Difference between revisions of "Cryo Chamber"

From Space Engineers Wiki
Jump to: navigation, search
(Usage)
(Usage)
Line 41: Line 41:
 
In order for this to work, the player must enter the cryo chamber and then log out. The chamber is then occupied; it only holds 1 body and other players may not use it. Players used to have to equip helmets before entering the cryo chamber, but this is no longer necessary. When logging in, they will respawn in the same cryo chamber as when they left, retaining their inventory. For the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen, so the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.
 
In order for this to work, the player must enter the cryo chamber and then log out. The chamber is then occupied; it only holds 1 body and other players may not use it. Players used to have to equip helmets before entering the cryo chamber, but this is no longer necessary. When logging in, they will respawn in the same cryo chamber as when they left, retaining their inventory. For the occupant to survive, the chamber needs to have a connection to a steady source of [[Oxygen]] through its conveyor port on the back. The chamber does only hold a very small amount of oxygen, so the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.
  
The chamber does recharge the suits' energy of the player while not needing energy itself. (As of V01.080 But this might change in later versions). If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to respawn in the chamber. The player will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.  
+
The chamber does recharge the suits' energy of the player while not needing energy itself. (As of V01.080 But this might change in later versions). If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to start from inside the chamber. The player will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.
 +
 
 +
When offline the player's avatar remains visible inside of the chamber as if the player was there, although there is a disconnected symbol above it. The whole thing about cryo chambers is probably supposed to add a touch of realism.
  
 
=== Indicators ===
 
=== Indicators ===

Revision as of 19:25, 16 September 2018


Cryo Chamber Icon.png
Large Ship Icon.png
Large Ship / Station
Cryo Chamber
 
Components
Required

 

 
 
8
 
 
Mass (kg):
0
 
Integrity:
0
 
Build time (seconds):
15
 
Idle Power Consumption (MW):
0.00003
 
Airtight:
No
 
Power Consumer Group:
Utility
 
Dimensions (W x H x D):
1 x 1 x 1

Overview

The Cryo Chamber (or Cryo Pod) is a functional block available for large ships and stations. It is used to save the inventory of a player when logging out of multiplayer or from a dedicated server. The chamber can also be placed and used in single player, but it serves no special purpose there other than recharging the player's suit, energy, and O2 tank.

Usage

In order for this to work, the player must enter the cryo chamber and then log out. The chamber is then occupied; it only holds 1 body and other players may not use it. Players used to have to equip helmets before entering the cryo chamber, but this is no longer necessary. When logging in, they will respawn in the same cryo chamber as when they left, retaining their inventory. For the occupant to survive, the chamber needs to have a connection to a steady source of Oxygen through its conveyor port on the back. The chamber does only hold a very small amount of oxygen, so the player cannot breathe longer than a few seconds without external O2 supply, if the suit's internal O2 tank is empty.

The chamber does recharge the suits' energy of the player while not needing energy itself. (As of V01.080 But this might change in later versions). If the occupied chamber is destroyed or if the O2 supply is cut, the player will not be able to start from inside the chamber. The player will die (even while offline) and will have to respawn at a medical room or in a respawn ship, which will lead to loss of inventory and possibly a loss of owned ship modules.

When offline the player's avatar remains visible inside of the chamber as if the player was there, although there is a disconnected symbol above it. The whole thing about cryo chambers is probably supposed to add a touch of realism.

Indicators

The chamber shows its status by indicator lights on the outside.

Air Vent Front Indicator Green.png Green lights mean it's ready to use (but this does not indicate if there is an O2 supply).
Air Vent Front Indicator Blue.png Blue lights mean the chamber is currently occupied.
Air Vent Front Indicator Red.png Red lights mean it's not operable, usually due to lack of power.

Media

Cyro Chamber Cyrochmb01.jpg

Tips

  • The cryo chamber will not sustain a player without being connected to a power and oxygen source as it doesn't have the ability to store oxygen or power.

Known Issues

Related Items

Programming

Update History

Update 01.080
  • Cryo Chamber block introduced