Difference between revisions of "Faction:Second Sun Alliance"

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{{Factioninfobox
 
{{Factioninfobox
| Name = Second Suns Alliance
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| Name = Second Sun Alliance
| Leaders = Small Council
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| Leaders = Fleet Admiral TkdCoops
| Website = http://www.spaceengineersgame.com/
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| Website = http://steamcommunity.com/groups/SecondSunAlliance
 
| Type = Pillar Faction
 
| Type = Pillar Faction
 
| RecruitingStatus = Yes
 
| RecruitingStatus = Yes
| Members = 59 (currently)
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| Members = 41
| Forumcontact = Maxwell Sinclair
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| Forumcontact = TkdCoops
 
}}
 
}}
  
  
 
==About==
 
==About==
The Second Sun Alliance was created by the merging of two allies who had developed a strong working relationship. The private military contractors known as Sicaria, and the military police force previously known as a branch of the United Nations Space Council. Following the collapse of the UNSC, the militarized police force was left to stand alone until it merged with Sicaria, each faction realizing that they shared the same goals, complimented each others weaknesses with their own strengths, and proved time and time again that even under hostile conditions they could still work perfectly together.
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The Second Sun Alliance is a strong military faction with a history of dominant performances in faction versus faction gameplay. Formerly lead by a small council the faction is now lead by Fleet Admiral TkdCoops and is one of the most well organized machines in the Space Engineers military community.  We are currently looking for active recruits and new faction partnerships for more competitive play.  Add TkdCoops on Steam if you are interested in either, or simply fill out an application to join the faction.
  
((More Info to come when the SSA has a place in the server lore))
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We are an 18+ faction with very few exceptions and expect capable mature players to join our ranks.
  
==Goals and Beliefs== ((All a prototype))
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[[File:faction_Second_Sun_Alliance_Ssa-organigram.png]]
The main goal of the SSA is to create a faster than light drive or similar technology that would allow them to be the first group to reach Alpha Centuri. They found themselves dragged into the ongoing conflict over the asteroid belt by a need for resources. However they believe the fighting is pointless and that both the ISA and OSA should work together, their own faction proof that two factions can become inseparable friends. The SSA will not hesitate to defend its borders however, and in its quest for the resources necessary to make the journey to Alpha Centuri they will not hesitate to expand. In much the same manner as the fighting, the SSA believe the Inner Systems Alliance's hopes of terra-forming Mars to replace the lost Earth as a new jewel for civilization is a lost cause. Claiming it could never happen in their lifetime.
 
  
The SSA strongly believe that focus should be turned away from the Sol system, and that the groups involved should be looking outwards. This belief ties into the SSA's expansionist nature.
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==Faction Info==
 +
The Second Sun Alliance (SSA) boasts a number of features, many of which are unique to, or were originated with, our faction. We offer members the following opportunities:
  
((More information to come after the council has been consulted))
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    -Weekly Pilot Training (Military and Industrial)
 +
    -Our pilots must complete basic training in order to gain access to our server.
 +
 
 +
    -Dedicated Server Play with Faction Versus Faction Scenarios
 +
 
 +
    -Ship and Fleet Design Contests
 +
 
 +
    -Weekly Promotion Review and Officer Nominations
 +
 
 +
    -Privilege Based Server Progression (See the Chart)
 +
 
 +
    -Areas of Specialization such as Industrial Ops, Spec Ops, Advanced Warfare, and Fleet Engineering
 +
 
 +
    -An Undeniable Record of Victory in Competitive Play!
 +
[[File:Facion_Second_Sun_Alliance_Ssa-privileges.png]]
 +
 
 +
==Goals and Beliefs==
 +
Our faction is an 18+ community and our members are held to high standards.  We are not designed to be a faction for everyone, but we are the best faction for like-minded individuals looking for organized faction gameplay.  All members must be active and inactive members are removed from the roster after 30 days of inactivity (which is why our membership appears low).  We have faced of against factions boasting hundreds of members multiple times and handily outpaced them in server play.  We understand that members will come and go and all rank up to the point of Admiral is saved for members returning from leaves of absence.

Latest revision as of 22:30, 11 February 2016

Factions page | Home | Standings | Embassy
Second Sun Alliance
 
Leaders:
Fleet Admiral TkdCoops
 
Faction Type:
Pillar Faction
 
Recruiting:
Yes
 
Members:
41
 
Website:
 
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About

The Second Sun Alliance is a strong military faction with a history of dominant performances in faction versus faction gameplay. Formerly lead by a small council the faction is now lead by Fleet Admiral TkdCoops and is one of the most well organized machines in the Space Engineers military community. We are currently looking for active recruits and new faction partnerships for more competitive play. Add TkdCoops on Steam if you are interested in either, or simply fill out an application to join the faction.

We are an 18+ faction with very few exceptions and expect capable mature players to join our ranks.

Faction Second Sun Alliance Ssa-organigram.png

Faction Info

The Second Sun Alliance (SSA) boasts a number of features, many of which are unique to, or were originated with, our faction. We offer members the following opportunities:

    -Weekly Pilot Training (Military and Industrial)
    -Our pilots must complete basic training in order to gain access to our server.
    -Dedicated Server Play with Faction Versus Faction Scenarios
    -Ship and Fleet Design Contests
    -Weekly Promotion Review and Officer Nominations
    -Privilege Based Server Progression (See the Chart)
    -Areas of Specialization such as Industrial Ops, Spec Ops, Advanced Warfare, and Fleet Engineering
    -An Undeniable Record of Victory in Competitive Play!

Facion Second Sun Alliance Ssa-privileges.png

Goals and Beliefs

Our faction is an 18+ community and our members are held to high standards. We are not designed to be a faction for everyone, but we are the best faction for like-minded individuals looking for organized faction gameplay. All members must be active and inactive members are removed from the roster after 30 days of inactivity (which is why our membership appears low). We have faced of against factions boasting hundreds of members multiple times and handily outpaced them in server play. We understand that members will come and go and all rank up to the point of Admiral is saved for members returning from leaves of absence.