Difference between revisions of "Update 01.070"
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19.Feb.2015 | 19.Feb.2015 | ||
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− | We added a new type of round armor block which will not merge with the grid around it, you can use it for more acute connections of rounded and normal armor blocks. Additionally, the LCD panel block is now available. It has the possibility to actually show text or texture on its own screen. It can also display custom textures created by the players. | + | We added a new type of [[Light Rounded Armor Slope|round armor block]] which will not merge with the grid around it, you can use it for more acute connections of rounded and normal armor blocks. Additionally, the [[LCD Panel|LCD panel block]] is now available. It has the possibility to actually show text or texture on its own screen. It can also display custom textures created by the players. |
===Features=== | ===Features=== | ||
− | * LCD panel | + | * [[LCD Panel|LCD panel]] |
* new exploration ships | * new exploration ships | ||
− | * added new type of round armor | + | * added new type of [[Light Rounded Armor Slope|round armor]] |
* improved normal maps of current round blocks | * improved normal maps of current round blocks | ||
− | * mod API update for text panel | + | * mod API update for [[Text Panel|text panel]] |
===Fixes=== | ===Fixes=== | ||
* fixed crash when trying to load workshop item for wrong appid | * fixed crash when trying to load workshop item for wrong appid | ||
− | * fixed rounded blocks are not built correctly in survival | + | * fixed rounded blocks are not built correctly in [[Survival Mode|survival]] |
− | * fixed sound block exception in programming blocks that caused crash | + | * fixed sound block exception in [[Programmable Block|programming blocks]] that caused crash |
* fixed stuck in death after conversion of a survival world to a creative while character was dead | * fixed stuck in death after conversion of a survival world to a creative while character was dead | ||
* fixed Havok crash | * fixed Havok crash | ||
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===Notes=== | ===Notes=== | ||
− | ''Warning: LCD panel reset when merged with another grid or when ground down and merged again * it is a bug. It is also a known issue * please do not report it. Workaround is to switch panel OFF and ON again and the correct text/texture appears. Armor LODs are changing at short distance, it is also known. We will be fixing these issues as soon as possible.'' | + | ''Warning: [[LCD Panel|LCD panel]] reset when [[Merge Block|merged]] with another grid or when ground down and merged again * it is a bug. It is also a known issue * please do not report it. Workaround is to switch panel OFF and ON again and the correct text/texture appears. Armor LODs are changing at short distance, it is also known. We will be fixing these issues as soon as possible.'' |
+ | <noinclude>[[Category:Game Update]]</noinclude> |
Latest revision as of 23:37, 13 October 2015
Contents
Summary
19.Feb.2015
We added a new type of round armor block which will not merge with the grid around it, you can use it for more acute connections of rounded and normal armor blocks. Additionally, the LCD panel block is now available. It has the possibility to actually show text or texture on its own screen. It can also display custom textures created by the players.
Features
- LCD panel
- new exploration ships
- added new type of round armor
- improved normal maps of current round blocks
- mod API update for text panel
Fixes
- fixed crash when trying to load workshop item for wrong appid
- fixed rounded blocks are not built correctly in survival
- fixed sound block exception in programming blocks that caused crash
- fixed stuck in death after conversion of a survival world to a creative while character was dead
- fixed Havok crash
- fixed "GetBlockWithName" Thruster exception in programming block that caused crash
Notes
Warning: LCD panel reset when merged with another grid or when ground down and merged again * it is a bug. It is also a known issue * please do not report it. Workaround is to switch panel OFF and ON again and the correct text/texture appears. Armor LODs are changing at short distance, it is also known. We will be fixing these issues as soon as possible.