Difference between revisions of "Update 01.039"
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17.July.2014 | 17.July.2014 | ||
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− | Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly | + | [[Battery|Battery block]] and new [[Power Cell|power cell component]] have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly [[Antenna]]s; enemy signals that reach one [[antenna]] are relayed to all friendly players within your [[antenna]] network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options. |
''Note: We are still working on new player communication system, it should be added in the future updates'' | ''Note: We are still working on new player communication system, it should be added in the future updates'' | ||
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=== Features === | === Features === | ||
− | * battery block for small and large grids | + | * [[Battery|battery block]] for [[Small Ship|small]] and [[Large Ship|large grids]] |
− | * solar panels are now little cheaper and much more efficient | + | * [[Solar Panel|solar panels]] are now little cheaper and much more efficient |
− | * communications relay (signal can travel through multiple | + | * communications relay (signal can travel through multiple [[antenna]]s; you can receive a signal from any distance, broadcasting can be limited by player or by power of the [[antenna]]) |
− | * small ship antenna has now max. range of 5000 m | + | * [[small ship]] [[antenna]] has now max. range of 5000 m |
* copy-paste into existing ships | * copy-paste into existing ships | ||
* new world setting: enable/disable client-side saving | * new world setting: enable/disable client-side saving | ||
* new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship) | * new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship) | ||
* pressing 'K' can be now used for looting character | * pressing 'K' can be now used for looting character | ||
− | * added antenna to prefab ships | + | * added [[antenna]] to prefab ships |
=== Fixes === | === Fixes === | ||
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* fixed issues with respawn | * fixed issues with respawn | ||
* fixed turrets fire at ships in junk yard | * fixed turrets fire at ships in junk yard | ||
− | * fixed inventory listing as same for all containers | + | * fixed inventory listing as same for all [[Cargo Container|containers]] |
− | * fixed 1x1 wheel falls off after loading a save | + | * fixed [[Wheel Suspension 1x1|1x1 wheel]] falls off after loading a save |
− | * fixed antenna/ | + | * fixed [[antenna]]/[[beacon]]s too power hungry |
− | * fixed passenger seat alignment | + | * fixed [[Passenger Seat|passenger seat]] alignment |
* fixed death loops when spawning in tight places | * fixed death loops when spawning in tight places | ||
* fixed no 3rd person view for rescue ship | * fixed no 3rd person view for rescue ship | ||
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* fixed memory leaks when app was minimized | * fixed memory leaks when app was minimized | ||
* fixed spectator mode when loading workshop world | * fixed spectator mode when loading workshop world | ||
− | * fixed spotlight symmetry | + | * fixed [[spotlight]] symmetry |
==Hotfix 01.039.011== | ==Hotfix 01.039.011== |
Latest revision as of 04:23, 13 October 2015
Contents
Summary
17.July.2014
Battery block and new power cell component have been added into the game. Communication relay makes now possible for signal to travel through multiple friendly Antennas; enemy signals that reach one antenna are relayed to all friendly players within your antenna network.You can merge ships while pasting in creative mode and we also added client-side saving and permanent death as a world options.
Note: We are still working on new player communication system, it should be added in the future updates
Features
- battery block for small and large grids
- solar panels are now little cheaper and much more efficient
- communications relay (signal can travel through multiple antennas; you can receive a signal from any distance, broadcasting can be limited by player or by power of the antenna)
- small ship antenna has now max. range of 5000 m
- copy-paste into existing ships
- new world setting: enable/disable client-side saving
- new world setting: permanent death can be turned off (client still owns his stuff after respawning in the rescue ship)
- pressing 'K' can be now used for looting character
- added antenna to prefab ships
Fixes
- improved network performance when removing larger amount of blocks at once
- fixed crash when creating faction
- fixed crash when leaving faction
- fixed mission join request icon
- fixed turret attacking its own ship
- fixed issues with respawn
- fixed turrets fire at ships in junk yard
- fixed inventory listing as same for all containers
- fixed 1x1 wheel falls off after loading a save
- fixed antenna/beacons too power hungry
- fixed passenger seat alignment
- fixed death loops when spawning in tight places
- fixed no 3rd person view for rescue ship
- fixed player tag not showing properly when joining dedicated server
- fixed ownership not remembered by dedicated server after logout
- fixed memory leaks when app was minimized
- fixed spectator mode when loading workshop world
- fixed spotlight symmetry
Hotfix 01.039.011
18.July.2014
- fixed terminal crash
- fixed crash when joining game
- fixed crash in assembler
- fixed crash when building
- fixed crash in character when shooting and when unloading scene
- fixed issue when character in spawn ship could not control ship