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  • * fixed [[Remote Control|remote control]] and freelook conflict .... Following these events can be found in MyAPIGateway.Session.DamageSystem interface.
    5 KB (809 words) - 00:15, 14 October 2015
  • [[File:toolbar_config.jpg|thumbnail|Toolbar Config interface]] ...s|Block]] and item in the game, but while one is piloting a ship or in a [[Control Station]], the screen instead only shows Blocks, [[Tools]], and [[Weapons]]
    2 KB (366 words) - 19:18, 16 March 2016
  • Ships & stations share the same interface. There is some similar information being displayed from the engineer HUD, h ...s here are similar as if you weren't piloting, however you cannot directly control them while occupying a ship or station - see above for more information on
    6 KB (851 words) - 16:40, 8 December 2017
  • ...ether they form a [[Grid|grid-to-grid]] connection, allowing shared access/control and power. However, this does not allow inventory or conveyor network acces ...t of -361° can be set for unlimited counter-clockwise rotation. The rotor interface simplifies these details away, but the exact numbers can be useful for roto
    6 KB (906 words) - 19:09, 20 May 2020
  • ...to other players unless permission is given for them through that blocks [[Control Panel]]. Such restrictions include viewing the block list, modifying block ...ip can be given to a different player by selecting the block(s) from the [[Control Panel]] and changing ownership to them. Only the original owner of the bloc
    7 KB (1,149 words) - 15:42, 28 August 2017
  • ==Interface Utilisateur== L'interface utilisateur de Space Engineers est l'une des principales difficultés, surt
    22 KB (3,673 words) - 21:37, 23 August 2021
  • ...ock, how it reacts to its environment can be adjusted by the player in the control panel. Interface: IMySpaceBall
    3 KB (388 words) - 07:50, 11 December 2020
  • 31 bytes (3 words) - 19:38, 23 February 2018
  • ...adjust their parameters (e.g. a [[Gravity Generator]]'s acceleration) and control access to the [[Conveyor]] system. ...is on the right and is where you can create, rename and delete groups. The control panel itself requires no electricity to function.
    4 KB (555 words) - 23:11, 18 May 2020
  • === Control === ...through the use of [[Conveyor Sorter]] blocks. With these, the player may control which inventories the network should pull from, where to store them, etc. A
    8 KB (1,256 words) - 18:49, 11 April 2022
  • ...veyor_ports|conveyor ports]] on all sides. It also has no control panel or interface in which to interact with.
    3 KB (414 words) - 23:01, 18 May 2020
  • ...orts|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.
    3 KB (414 words) - 23:02, 18 May 2020
  • ...orts|conveyor ports]] on two of its sides. It also has no control panel or interface in which to interact with.
    3 KB (415 words) - 23:04, 18 May 2020
  • The Control Panel allows you to configure the operation settings of an Assembler. !colspan="2" style="font-size:16px;"| [[Terminal#Control_Panel|Control Panel Menu]]
    23 KB (3,200 words) - 02:53, 26 July 2023
  • Ships & stations share the same interface. There is some similar information being displayed from the engineer HUD, h ...s here are similar as if you weren't piloting, however you cannot directly control them while occupying a ship or station - see above for more information on
    6 KB (809 words) - 06:25, 1 December 2015
  • == User Interface == [[File:dedicatedserver-interface.png]]
    16 KB (2,537 words) - 16:55, 31 March 2022
  • ...one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will di ...es are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the Connector, these functions
    5 KB (783 words) - 17:50, 8 November 2021
  • ...one. Power is shared, and control panel interface is merged, and thruster control is also shared. Powering off one side of the merge block connection will di ...es are oriented into a compatible locking position. When merged, power and control will be shared across both grids. Much like the [[Connector]], these functi
    5 KB (683 words) - 07:22, 15 April 2016
  • ...]]s via the [[Terminal|Terminal Screen]]. The second feature of the Remote Control block is the autopilot. The autopilot is capable of flying precisely while * '''Control Thrusters''' - Allows the device to control the [[Thrusters]] for movement.
