Difference between revisions of "Update 1.196"
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<noinclude>{{Title}}[[title::Server Optimizations]]{{Title|end}}[[Category:Game Update]]</noinclude> | <noinclude>{{Title}}[[title::Server Optimizations]]{{Title|end}}[[Category:Game Update]]</noinclude> | ||
− | {{Major|x17px|vert=text-bottom}}{{em}}[[release date::6 August 2020]]{{em}}{{Forum|[[ForumPost:: | + | {{Major|x17px|vert=text-bottom}}{{em}}[[release date::6 August 2020]]{{em}}{{Forum|[[ForumPost::release-notes]]}} |
==Main Features== | ==Main Features== |
Latest revision as of 15:05, 10 December 2020
Server Optimizations
6 August 2020 AnnouncementContents
Main Features
- Dedicated Server optimizations
- French and Spanish localization
- Changes to hitboxes of blocks and armor
New Features and Changes
- Added an ability to recolor personal GPS
- Added an option to Trash removal to revert boulders as well to prevent save file bloat
- Added CPU Load graph to DS remote client
- Added Family sharing setting to DSGUI, Admins can choose to allow/disallow clients connecting through Family shared copy of SE
- Added load bar to DSGUI to indicate when saves in the list are loading
- Added ModAPI support for tiered update for IMyCubeGrid
- Added ModAPI support for update timer for IMyFunctionalBlock
- Added PCU trading toggle to DSGUI, Admins can choose to disable/enable PCU trading (enabled by default)
- Added refresh field to graphs in DS remote client
- Added replicable status filter to Entity list Admin screen
- Added Selective physics updates setting to DSGUI (disabled by default), world parts do update when players are not around
- Added tier update system timers to blocks SBC (empty by default)
- Added Tiered Update System (TUS), blocks belonging to TUS are switched between update tiers dynamically based on grid and player proximity
- Changed collision shapes for many models which were causing issues (they should now better copy the body of the block itself)
- Optimized Batteries
- Optimized Character sounds, animations and aiming position for DS
- Optimized cockpits and Remote control blocks, HUD updates and sound for them are not handled on DS anymore
- Optimized Connector/ Ejector, they are now tiered update blocks
- Optimized Conveyor sorters, there is now maximum amount of items for push/pull per tick
- Optimized conveyor system, power requirements are not progressive based on length of lines, but are constant 1W
- Optimized Gatling guns, changed update for ammo pulling; particles, animations, sound are not handled by server
- Optimized Hydrogen and Oxygen tanks, they are now tiered update blocks
- Optimized Identity removal for inactive players, it now removes more leftover data to prevent save file bloat
- Optimized Jump drive
- Optimized Landing gear
- Optimized MyAdvancedDoor (used exclusively by mods)
- Optimized Nuclear reactors, they pull fuel differently from the conveyor system
- Optimized O2/H2 generators, they pull fuel differently and pull maximum of 2 bottles per tick for refueling
- Optimized Parachute hatch
- Optimized production blocks, they pull/push items differently and are all tiered update blocks
- Optimized Projector and Console blocks, they react to player presence tier
- Optimized Sandbox.sbc and moved session name to Sandbox_config.sbc instead, DSGUI loads _config.sbc exclusively when selecting a new game
- Optimized Sound blocks and Jukebox on DS
- Optimized the way how clients join the server
- Optimized Thruster damage and particles, thrusters are now tiered blocks
- Optimized Trash removal voxel revert, when asteroids or boulders are reverted, they are removed from the save file to prevent save file bloat
- Optimized Turrets, ammo pulling, animations, turrets are now tiered update blocks
- Optimized Weather System
- Copy to clipboard copies the color of the personal GPS as well
Crashes and Fixes
- Fixed a crash at MySectorWeatherComponent.ProcessDecoys
- Fixed a crash MySectorWeatherComponent.UpdateWeathersOnClients
- Fixed a crash when lightning strikes during heavy snow storms
- Fixed a crash when too many reloading notifications are attempted to be shown at once in HUD
- Fixed a crash when trying to update a ship drill after it was already removed by trash removal
- Fixed a bug in CPU threads being put to sleep, taking longer to wake up, causing stutters
- Fixed add plugin button in DSGUI doing nothing
- Fixed an issue in door physics which leads to unintended forces
- Fixed an instance of Someone else is using this ship
