Difference between revisions of "Camera"
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Rutakate97 (talk | contribs) m (→Planned Features: Correcting my mistakes ...) |
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== Function == | == Function == | ||
The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. It only is a static view, however it is planned to be greatly expanded. | The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. It only is a static view, however it is planned to be greatly expanded. | ||
+ | [[File:Camera02.jpg|none|thumb|350px|An example of a camera block pointing to the fighter's front.]] | ||
+ | |||
== Planned Features == | == Planned Features == | ||
Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well. | Currently, the camera block is able to emulate the viewing component of the [[Cockpit]] without the Free View component. You will be able to pan/tilt/rotate in the future as well. |
Revision as of 12:27, 14 September 2014
Mass (kg):
0
Integrity:
0
Build time (seconds):
12
Disassemble Ratio:
2.5
Mass (kg):
0
Integrity:
0
Build time (seconds):
10
Disassemble Ratio:
2.5
Function
The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows the user to have a visual view of where it is placed. It only is a static view, however it is planned to be greatly expanded.
Planned Features
Currently, the camera block is able to emulate the viewing component of the Cockpit without the Free View component. You will be able to pan/tilt/rotate in the future as well.