Difference between revisions of "Mod:PhysicsMeteoroid"

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This is the first release of the asteroid replacement plugin, what this plugin does:
 
This is the first release of the asteroid replacement plugin, what this plugin does:
  
version 0.1.3.2 - Alpha
+
version 0.1.5.2 - Alpha
  
 
*Disables meteors from spawning when no player is on the server
 
*Disables meteors from spawning when no player is on the server
 
*Can enable/disable meteor showers while running
 
*Can enable/disable meteor showers while running
*Replaces meteors with physics objects - smaller asteroids will do little to no damage, large asteroids can tear through your ship.
 
 
*Options in SEServerExtender including maximum meteor size and multipliers for velocity and max velocity.  
 
*Options in SEServerExtender including maximum meteor size and multipliers for velocity and max velocity.  
 
*Configuration in SEServerExtender is saved to configuration.xml in the mod folder.  
 
*Configuration in SEServerExtender is saved to configuration.xml in the mod folder.  
 +
*Custom meteor events, no longer deletes KSH meteors unless no players are on the server. Disable environmental hazards to prevent KSH meteors from spawning
  
 
;Notes:
 
;Notes:
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:These meteors do count against the floating object limit of the server, people mining may end up deleting the meteor swarm
 
:These meteors do count against the floating object limit of the server, people mining may end up deleting the meteor swarm
 
:Having automatic cleanup enabled may delete the meteors before they can impact targets.
 
:Having automatic cleanup enabled may delete the meteors before they can impact targets.
:Must have meteors enabled in order for this plugin to work. The plugin can disable meteors from doing damage with a toggle in the plugin configuration in SEServerExtender
 
  
  
 
== Download and installation instructions ==
 
== Download and installation instructions ==
*Download: https://github.com/DraygoKorvan/SEPhysicsAsteroidsPlugin/releases/tag/v0.1.2.5-alpha
+
*Download: https://github.com/DraygoKorvan/SEPhysicsAsteroidsPlugin/releases
*Create a folder in your mods directory called PhysicsAsteroid
+
*Extract in your mods directory: Default location is %appdata%\Roaming\SpaceEngineersDedicated\Mods\ make sure it resides in its own folder in the mods directory to work properly.
*Place DLL in folder
+
*You can edit the included configuration.xml to change the plugin's properties prior to launch.
 
*Requires SEServerExtender to run.
 
*Requires SEServerExtender to run.
 +
 +
== Chat Commands ==
 +
The following chat commands are available to administrators:
 +
 +
/pm-enable - enables custom meteor showers
 +
/pm-disable - disables custom meteor showers
 +
/set pm-interval seconds - sets the base interval in seconds, replace seconds with the actual number of seconds
 +
/set pm-randominterval seconds - sets the random factor in seconds, meteor showers can take place any time within randominterval of interval.
 +
/set pm-ore amount - sets the largest size of meteoroid, beware very large values can cause undocumented effects!
 +
/pm-save saves configuration to configuration.xml
 +
/pm-load loads configuration from configuration.xml
 +
/pm-loaddefault loads configuration from configuration.xml (same as load for now)
 +
 +
/pm-spawnwave instantly spawns a wave of meteors

Revision as of 01:17, 24 July 2014

Mod page
Physics Meteoroid Plugin
 
Author:
Draygo
 
Mod Type:
SEServerExtender Plugin
 
Mod Version:
0.1.3.2
 
SE Version:
01.039.011
 
Forum Thread:
 

Overview

This is the first release of the asteroid replacement plugin, what this plugin does:

version 0.1.5.2 - Alpha

  • Disables meteors from spawning when no player is on the server
  • Can enable/disable meteor showers while running
  • Options in SEServerExtender including maximum meteor size and multipliers for velocity and max velocity.
  • Configuration in SEServerExtender is saved to configuration.xml in the mod folder.
  • Custom meteor events, no longer deletes KSH meteors unless no players are on the server. Disable environmental hazards to prevent KSH meteors from spawning
Notes
Turrets will no longer fire on 'meteors'. But will fire on moving objects.
These meteors do count against the floating object limit of the server, people mining may end up deleting the meteor swarm
Having automatic cleanup enabled may delete the meteors before they can impact targets.


Download and installation instructions

  • Download: https://github.com/DraygoKorvan/SEPhysicsAsteroidsPlugin/releases
  • Extract in your mods directory: Default location is %appdata%\Roaming\SpaceEngineersDedicated\Mods\ make sure it resides in its own folder in the mods directory to work properly.
  • You can edit the included configuration.xml to change the plugin's properties prior to launch.
  • Requires SEServerExtender to run.

Chat Commands

The following chat commands are available to administrators:

/pm-enable - enables custom meteor showers /pm-disable - disables custom meteor showers /set pm-interval seconds - sets the base interval in seconds, replace seconds with the actual number of seconds /set pm-randominterval seconds - sets the random factor in seconds, meteor showers can take place any time within randominterval of interval. /set pm-ore amount - sets the largest size of meteoroid, beware very large values can cause undocumented effects! /pm-save saves configuration to configuration.xml /pm-load loads configuration from configuration.xml /pm-loaddefault loads configuration from configuration.xml (same as load for now)

/pm-spawnwave instantly spawns a wave of meteors