- Fixed being forced into spectator upon load of saved game, where player was inside med bay (customizing)
- Fixed blocks with animated parts not being grindable with Ship grinders
- Fixed Chinese language not working until game restart
- Fixed DS ignoring remote client commands
- Fixed DSGUI force update from branch failing without a password even for branches which do not require passwords
- Fixed Ejectors not producing sound on DS
- Fixed missing pressurisation effects on Small grids
- Fixed NPC pathfinding properly instead of previous hotfix
- Fixed old DS saves loading very slowly and being unresponsive in DSGUI (resaving them should fix that now)
- Fixed particles being refreshed when returning from ESC menu
- Fixed projected grids light blocks actually emitting lights
- Fixed Rotor displacement being available through ship toolbar for Hinges
- Fixed Spiders and Wolves having bank accounts
- Fixed Survival Kits not counting as grids with respawn point for Trash Removal
- Fixed terminal lag on servers with many players accumulated across the ages in the ownership dropdown menu
- Fixed thumbnail in Continue appearing black, since the thumbnail screenshot was taken before fade ends (too early)
- Fixed turrets ignoring Shoot On and Shoot Once without acquiring a target at least once since placed
- Fixed UI for non-editable GPS to really be non-editable
Support site issues
- Fixed a crash when placing a block as spectator without a character
- Fixed background UI opacity affecting selection highlight
- Fixed character skins not being reapplied when switching to female for the first time
- Fixed construction progress UI disappearing in specific cases
- Fixed damaged grids being stuck in one place when hydrogen and batteries are only source of power
- Fixed duplication of welders in the contract UI
- Fixed faction members not being able to control faction shared Remote control
- Fixed hinges going beyond set limits, they now automatically return into the range limit using their set velocity
- Fixed HUD not updating when welding finished
- Fixed hydrogen bottles not updating when used
- Fixed inability to access Dead Engineer inventory
- Fixed inability to delete changed personal GPS (it was not synced to server)
- Fixed ModSDK not being able to compile mods with scripts
- Fixed red damage effect getting stuck on screen
- Fixed rockets visually not being destroyed upon impact, making an illusion of passing through voxel
- Fixed Ship drills not being able to drill into meteor craters
- Fixed Small Hinge block hitbox issues with other attached blocks
- Fixed sound being looped on production blocks even when not producing
- Fixed Sound block stop sound button not working on DS
- Fixed the selection of multiple LCDs at once changing the settings of all of them to the top one
- Fixed warnings and messages not being sorted and updating too frequently
Hotfix 1.196.012
07/Aug/2020
- Fixed faction issues
- If you still experiencing issues with your faction, restart the faction. Remove all members including the leader so the faction is deleted and make it again.
- Fixed various crashes on client and server.
- Rebalanced Lightning - Lightning happens less often now.
Hotfix 1.196.013
11/Aug/2020
- Fixed several crashes.
- Fixed hydrogen thrusters performance issue (combination with conveyors).
- Fixed advanced doors issue (mods use that).
- Fixed backpack not disappearing.
Hotfix 1.196.014
18/Aug/2020
- Fixed asteroid desync issues in the multiplayer.
- Fixed assembler production animation. It's more fluid and smooth.
- Fixed thruster power issue on subgrids.
- Fixed sci-fi sliding doors and landing gear issue.
- Fixed rogue orbital station, which was unwilling to let players in. Captain of that station was punished and the doors are now accessible.
Hotfix 1.196.016
25/Aug/2020
The next batch of fixed collisions for these blocks:
Small Blocks
- Projector
- Motor Suspension
- Armor Corner and Side
- Atmospheric Thruster
- Cockpit
- Gatling gun
- Hydrogen Tank
- Vent
- Door and Side Door
Large Blocks
- Antenna
- Atmospheric Thruster
- Bar Counter
- Bar Counter Corner
- Basic Refinery
- Bed
- Button Panel
- Cockpit
- Contract block
- Cover Wall
- Desk
- Food Dispenser
- Hangar Door
- Hydrogen Tank
- Hydrogen Thuster
- Interior Pillar
- Sci-fi Ion Thruster
- Kitchen
- Lab
- Locker
- Neon Tubes
- Ore Detector
- Passage
- Projector
- Ramp
- Slide Door
- Stairs
- Catwalks
- Ion Thrusters
- Windows
Hotfix 1.196.018
10/Oct/2020
- Fixed an issue where campaign cannot be resumed after game restart
Hotfix 1.196.019
17/Nov/2020
- Fixed specific (out of memory) crash for the DS