Difference between revisions of "Wheel Suspension 1x1"
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− | {{ | + | {{SimpleItembox|Mod:Vanilla/CubeBlock/Suspension1x1 |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}}|MaxForceMagnitude#M{{Nm}}|MaxHeight|MinHeight|PropulsionForce|RequiredPowerInput#kW|RequiredIdlePowerInput#kW|ResourceSinkGroup|SteeringSpeed|IsAirTight|PCU|PartOf |
− | | | + | }}{{SimpleItembox|Mod:Vanilla/CubeBlock/SmallSuspension1x1 |
− | | | + | |Size|Mass|Integrity|BuildTimeSeconds|DeformationRatio|DangerousTorqueThreshold#M{{Nm}}|MaxForceMagnitude#M{{Nm}}|MaxHeight|MinHeight|PropulsionForce|RequiredPowerInput#kW|RequiredIdlePowerInput#kW|ResourceSinkGroup|SteeringSpeed|IsAirTight|PCU|PartOf |
− | | | + | }}{{CategorizeComponents|Mod:Vanilla/CubeBlock/Suspension1x1}} |
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− | + | == Overview == | |
− | + | The Suspension Wheel 1x1 is a two-part functional block made up of the suspension, and pre-attached attached [[Real Wheel 1x1|Wheel 1x1]]. Suspension in Space Engineers are blocks attached to the wheels that allow a vehicle to absorb large amounts of shock and impact from uneven surfaces, and a means to propel itself. With a wide range of properties to configure, it is not solely limited to ground-based vehicles, but any type of creation a player can put together, such as moving platforms, and space elevators. | |
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− | + | == Usage == | |
− | + | *See "[[Wheel Blocks]]" for more in-depth explanation and information. | |
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+ | === Terminal === | ||
+ | * '''Steering Angle''' - How far the wheel can steer in ° degrees. | ||
+ | * '''Steering Speed''' - How fast the wheel steers. | ||
+ | * '''Steer Return Speed''' - How fast the wheel moves back to neutral position after steering. | ||
+ | * '''Power''' - How much force in % percent the wheel will have for propelling the vehicle. | ||
+ | * '''Friction''' - How much friction the wheel will produce in %. Too much friction can cause the vehicle to flip over in corners, while low friction can cause slipping. The latter is usually the safer behavior. | ||
+ | * '''Damping''' - The damper component that will absorb an impact. Set it low (stiff) for even surfaces and high (soft) for bumpy ground. | ||
+ | * '''Strength''' - The 'spring' component of a damper that will reset the damper after an impact. Set it high for even surfaces to quickly regain stability and low for bumpy ground to allow the wheels to keep ground contact and to reduce the risk of launching the vehicle into the air. | ||
+ | * '''Height Offset''' - Controls the ground clearance by setting the center point the spring will try to hold. A negative value will result in more ground clearance. Make sure not to set it to the limits to keep some space for suspension travel in both directions. | ||
+ | * '''Suspension Travel''' - How much the wheel can move upwards and downwards to absorb impacts and keep ground contact. This will <u>not</u> work properly if the height offset is set to its negative or positive limit! | ||
− | | | + | == Media == |
− | + | ||
− | + | ||
+ | == Tips == | ||
+ | *The Wheel Suspension comes with an pre-attached [[Real Wheel 1x1]] block that is different to the [[Wheel 1x1]] that can be placed and built from the block selection screen. | ||
+ | *While the pre-attached wheel block cannot be replaced if destroyed, it can be repaired - always keep an eye on wheel health. | ||
+ | *Despite shock absorption they are relatively fragile, especially against [[Weapon]]s fire. | ||
+ | |||
+ | == Known Issues == | ||
+ | * You sometimes cannot see antennas or beacons while driving a rover, if it has no thrusters. | ||
+ | ::Workaround - You can add just a frame of thruster somewhere to workaround this. | ||
+ | * Settings update bug. If grid is resting on the flat surface, it can become "frozen". Thus changes you made into, for example, Strength will bi visible only when you move the rover or apply any physical interaction to it. Changing Height Offset helps to unfreeze grid too. | ||
+ | |||
+ | == See Also == | ||
+ | *[[Wheel Blocks]] | ||
+ | *[[Wheel 1x1]] | ||
+ | *[[Wheel 3x3]] | ||
+ | *[[Wheel 5x5]] | ||
+ | *[[Wheel Suspension 3x3]] | ||
+ | *[[Wheel Suspension 5x5]] | ||
+ | |||
+ | == Programming == | ||
+ | * [[Programming_Guide/Action_List#Wheel_Suspension_1x1|Action List - Wheel Suspension 1x1]] | ||
+ | |||
+ | == Update History == | ||
