Difference between revisions of "Armor block/zh"
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{{tocright}} | {{tocright}} | ||
− | == | + | {{Under Construction}} |
− | 装甲方块,顾名思义:用来作为装甲;< | + | [[category:Z(拼音)]] |
− | + | {{DISPLAYTITLE:装甲方块}} | |
− | + | ==说明== | |
+ | :装甲方块,顾名思义:用来作为装甲; | ||
+ | :[[:Concept:ArmorBlockALLShapes]] | ||
+ | :工程师们常用其框架来搭建手脚架,以及用来模拟各种支撑结构。 | ||
+ | :虽然室内墙用于室内,但是这种墙变形参数也继承了轻甲块,所以也包含在此 | ||
+ | :装甲方块有以下这些形状(大或小 和 轻或重分类的话) (大轻\小轻\大重\小重,每种都36块(这里还缺10块) | ||
+ | <div style="display: flex; flex-wrap: wrap;"> | ||
+ | {{#ask:[[Concept:ArmorBlockALLShapes]] | ||
+ | | format=template | ||
+ | | link=none | ||
+ | | template=Itemlink-li | ||
+ | }} | ||
+ | </div> | ||
+ | <!-- | ||
==== 轻甲块 系列 ==== | ==== 轻甲块 系列 ==== | ||
{{Itemlink-flexlist|size=32px | {{Itemlink-flexlist|size=32px | ||
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|Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorSlopedCornerTip | |Mod:Vanilla/CubeBlock/LargeBlockHeavyArmorSlopedCornerTip | ||
}} | }} | ||
+ | --> | ||
== 特点 == | == 特点 == | ||
===变形率=== | ===变形率=== | ||
− | + | 被武器攻击或撞击时,变形取值幅度。 | |
− | + | 装甲方块损伤后有随机变形的表现形式。 | |
− | |||
===拆卸率=== | ===拆卸率=== | ||
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=== 损害控制系数=== | === 损害控制系数=== | ||
− | + | 通常这个参数只实用于重型装甲系列;轻甲方块该参数=100% ;对武器攻击抵消率。 | |
===低廉的性能耗费=== | ===低廉的性能耗费=== | ||
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==== 小经验 ==== | ==== 小经验 ==== | ||
− | + | 装甲块推进器的火焰可以伤害装甲,且不会受装甲阻挡削弱。 | |
在开启推进器伤害模式后,小网格的推进器火焰无法伤害重甲块。<!--可能在推进器一处说明更合理,冗余说明是否有意义?--> | 在开启推进器伤害模式后,小网格的推进器火焰无法伤害重甲块。<!--可能在推进器一处说明更合理,冗余说明是否有意义?--> | ||
− | |||
− | |||
== 形状 == | == 形状 == | ||
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}} | }} | ||
− | === | + | 方块无论形状怎样,都占一网格单位空间。 |
− | + | ||
+ | ===完整立方体=== | ||
+ | :《只要图片》基础立方模型;六面均气密<ref>损坏或变形可能漏气</ref> | ||
{{Itemlink-flexlist|size=64px | {{Itemlink-flexlist|size=64px | ||
|Mod:Vanilla/CubeBlock/LargeBlockArmorBlock | |Mod:Vanilla/CubeBlock/LargeBlockArmorBlock | ||
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}} | }} | ||
− | === | + | ===半个立方体=== |
+ | :半个正方体,就是模型在几何上可以自己与自己互补为一个完整正方体 | ||
Half-sized, combines well with the [[#2x1x1 Blocks|2x1x1 Slope pieces]]. | Half-sized, combines well with the [[#2x1x1 Blocks|2x1x1 Slope pieces]]. | ||
{{Itemlink-flexlist|size=64px | {{Itemlink-flexlist|size=64px | ||
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|Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock | |Mod:Vanilla/CubeBlock/LargeHalfSlopeArmorBlock | ||
}} | }} | ||
+ | |||
+ | ===互补立方体=== | ||
+ | 通常是一对形状互补,这些构成了丰富的造型 | ||
+ | 角表描述 | ||
+ | 部表描述 | ||
+ | |||
+ | ===多方块互补形=== | ||
+ | |||
+ | |||
===Corner === | ===Corner === | ||
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}} | }} | ||
+ | <!-- | ||
== Stats == | == Stats == | ||
− | = | + | <div style="display: flex; flex-wrap: wrap;"> |
{{#ask: [[Concept:Large Armor Blocks]] [[Public::true]] | {{#ask: [[Concept:Large Armor Blocks]] [[Public::true]] | ||
| format=template | | format=template | ||
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}} | }} | ||
− | |||
{{#ask: [[Concept:Small Armor Blocks]] [[Public::true]] | {{#ask: [[Concept:Small Armor Blocks]] [[Public::true]] | ||
| format=template | | format=template | ||
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| default=QUERY ERROR - NO RESULTS | | default=QUERY ERROR - NO RESULTS | ||
}} | }} | ||
− | + | </div> | |
+ | --> | ||
=== 记录 === | === 记录 === | ||
