Difference between revisions of "Update 01.068"
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Feb.05.2015 | Feb.05.2015 | ||
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− | Blocks now have particle effect when they are damaged either by shooting or drilling. The effect is visible when the damage is below the red line and it differs according to the type of block that is damaged (armor blocks do not have any effects). Also, we implemented camera zoom – by using the mouse wheel while in camera mode. Additionally, tool shaking has been added to world settings (enabled by default for new worlds, disabled in existing worlds). This can enable the shake when grinders or | + | Blocks now have particle effect when they are damaged either by shooting or drilling. The effect is visible when the damage is below the red line and it differs according to the type of block that is damaged (armor blocks do not have any effects). Also, we implemented camera zoom – by using the mouse wheel while in [[camera]] mode. Additionally, tool shaking has been added to world settings (enabled by default for new worlds, disabled in existing worlds). This can enable the shake when [[Grinder (Ship)|grinders]] or [[drill]]s are used. This shake is also applied on the object that is being ground. |
===Features=== | ===Features=== | ||
− | * camera zoom | + | * [[camera]] zoom |
* damage effect for blocks | * damage effect for blocks | ||
* tool shaking (can be enabled via edit settings) | * tool shaking (can be enabled via edit settings) | ||
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===Fixes=== | ===Fixes=== | ||
− | * fixed collector physics issues | + | * fixed [[collector]] physics issues |
− | * fixed sensor detecting every ship as enemy | + | * fixed [[sensor]] detecting every ship as enemy |
* fixed bug with audio being played during loading screen | * fixed bug with audio being played during loading screen | ||
− | * fixed one case of exploding | + | * fixed one case of exploding [[rotor]]s |
− | * fixed wrong mouse position in programmable block | + | * fixed wrong mouse position in [[Programmable Block|programmable block]] |
− | * fixed issue with Storage not saving in programmable block | + | * fixed issue with Storage not saving in [[Programmable Block|programmable block]] |
* fixed voxel hands painting is not visible on other client | * fixed voxel hands painting is not visible on other client | ||
===Known Issues=== | ===Known Issues=== | ||
− | * text panel display is white (we're fixing it) | + | * [[Text Panel|text panel]] display is white (we're fixing it) |
+ | |||
+ | ==Hotfix 01.068.008== | ||
+ | 06.Feb.2015 | ||
+ | ---- | ||
+ | * added smooth transition between zoom levels | ||
+ | * added option to enable/disable damage effects (Options -> Video) | ||
+ | * fixed exception while grinding with tool shake enabled | ||
+ | * fixed existing [[camera]] crashes the game | ||
+ | * fixed [[camera]] zoom stays when in character suit | ||
+ | * fixed zoom while scrolling [[camera]] while in menus | ||
+ | * fixed bug where the player won't be kicked out of [[camera]] view when he loses ownership of it | ||
+ | * fixed attaching non advanced [[rotor]] head on [[Advanced Rotor|advanced rotor]] | ||
+ | <noinclude>[[Category:Game Update]]</noinclude> |
Latest revision as of 23:31, 13 October 2015
Summary
Feb.05.2015
Blocks now have particle effect when they are damaged either by shooting or drilling. The effect is visible when the damage is below the red line and it differs according to the type of block that is damaged (armor blocks do not have any effects). Also, we implemented camera zoom – by using the mouse wheel while in camera mode. Additionally, tool shaking has been added to world settings (enabled by default for new worlds, disabled in existing worlds). This can enable the shake when grinders or drills are used. This shake is also applied on the object that is being ground.
Features
- camera zoom
- damage effect for blocks
- tool shaking (can be enabled via edit settings)
- MOD API added generated documentation (C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Tools\Documentation.chm)
- MOD API added interfaces to load and create voxel maps
- MOD API added possibility to start/stop damage effects from scripts
Fixes
- fixed collector physics issues
- fixed sensor detecting every ship as enemy
- fixed bug with audio being played during loading screen
- fixed one case of exploding rotors
- fixed wrong mouse position in programmable block
- fixed issue with Storage not saving in programmable block
- fixed voxel hands painting is not visible on other client
Known Issues
- text panel display is white (we're fixing it)
Hotfix 01.068.008
06.Feb.2015
- added smooth transition between zoom levels
- added option to enable/disable damage effects (Options -> Video)
- fixed exception while grinding with tool shake enabled
- fixed existing camera crashes the game
- fixed camera zoom stays when in character suit
- fixed zoom while scrolling camera while in menus
- fixed bug where the player won't be kicked out of camera view when he loses ownership of it
- fixed attaching non advanced rotor head on advanced rotor