+ | <div style="-webkit-border-image: none;-webkit-box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;background-color: #eeeeee;border-bottom-color: #AFAFAF;border-bottom-left-radius: 3px;border-bottom-right-radius: 3px;border-bottom-style: solid;border-bottom-width: 1px;border-left-color: #AFAFAF;border-left-style: solid;border-left-width: 1px;border-right-color: #AFAFAF;border-right-style: solid;border-right-width: 1px;border-top-color: #AFAFAF;border-top-left-radius: 3px;border-top-right-radius: 3px;border-top-style: solid;border-top-width: 1px;box-shadow: rgba(0, 0, 0, 0.046875) 0px 1px 1px 0px inset;color: #333;display: block;font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;font-size: 1em;height: auto;line-height: 20px;margin-bottom: 5px;margin-left: 8px;margin-right: 8px;margin-top: 0px;min-height: 20px;padding-bottom: 4px;padding-left: 4px;padding-right: 4px;padding-top: 4px;width: auto;"> | ||
+ | {| class="wikitable" style="width: 100%" | ||
+ | |style="text-align: left;width: 8%"| [[Update 01.038]] ||style="padding-left: 10px;padding-right: 10px;"| | ||
+ | *Suspension Wheel 1x1 block Introduced | ||
+ | |} | ||
+ | |||
+ | </div> | ||
+ | |||
+ | [[Category: Suspension Wheel Blocks]] | ||
+ | [[Category:Functional Blocks]] |
Latest revision as of 19:17, 20 May 2020
Functional
Dimensions (W,H,L)1,2,1
Mass962 kg
962,000 g
962,000,000 mg
0.962 t
962,000,000 mg
0.962 t
Integrity3,730
Build time20 s
Deformation Ratio10 %
0.1
Dangerous Torque Threshold33.6 MN·m
33,600,000 N·m
33,600 kN·m
33,600 kN·m
Max Force Magnitude1,000 MN·m
1,000,000,000 N·m
1,000,000 kN·m
1,000,000 kN·m
Max Height1.3 m
130 cm
1,300 mm
1,300 mm
Min Height-1.5 m
-150 cm
-1,500 mm
-1,500 mm
Propulsion Force20,000
Max Required Input500 kW
0.5 MW
500,000 W
500,000 W
Required Idle Input2 kW
0.002 MW
2,000 W
2,000 W
Power Consumer GroupUtility
Steering Speed0.005
Is AirtightNo
PCU Cost50
Part of Wheel 1x1
BrowseLast edit: 2020-05-20
Dimensions (W,H,L)1,2,1
Mass248 kg
248,000 g
248,000,000 mg
0.248 t
248,000,000 mg
0.248 t
Integrity1,080
Build time10 s
Deformation Ratio10 %
0.1
Dangerous Torque Threshold33.6 MN·m
33,600,000 N·m
33,600 kN·m
33,600 kN·m
Max Force Magnitude1,000 MN·m
1,000,000,000 N·m
1,000,000 kN·m
1,000,000 kN·m
Max Height0.26 m
26 cm
260 mm
260 mm
Min Height-0.32 m
-32 cm
-320 mm
-320 mm
Propulsion Force120
Max Required Input100 kW
0.1 MW
100,000 W
100,000 W
Required Idle Input2 kW
0.002 MW
2,000 W
2,000 W
Power Consumer GroupUtility
Steering Speed0.015
Is AirtightPartially
PCU Cost50
Part of Wheel 1x1
BrowseLast edit: 2020-05-20
Contents
Overview
The Suspension Wheel 1x1 is a two-part functional block made up of the suspension, and pre-attached attached Wheel 1x1. Suspension in Space Engineers are blocks attached to the wheels that allow a vehicle to absorb large amounts of shock and impact from uneven surfaces, and a means to propel itself. With a wide range of properties to configure, it is not solely limited to ground-based vehicles, but any type of creation a player can put together, such as moving platforms, and space elevators.
Usage
- See "Wheel Blocks" for more in-depth explanation and information.
Terminal
- Steering Angle - How far the wheel can steer in ° degrees.
- Steering Speed - How fast the wheel steers.
- Steer Return Speed - How fast the wheel moves back to neutral position after steering.
- Power - How much force in % percent the wheel will have for propelling the vehicle.
- Friction - How much friction the wheel will produce in %. Too much friction can cause the vehicle to flip over in corners, while low friction can cause slipping. The latter is usually the safer behavior.
- Damping - The damper component that will absorb an impact. Set it low (stiff) for even surfaces and high (soft) for bumpy ground.
- Strength - The 'spring' component of a damper that will reset the damper after an impact. Set it high for even surfaces to quickly regain stability and low for bumpy ground to allow the wheels to keep ground contact and to reduce the risk of launching the vehicle into the air.
- Height Offset - Controls the ground clearance by setting the center point the spring will try to hold. A negative value will result in more ground clearance. Make sure not to set it to the limits to keep some space for suspension travel in both directions.
- Suspension Travel - How much the wheel can move upwards and downwards to absorb impacts and keep ground contact. This will not work properly if the height offset is set to its negative or positive limit!
Media
Tips
- The Wheel Suspension comes with an pre-attached Real Wheel 1x1 block that is different to the Wheel 1x1 that can be placed and built from the block selection screen.
- While the pre-attached wheel block cannot be replaced if destroyed, it can be repaired - always keep an eye on wheel health.
- Despite shock absorption they are relatively fragile, especially against Weapons fire.
Known Issues
- You sometimes cannot see antennas or beacons while driving a rover, if it has no thrusters.
- Workaround - You can add just a frame of thruster somewhere to workaround this.
- Settings update bug. If grid is resting on the flat surface, it can become "frozen". Thus changes you made into, for example, Strength will bi visible only when you move the rover or apply any physical interaction to it. Changing Height Offset helps to unfreeze grid too.
See Also
Programming
Update History
Update 01.038 |
|