Difference between revisions of "Faction:Alignment Improvisation"

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| Name = Alignment_Improvisation
 
| Name = Alignment_Improvisation
 
| Leaders = SimpleGopnik
 
| Leaders = SimpleGopnik
| SteamGroup = https://steamcommunity.com/groups/Alignment_Infrastructure
 
 
| Type = all  
 
| Type = all  
 
| RecruitingStatus = yes
 
| RecruitingStatus = yes
| Members = >= 1
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| Members = 1
 
| Forumcontact =  
 
| Forumcontact =  
 
| CustomRow1 = Operation Area  
 
| CustomRow1 = Operation Area  
 
| CustomData1 = None At This Point
 
| CustomData1 = None At This Point
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| CustomRow2 = Steam Group
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| CustomData2 = https://steamcommunity.com/groups/Alignment_Infrastructure
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| CustomRow3 = Discord
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| CustomData3 = https://discord.gg/MZY8Yna
 
}}
 
}}
  
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*All ship sizes need to have a merge block next to a connector.
 
*All ship sizes need to have a merge block next to a connector.
 
*Must have an antennae built into it.
 
*Must have an antennae built into it.
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*Needs to have this logo somewhere on it:
 +
[[File:Faction_Alignment_Improvisation_Logo2.png|200px|thumb|right|Or Some Variation Thereof]]
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 +
 +
 +
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===Relays===
 
===Relays===
 
*Must be a large grid.
 
*Must be a large grid.
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*Remote access needs to have clearance to launch missiles.
 
*Remote access needs to have clearance to launch missiles.
 
*AI are allowed to pilot missiles.
 
*AI are allowed to pilot missiles.
 +
 
==Rules==
 
==Rules==
 
*If you cause damage to someone else's craft you need to report it to them or a repair station to repair it.
 
*If you cause damage to someone else's craft you need to report it to them or a repair station to repair it.

Latest revision as of 18:58, 18 July 2020

Factions page | Home | Standings | Embassy
Alignment_Improvisation
 
Leaders:
SimpleGopnik
 
Faction Type:
all
 
Recruiting:
Yes
 
Members:
1
 
Operation Area:
None At This Point
 
 
 
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About

We are a recent development.But we are by no means "new".We mainly focus on being unknown and having vast amounts of information(You can guess how we discovered this site).

How To Join

  • Requires at least a basic understanding of c#.

Build Requirements

  • All ship sizes need to have a merge block next to a connector.
  • Must have an antennae built into it.
  • Needs to have this logo somewhere on it:
Or Some Variation Thereof






Relays

  • Must be a large grid.
  • Must be able to operate indefinitely.
  • Needs at least one Gatling turret with full capacity on launch.

Space Relays

  • Needs to have at least two laser antennae.
  • If you are building inside of an asteroid the antennae must be on the outside.

Ground Relays

  • Only needs one laser antennae.
  • Needs to have a regular antennae.

Ships

  • Needs to be able to function remotely either with use of AI or remote piloting.

Small Grid Ships

  • Needs at least one antennae.
  • Needs to be able to operate for an hour before having to return to base.

Large Grid Ships

  • Needs at least one antennae.
  • Needs at least one laser antennae.

Stations

  • Needs to have two laser antennae.
  • Needs to have two antennae.
  • Needs to have a connector.

Docking

  • The docking port must accessible.
  • Only dock with stations that have given you clearance too.
  • AI are allowed to give you said clearance.

Missiles

  • Needs to have at least one warhead.
  • Remote access needs to have clearance to launch missiles.
  • AI are allowed to pilot missiles.

Rules

  • If you cause damage to someone else's craft you need to report it to them or a repair station to repair it.
  • Use common sense,If you are borrowing someone else's craft tell them and wait for them to allow it.
  • The build specifications are only there as a guideline for future use.
  • Attempting to enter a restricted area is grounds for forceful eviction.With gunfire.