Difference between revisions of "Template:Itembox"
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Vox Serico (talk | contribs) (Added fuelconverterefficiency for hydrogen thrusters) |
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{{#if: {{{lgascapacity|}}}|{{#set:lgascapacity={{{lgascapacity|}}} }}|}} | {{#if: {{{lgascapacity|}}}|{{#set:lgascapacity={{{lgascapacity|}}} }}|}} | ||
{{#if: {{{sgascapacity|}}}|{{#set:sgascapacity={{{sgascapacity|}}} }}|}} | {{#if: {{{sgascapacity|}}}|{{#set:sgascapacity={{{sgascapacity|}}} }}|}} | ||
+ | {{#if: {{{lforcemagnitude|}}}|{{#set:lforcemagnitude={{{lforcemagnitude|}}} }}|}} | ||
+ | {{#if: {{{sforcemagnitude|}}}|{{#set:sforcemagnitude={{{sforcemagnitude|}}} }}|}} | ||
{{#if: {{{rmaterialefficiency|}}}|{{#set:rmaterialefficiency={{{rmaterialefficiency|}}} }}|}} | {{#if: {{{rmaterialefficiency|}}}|{{#set:rmaterialefficiency={{{rmaterialefficiency|}}} }}|}} | ||
{{#if: {{{mmaterialefficiency|}}}|{{#set:mmaterialefficiency={{{mmaterialefficiency|}}} }}|}} | {{#if: {{{mmaterialefficiency|}}}|{{#set:mmaterialefficiency={{{mmaterialefficiency|}}} }}|}} | ||
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{{#if: {{{lfuelconverterefficiency|}}}|{{#set:lfuelconverterefficiency={{{lfuelconverterefficiency|}}} }}|}} | {{#if: {{{lfuelconverterefficiency|}}}|{{#set:lfuelconverterefficiency={{{lfuelconverterefficiency|}}} }}|}} | ||
{{#if: {{{sfuelconverterefficiency|}}}|{{#set:sfuelconverterefficiency={{{sfuelconverterefficiency|}}} }}|}} | {{#if: {{{sfuelconverterefficiency|}}}|{{#set:sfuelconverterefficiency={{{sfuelconverterefficiency|}}} }}|}} | ||
+ | {{#if: {{{spowerconsumption|}}}|{{#set:spowerconsumption={{{spowerconsumption|}}} }}|}} | ||
+ | {{#if: {{{lpowerconsumption|}}}|{{#set:lpowerconsumption={{{lpowerconsumption|}}} }}|}} | ||
}} |}} | }} |}} | ||
<!--Version Control-->{{#if: {{NAMESPACE}} | | {{#ifeq: {{#show: {{removelc|{{FULLPAGENAME}}}} | ?version}} | {{#show: {{FULLPAGENAME}} | ?version}} | | {{Notice|{{Notice/OutofDateMsg{{lang}}}}}}}} }}</includeonly> | <!--Version Control-->{{#if: {{NAMESPACE}} | | {{#ifeq: {{#show: {{removelc|{{FULLPAGENAME}}}} | ?version}} | {{#show: {{FULLPAGENAME}} | ?version}} | | {{Notice|{{Notice/OutofDateMsg{{lang}}}}}}}} }}</includeonly> | ||
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==Usage== | ==Usage== | ||
− | + | NOTE: that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable. | |
+ | |||
+ | NOTE: smass and lmass have been deprecated. Mass is now automatically calculated! | ||
+ | |||
+ | NOTE: sintegrity and lintegrity have been deprecated. Integrity is now automatically calculated for large and small blocks (not components) | ||
<pre> | <pre> | ||
− | |||
− | |||
{{itembox | {{itembox | ||
| item = Item name, use caps on each part, English only | | item = Item name, use caps on each part, English only | ||
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| ccomponent2 ... 10amt = amount | | ccomponent2 ... 10amt = amount | ||
− | | sresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc | + | | sresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc" |
− | | sresourcesinkgroup = the resource group (power users) as described in resourcedistributiongroups.sbc | + | | sresourcesinkgroup = the resource group (power users) as described in "resourcedistributiongroups.sbc" |
| spowerconsumption = power consumed when working, small ship | | spowerconsumption = power consumed when working, small ship | ||
| spowerstandby = power consumed when idle, small ship | | spowerstandby = power consumed when idle, small ship | ||
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− | | lresourcesourcegroup = the resource group (power producers) as described in resourcedistributiongroups.sbc | + | | lresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc" |
− | | lresourcesinkgroup = the resource group (power users) as described in resourcedistributiongroups.sbc | + | | lresourcesinkgroup = the resource group (power users) as described in "resourcedistributiongroups.sbc" |
| lpowerconsumption = power consumed when working, large ship | | lpowerconsumption = power consumed when working, large ship | ||
| lpowerstandby = power consumed when idle, large ship | | lpowerstandby = power consumed when idle, large ship |
Latest revision as of 17:16, 21 September 2021
Usage
NOTE: that only item is required, designations are highly recommended, if not specified the template will assume you want it, components are all optional arguments, if your item only has 1 component you only need to use the first component variable.