    10 KB (1,584 words) - 23:15, 18 May 2020
  • | Interface | Standalone Control Panel
    4 KB (624 words) - 01:25, 21 August 2014
  • === Control Panel === |[[File:Battery UI new.jpeg|center|thumb|250px|Battery block control interface]]
    13 KB (1,895 words) - 06:23, 27 June 2022
  • The camera acts as a remote interface that the player can access from anywhere. Currently when used, it allows th ...ed through the control panel. Once in camera view, the player can zoom and control the ship as if they were using a [[Cockpit]].
    3 KB (323 words) - 22:36, 19 May 2020
  • ...may only control devices connected to the grid. In other words, it may not control ships/stations not directly connected to its own grid. However, the '''smal ...power is being supplied, the player has to manually input commands in the control panel to any blocks.
    7 KB (1,145 words) - 22:43, 18 May 2020
  • ...y blocks that are powered, or have any trigger-able actions. It is able to control blocks that have [[Factions#Ownership|Ownership]] set to ''Nobody''. In the ...h it via ''''F' or 'K'''' keys (default) which will take you to the ship's control panel tab with the sensor selected.
    8 KB (1,250 words) - 20:09, 15 June 2022
  • ...s larger. Together they form a [[Grid|grid-to-grid]] connection, allowing: control/commands, power and if connected properly [[Conveyor Network]]s to be share ...nd then place any blocks on top. To rotate the advanced rotor, go into the control panel and adjust the '''velocity''' to either a positive or negative value.
    6 KB (783 words) - 19:12, 20 May 2020
  • ==User Interface== The User Interface (UI) of Space Engineers is one of its weaker areas, especially if a player
    18 KB (3,119 words) - 01:12, 26 September 2021
  • |An interface. |An interface.
    33 KB (3,676 words) - 18:45, 26 September 2020
  • :Control - Управление :Control - Управление
    59 KB (2,039 words) - 15:24, 11 May 2016
  • ...E.g. [[Antenna]] interface name is IMyRadioAntenna - you need to use this interface if you want to get all antennas. '''Interface name:''' IMyRadioAntenna<br />
    29 KB (3,945 words) - 01:06, 23 February 2018
  • ...(1-9) while controlling the grid using cockpit, control station or remote control. ...will result in "Hello, world!" being displayed in the programmable block's interface on the lower right hand side of the screen.
    13 KB (1,927 words) - 04:52, 3 June 2022
  • ...s, the automatic stabilization of the grid with [[Gyroscope]]s and unified control of all [[Spotlight]]s, [[Connector]]s and [[Landing Gear]]s in Cockpits. ...-blocks. They all still have their own independently managed power system, control system and physics. The functional blocks of each grid connected in this fa
    4 KB (563 words) - 16:12, 10 April 2021
  • ...d if one is unavailable or simply inconvenient, it's possible to place a [[Control Panel]] block purely to provide easy direct terminal access. ===Control Panel===
    3 KB (458 words) - 18:50, 30 October 2018
  • ==Interface com o usuário== A interface com o usuário (UI) do Space Engineers é um dos seus pontos fracos, especi
    18 KB (3,138 words) - 00:16, 22 January 2015
  • ...O2 tanks inventory and either clicking "Refill bottles" or activating the control panel option "Auto-Refill". '''Interface name:''' IMyOxygenTank
    5 KB (734 words) - 20:53, 9 February 2021
  • ...hen click the "Setup Actions" button. This will display the block selector interface. At the bottom of the screen are two ''unmarked'' empty boxes. The '''left
    6 KB (812 words) - 22:55, 18 May 2020
  • !colspan="2" style="font-size:16px;"| [[Control Interface/ru|Меню управления]]
    8 KB (184 words) - 00:21, 24 May 2018
  • * fixed player not respawning when dead in turret control * added interface for oxygen farm
    1 KB (194 words) - 04:38, 23 June 2015
  • ...the things I've always wanted to see from this game was a UI overhaul. The interface in place today has been around for as long as I can remember and makes the ...(i.e. on github) or will you just be using as a mirror of internal version control?
