Difference between revisions of "Faction:Astro Dynamics"
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== Story == | == Story == | ||
Astro Dynamics is a corporation founded at the end of the 21st century. It focuses on operations in and around the ore-laden asteroid belts of Space Engineers. Though it began as a peaceful mining group, repeated pirate and raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defenses, long-range sensors and communications, heavy armor, and large ship construction arrays. | Astro Dynamics is a corporation founded at the end of the 21st century. It focuses on operations in and around the ore-laden asteroid belts of Space Engineers. Though it began as a peaceful mining group, repeated pirate and raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defenses, long-range sensors and communications, heavy armor, and large ship construction arrays. | ||
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+ | [[File:AstroLogoText.png|border|right|link=http://steamcommunity.com/groups/AstroDynamics]] | ||
== Policies == | == Policies == | ||
Members of Astro Dynamics are not to attack any player without cause, and must remain polite and refrain from trashtalk, hate speech, and other behavior likely to negatively impact the enjoyment of other players. | Members of Astro Dynamics are not to attack any player without cause, and must remain polite and refrain from trashtalk, hate speech, and other behavior likely to negatively impact the enjoyment of other players. |
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Contents
Story
Astro Dynamics is a corporation founded at the end of the 21st century. It focuses on operations in and around the ore-laden asteroid belts of Space Engineers. Though it began as a peaceful mining group, repeated pirate and raider attacks forced a more militaristic presence, and eventually Astro mining colonies evolved into fully-operational space stations, complete with defenses, long-range sensors and communications, heavy armor, and large ship construction arrays.
Policies
Members of Astro Dynamics are not to attack any player without cause, and must remain polite and refrain from trashtalk, hate speech, and other behavior likely to negatively impact the enjoyment of other players.
Membership
Membership in Astro Dynamics is a low-commitment venture. Astro does not insist on exclusivity (members can be members of other groups, too) but asks that members remain true to its policies while flying under its banner.
Benefits
Membership in Astro Dynamics currently includes the following perks. As Space Engineers and Astro both expand, so will the list of perks.
- Access to three member-only servers:
- The Astro Dynamics Private Shipyard is a creative-mode free design area.
- The Astro Dynamics Survival Server is a survival-mode world that allows for cooperative building projects between members without outside interference.
- The Astro Dynamics Hardcore Survival Server is a survival-mode trial-by-fire, with every world parameter set to the hardest playable level.
- Membership in the Astro Dynamics Steam Group.
- The right to add the Triple Chevron insignia to vessels and stations.
- Anti-grief support from online members in public servers.
Expectations
Members of Astro dynamics are expected to adhere to a code of conduct.
- Civility. Trashtalk, griefing, and bullying are strictly prohibited.
- Participation. Members should stay active, periodically making themselves heard on the Group page, the Forums, or in-game.
- Curiosity. Members should be willing to explore, build, and research new things.
Astro Dynamics is not responsible for any behavior of its members while those members are not flying the Astro colors.
Logo
Any ship flying under the name of Astro Dynamics must have the Triple Chevrons visible from any facing.
The Chevrons may be resized, but the color order must remain the same and the shape cannot be changed. Any ship impersonating the colors of Astro Dynamics is subject to punishment at the discretion of Astro personnel present at the time.
Diplomacy
Astro dynamics recognized the standard set of faction relation levels.
War | Open combat. |
Enemies | Mutual membership disallowed. |
Neutral | Default state, no special treatment. |
Friendly | Technology sharing, financial assistance. |
Allied | Combat and economic support. |
Neutrality
Neutrality is the default state for faction relationships with Astro Dynamics. Engineers that are faction-less will also be treated as Neutral.
Alliance
Any faction wishing to ally or partner with Astro Dynamics is asked to complete the Application for Alliance or Partnership.
War
Any faction declaring war on Astro Dynamics may do so officially, and be noted in the record as a War target, using the Declaration of War.
Factions currently at war with Astro Dynamics can fill out the Alliance or Partnership application to make their desire for peace known.
Ship Regulations
Ships and stations built by members in the name of Astro Dynamics should follow a loose set of guidelines to prevent confusion and accidents.
Naming
Vessels printed with the Astro Dynamics logo can be named as their owners see fit, but they must contain a Beacon printed with [ASTRO] followed by the name of the ship. This Beacon may be disabled in combat or stealth situations, but should still be present.
A full list of Astro Dynamics vessels can be found at the Active Ship Roster.
Totaled Vessels
When an Astro Dynamics vessel loses all power to maneuver (including Gyroscopes) and cannot be repaired with materials present in the active fleet at the time, that ship is considered to be totaled. If rebuilt, either by repairing or new construction, under the same name, a previously-totaled vessel will be given a letter designation after its name to indicate this. Ships that have never been destroyed in combat will have no letter designation, while a ship that has been totaled once will be suffixed with "-A" and so on.
Repair Shuttles
Any ship large enough to do so should contain one or more Repair Shuttles. Repair Shuttles are small ships with cargo capacity large enough to carry spare Reactor parts, either to aid other ships in need or to prevent the parent ship from being totaled. If possible, these Shuttles should be in an area of the ship unlikely to sustain heavy damage in combat.