NOTE: smass and lmass have been deprecated. Mass is now automatically calculated!
NOTE: sintegrity and lintegrity have been deprecated. Integrity is now automatically calculated for large and small blocks (not components)
{{itembox | item = Item name, use caps on each part, English only | description = item description, can be translated. | lang = language code override defaults to language of page used on (not implemented yet) | guivisible = false / true defaults to true set the page to disabled, for all block are in .sbc file as guivisible = false blocks are temporary not visible, then the block is not displayed in lists. | disabledsince = [[version]] if "guivisible = false" then a version should be specified, since when it is disabled. | translation = translated item name | tool = yes/no (engineer tool?) | largeship = yes/no (large ship part?) | smallship = yes/no (small ship part?) | component = yes/no (is this a component made by the assembler?) | material = yes/no (is this a material made by the refinery?) | rawmaterial = yes/no (is this a raw material?) | integrity = part integrity, refer to .sbc definition file | dropprob = drop probability, refer to .sbc definition file | mmaterialefficiency = material efficiency, refer to .sbc definition file | refinespeed = refining speed, refer to .sbc definition file | capacity = ammo capacity | cmass = mass of one component in kg | cvolume = volume of one component in l | cgascapacity = max gas capacity (for oxygen and hydrogen bottles) | tmass = mass of one tool in kg | tvolume = volume of one tool in l | rmass = mass of one raw material in kg | rvolume = volume of one raw material in l | mmass = mass of one material(ingot) in kg | mvolume = volume of one material(ingot) in l | refinetime = time it takes to refine, get this from the data files | rmaterialefficiency = percent converted to ingots | cbuildtime = build time in seconds, refer to blueprints.sbc file | ccomponent1 = First build material for component/tool | ccomponent1amt = amount | ccomponent2 ... 10 = Second through tenth build materials | ccomponent2 ... 10amt = amount | sresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc" | sresourcesinkgroup = the resource group (power users) as described in "resourcedistributiongroups.sbc" | spowerconsumption = power consumed when working, small ship | spowerstandby = power consumed when idle, small ship | sdeformationratio = deformation ratio, refer to .sbc file, small ship | sbuildtime = build time in seconds, refer to .sbc file, small ship | sdisassembleratio= disassemble ratio, refer to .sbc file, small ship | svirtualmass = virtual mass provided when powered on. | sstoragecapacity = Storage capacity | smaxstoredenergy = Max stored energy | sforcemagnitude = Max Thrust Force | sgascapacity = max gas capacity (for oxygen and hydrogen) | sairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. | spartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate) | sheight = height of block | swidth = width of block | sdepth = depth of block | spcu = PCU cost of block | sfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this) | scomponentstructure = number where structure begins (red line in user interface in game while building) | scomponentproperty = number where property begins (green line in user interface in game while building) | scomponent1 = First build component for small ships | scomponent1amt = 1 First build component for small ships | scomponent2 ... 10 = Second through tenth build components | scomponent2 ... 10amt = amount | lresourcesourcegroup = the resource group (power producers) as described in "resourcedistributiongroups.sbc" | lresourcesinkgroup = the resource group (power users) as described in "resourcedistributiongroups.sbc" | lpowerconsumption = power consumed when working, large ship | lpowerstandby = power consumed when idle, large ship | ldeformationratio = deformation ratio, refer to .sbc file, large ship | lbuildtime = build time in seconds, refer to .sbc file | ldisassembleratio= disassemble ratio, refer to .sbc file | lvirtualmass = virtual mass provided when powered on. | lstoragecapacity = Storage capacity | lmaxstoredenergy = Max stored energy | lforcemagnitude = Max Thrust Force | lgascapacity = max gas capacity (for oxygen and hydrogen) | lairtightness = This ONLY works with: "yes", "sometimes" anything else will have it default to "No". This includes "YES", "Yes", "true", "Sometimes" and etc - only use 'yes' or 'sometimes' in lowercase. | lpartof = the related block that usually comes pre-attached to this block (piston&piston base,rotor&rotor plate) | lheight = height of block | lwidth = width of block | ldepth = depth of block | lpcu = PCU cost of block | lfuelconverterefficiency = MW to m<sup>3</sup> conversion efficiency. (So far only hydrogen thrusters use this) | lcomponentstructure = number where structure begins (red line in user interface in game while building) | lcomponentproperty = number where property begins (green line in user interface in game while building) | lcomponent1 = First build component for large ships | lcomponent1amt = amount | lcomponent2 ... 10 = Second through tenth build components | lcomponent2 ... 10amt = amount | refinefrom = <ore item> Item this item refines from. | nocat= yes/no defaults to no | version = current game version, so we know if this is updated or not. }}