    19 KB (3,488 words) - 15:58, 27 June 2015
  • In addition to interface methods and properties given in the interface API, the in-game programming also provides '''terminal actions''' and '''te ...al action or property needed. Those methods belong to the IMyTerminalBlock interface. While all terminal blocks (Reactor, for example) are the sub-types of IMyT
    46 KB (6,608 words) - 20:29, 22 February 2021
  • ...x autres joueurs à moins que l'autorisation ne leur soit donnée via le [[Control Panel|panneau de contrôle]] qui bloque. Ces restrictions incluent l'affich ...re attribuée à un autre joueur en sélectionnant le(s) bloc(s) dans le [[Control Panel|panneau de contrôle]] et en leur attribuant la propriété. Seul le
    8 KB (1,314 words) - 23:05, 20 August 2021
  • ...O2 tanks inventory and either clicking "Refill bottles" or activating the control panel option "Auto-Refill". '''Interface name:''' IMyOxygenTank
    6 KB (784 words) - 18:22, 5 March 2017
  • ...O2 tanks inventory and either clicking "Refill bottles" or activating the control panel option "Auto-Refill". '''Interface name:''' IMyOxygenTank
    4 KB (565 words) - 08:14, 13 December 2020
  • === Control Panel === |[[File:Battery03.jpg|center|thumb|250px|Battery block interface on a small ship]]
    13 KB (1,871 words) - 11:56, 8 November 2021
  • ...st, we have Rexxar's projector ModAPI changes which have added more ModAPI interface to the projection API. * remote control fixes by (Malware)
    2 KB (291 words) - 12:29, 22 May 2016
  • ...ruction stage orientation for some blocks, cockpit toolbar issues, and the control hints cube being stretched. We’ve also fixed a number of crashes caused b ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/fil
    2 KB (274 words) - 20:28, 23 June 2016
  • ...ripter who missed that announcement, here is the link to the ModAPI/Ingame Interface Expansion and Improvements guide: http://steamcommunity.com/sharedfiles/fil * 3rd person zoom and other control changes
    4 KB (670 words) - 18:09, 1 July 2016
  • ...the user interface has been updated including the main menu, block screen, control panel and much more. You will notice new icons on all of these pages and sc ...houghts, so please leave any feedback on the new heads-up display and user interface in the comments below. In the following weeks, we’ll be improving, tweaki
    3 KB (452 words) - 22:12, 16 April 2017
  • * For modders: change in IMyLandingGear interface * added IMyEntity GetAttachedEntity() ...proved control for thrusters on subgrids (controlling a subgrid grants you control over the thrusters now)
    4 KB (649 words) - 18:30, 31 March 2017
  • ...ents were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visuall ...er 3 km). This affects both the normal and laser antenna and allows remote control over greater distances while at the same time having massively improved per
    6 KB (939 words) - 10:18, 20 September 2017
  • === Control === ...through the use of [[Conveyor Sorter]] blocks. With these, the player may control which inventories the network should pull from, where to store them, etc. A
    8 KB (1,197 words) - 09:34, 6 May 2018
  • *Auto focus for search input field in control panel ...erSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed *later)
    12 KB (1,930 words) - 22:54, 2 June 2019
  • ...ion has any indicator lights: Recessed into the electrical box next to its control panel, above the cylinder heads in the center, and at the corners of the fr '''Interface name:'''
    7 KB (779 words) - 03:32, 6 June 2022
  • *Auto focus for search input field in control panel ...erSpeed, SteerReturnSpeed, SuspensionTravel were removed (Corresponding C# interface properties were marked as obsolete and will be removed *later)
    12 KB (1,926 words) - 22:54, 2 June 2019
  • * Improved the control hint for selecting multiple blocks in the terminal for gamepad * Increased the size of gamepad control hints
    12 KB (1,860 words) - 23:05, 22 September 2021
  • *Fixed a loss of control for ships being unlocked by a client *Fixed irrelevant error messages when failing to use controller paint interface
    12 KB (1,891 words) - 14:15, 7 November 2021
  • ...ion has any indicator lights: Recessed into the electrical box next to its control panel, above the cylinder heads in the center, and at the corners of the fr '''Interface name:'''
    7 KB (780 words) - 13:03, 8 November 2021
  • * MyTransparentGeometry IMyBillboard interface * IMYCubeGrid interface to Physics.ApplyDeformation
    24 KB (3,525 words) - 01:18, 20 August 2023