{| class="wikitable" | {| class="wikitable" | ||
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|[[Update 01.002.014]] ||fixed crash during deformation | |[[Update 01.002.014]] ||fixed crash during deformation | ||
|} | |} | ||
− | |||
− |
Latest revision as of 02:28, 26 July 2023
🚧🚧🚧 Under Construction 🚧🚧🚧 |
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Attention - This page is currently being actively worked on, and may contain incomplete information
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说明
- 装甲方块,顾名思义:用来作为装甲;
- Concept:ArmorBlockALLShapes
- 工程师们常用其框架来搭建手脚架,以及用来模拟各种支撑结构。
- 虽然室内墙用于室内,但是这种墙变形参数也继承了轻甲块,所以也包含在此
- 装甲方块有以下这些形状(大或小 和 轻或重分类的话) (大轻\小轻\大重\小重,每种都36块(这里还缺10块)
特点
变形率
被武器攻击或撞击时,变形取值幅度。 装甲方块损伤后有随机变形的表现形式。
拆卸率
拆除时将花费多少倍建造用的时间
损害控制系数
通常这个参数只实用于重型装甲系列;轻甲方块该参数=100% ;对武器攻击抵消率。
低廉的性能耗费
装甲方块均耗费 1 点,性能资源(Xbox是2点)。
重甲对比轻甲的优劣
轻甲 属于冗余装甲,缺少损伤控制。 重甲 属于标准装甲,但又贵又沉:除了有损害控制系数可以比较好的对抗伤害外,其它都是缺点:重量大>移动难>推进器多>供能多>耗费大,制作所需零件也多很多倍。
小经验
装甲块推进器的火焰可以伤害装甲,且不会受装甲阻挡削弱。 在开启推进器伤害模式后,小网格的推进器火焰无法伤害重甲块。
形状
形状的不同,主要是方便造型;
方块的各面气密性也会因形状不同而变化;
对于装甲块而言。只有正方形并贴合的一面才是密封的。
Q
接面 笔记(个人理解,用于助记)
- 当前装甲方块均由如下面形组合而成:
- 全11方:正方形
- 全11圆:四分一圆形
- 全11角:等腰直角三角形,直角边为 1 单位
- 半21方:半方形,一对边为 1单位 一对边为 0.5单位 ;(无法互补);半21方不与任何半21方互补;
- 半21角:直角三角形,直角边为 1 和 0.5单位
- 半21补:直角三角形,直角边为 1 和 0.5单位 的正方形补形
- 半11角:等腰直角三角形,直角边为 0.5单位
- 半11补:等腰直角三角形,直角边为 0.5单位 的正方形补形
- 说明
- 半是 半边长为单位
- 全是 全边长为单位
- 两个数字为两条邻边的单位长度
- 角是以前两边为直角边的直角.
- 补是以正方形为基准,与 xxx角互补的面.
- 方是矩形
- 圆是四分之一圆弧
- 接面规则:
- 正交
- 两面相叠;或
- 两面相补,补线可相连;(除了但半21方不支持这个规则;半21角互补则超出了这个规则,)
方块无论形状怎样,都占一网格单位空间。
完整立方体
- 《只要图片》基础立方模型;六面均气密[1]
半个立方体
- 半个正方体,就是模型在几何上可以自己与自己互补为一个完整正方体
Half-sized, combines well with the 2x1x1 Slope pieces.
互补立方体
通常是一对形状互补,这些构成了丰富的造型 角表描述 部表描述
多方块互补形
Corner
This is 1/6 of a default armor block and can be rotated to make more aesthetically pleasing ships or stations. They match up (as in, without seams) to slope armor blocks and inverted corner armor blocks, but not with standard armor blocks. This block is the most limited in terms of ability to weld to other blocks, as it can only be connected on three sides. Never airtight.
Slope
Half of an armor block, these blocks can double as steep, 45º angle ramps on stations or large ships. The blocks will match up (as in, without seams) to corner blocks and inverted corner blocks on its sides and match up to the default armor blocks its two square faces. This block can be welded to other blocks on four of its five sides. Airtight on its two backsides.
Inverted Corner
This is 5/6 of an armor block. These oddly shaped blocks allow for the completion of slanted ship designs, able to integrate with standard armor blocks on three sides, and slope or corner armor blocks from the other three sides. By using corners and inverted corners you can create bevelled corner "faces". Airtight on it's three square sides.
2x1x1 Blocks
Corners, slopes and inverted corners made of 2 blocks to create an angle of 25.656° instead of 45°. This allows objects to look better but also fits to blocks of half height like the air vent or small ship rotor.
记录
Update 01.056 | Fixed unable to place sloped light armor blocks (texture crash) |
Update 01.054 | Fixed placing light armor block under interior light on platform |
Update 01.048 | Fixed armor models |
Update 01.044 | High quality armor textures (on 64-bit version) |
Update 01.017.010 | Heavy Armor rebalanced |
Update 01.016.003 | Heavy Armor introduced |
Update 01.010.008 | Fixed missing edges on block cubes |
Update 01.002.014 | fixed crash during deformation |
- ↑ 损坏或变形可能漏气