching toolbars through hotkey issue. More fixes will follow in the upcoming updates. Additionally, tutorials 1,2,3,4,5,7 and 9 have been revised to include new LCD pedestals that sequentially number key steps to be taken in the tutorials, other improvements have also been made and a number of issues as highlighted by community feedback have also been addressed. Tutorial 06 has been completely rebuilt based on feedback that it was too difficult and confusing in its original form, the new version is simplified and lays things out one step at a time instead of being condensed into a single room.

Fixes

  • fixed issue with turrets shooting through your own ship to target enemies
  • fixed switching toolbars through hotkey re-enabled when in G screen searchbox
  • fixed issue with setting color via Ctrl+right click not working for interior light
  • fixed assembler working sound playing when assembler was not working
  • fixed issue when the player can't change ore queue in Refinery
  • fixed issue with the "Jump was aborted" message appearing even without jumping
  • fixed chat window hiding behind HUD
  • fixed LCDs are showing offline, instead of texture
  • fixed view distance was missing in DX11

Tutorials

  • revised tutorials 1,2,3,4,5,7 and 9
  • rebuilt tutorial 6

Update 01.097.009 (08/28/2015)

  • fixed assembler production when the grid gets powered