Difference between revisions of "Update 01.051"
From Space Engineers Wiki
(added missing Update 01.051) |
OmniSomniac (talk | contribs) m (Added some links - page was a dead end.) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
10.Sept.2014 | 10.Sept.2014 | ||
---- | ---- | ||
− | Adding new | + | Adding new [[asteroid]]s in [[Creative Mode|creative mode]] is now possible in Space Engineer. Players can select the [[asteroid]] type, materials and then place it into the world. Another new addition is the [[Scrap Metal|scrap metal]] items. When a component, either floating object or [[Cargo Container|in block]], is damaged, it is turned into scrap metal (the percentage of scrap metal is random). Scrap metal can be melted in the [[Refinery|refineries]] to create [[Iron Ingot|iron ingots]]. Also, remote turret control has been added; players are now able to control turrets directly. |
− | Features | + | ===Features=== |
− | * adding new | + | * adding new [[asteroid]]s in creative mode (SHIFT+F10) |
− | * scrap metal item (can be processed in refinery into iron) | + | * [[Scrap Metal|scrap metal]] item (can be processed in [[refinery]] into [[Iron Ingot|iron]]) |
* remote turret control | * remote turret control | ||
− | Fixes | + | ===Fixes=== |
* fixed hand animation during the block placement | * fixed hand animation during the block placement | ||
* fixed issue with transparent asteroid | * fixed issue with transparent asteroid | ||
− | * fixed ore detector info persisting between sessions | + | * fixed [[Ore Detector|ore detector]] info persisting between sessions |
− | * fixed wrongly scaled model of large reactor | + | * fixed wrongly scaled model of [[Large Reactor|large reactor]] |
− | * fixed G-screen automatically closing when another player died | + | * fixed [[Toolbar Config|G-screen]] automatically closing when another player died |
* fixed ModAPI IMyInventory.TransferItemTo freezing the game | * fixed ModAPI IMyInventory.TransferItemTo freezing the game | ||
* fixed ModAPI CustomNameChanged crash | * fixed ModAPI CustomNameChanged crash | ||
Line 22: | Line 22: | ||
==Hotfix 01.051.011== | ==Hotfix 01.051.011== | ||
10.Oct.2014 | 10.Oct.2014 | ||
− | * fixed turret is used by somebody else when any client changes antenna range | + | * fixed turret is used by somebody else when any client changes [[antenna]] range |
* fixed turret is still used even when out of range | * fixed turret is still used even when out of range | ||
* fixed crash in turrets | * fixed crash in turrets | ||
− | * fixed warhead crash when loading game | + | * fixed [[warhead]] crash when loading game |
* added message when turret runs out of ammo | * added message when turret runs out of ammo | ||
* ModAPI added ColorMask getter for block | * ModAPI added ColorMask getter for block | ||
+ | |||
+ | [[Category:Game Update]] |
Latest revision as of 22:43, 13 October 2015
Summary
10.Sept.2014
Adding new asteroids in creative mode is now possible in Space Engineer. Players can select the asteroid type, materials and then place it into the world. Another new addition is the scrap metal items. When a component, either floating object or in block, is damaged, it is turned into scrap metal (the percentage of scrap metal is random). Scrap metal can be melted in the refineries to create iron ingots. Also, remote turret control has been added; players are now able to control turrets directly.
Features
- adding new asteroids in creative mode (SHIFT+F10)
- scrap metal item (can be processed in refinery into iron)
- remote turret control
Fixes
- fixed hand animation during the block placement
- fixed issue with transparent asteroid
- fixed ore detector info persisting between sessions
- fixed wrongly scaled model of large reactor
- fixed G-screen automatically closing when another player died
- fixed ModAPI IMyInventory.TransferItemTo freezing the game
- fixed ModAPI CustomNameChanged crash
- fixed ModAPI ConfigDedicated.Load exception
Hotfix 01.051.011
10.Oct.2014